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In controllable driving-scene reconstruction and 3D scene generation, maintaining geometric fidelity while synthesizing visually plausible appearance under large viewpoint shifts is crucial. However, effective fusion of geometry-based 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 YuAn Wang , Xiaofan Li , Chi Huang , Wenhao Zhang , Hao Li , Bosheng Wang , Xun Sun , Jun Wang

Immersive, stereoscopic viewing enables scientists to better analyze the spatial structures of visualized physical phenomena. However, their findings cannot be properly presented in traditional media, which lack these core attributes.…

Graphics · Computer Science 2016-11-29 Jacqueline Chu , Leonardo Ferrer , Min Shih , Kwan-Liu Ma

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view images, or predefined 3D templates, single-view…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Yumeng Liu , Xiaoxiao Long , Zemin Yang , Yuan Liu , Marc Habermann , Christian Theobalt , Yuexin Ma , Wenping Wang

Object-level manipulation, relocating or reorienting objects in images or videos while preserving scene realism, is central to film post-production, AR, and creative editing. Yet existing methods struggle to jointly achieve three core…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Penghui Ruan , Bojia Zi , Xianbiao Qi , Youze Huang , Rong Xiao , Pichao Wang , Jiannong Cao , Yuhui Shi

Semantic segmentation of large-scale 3D point clouds is crucial for applications such as autonomous driving and urban digital twins. However, the sparse sampling pattern of LiDAR and the view-dependent geometric distortion in image…

Computer Vision and Pattern Recognition · Computer Science 2026-05-11 Shuai Zhang , Zhecheng Shi , Zhuxiao Li , Jing Ou , Tengxi Wang , Yuan Liu , Wufan Zhao

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

In this work, we propose TextIM, a novel framework for synthesizing TEXT-driven human Interactive Motions, with a focus on the precise alignment of part-level semantics. Existing methods often overlook the critical roles of interactive body…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Siyuan Fan , Bo Du , Xiantao Cai , Bo Peng , Longling Sun

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

Human-Computer Interaction · Computer Science 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld

We present MobiFuse, a high-precision depth perception system on mobile devices that combines dual RGB and Time-of-Flight (ToF) cameras. To achieve this, we leverage physical principles from various environmental factors to propose the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Jinrui Zhang , Deyu Zhang , Tingting Long , Wenxin Chen , Ju Ren , Yunxin Liu , Yudong Zhao , Yaoxue Zhang , Youngki Lee

Recent advances in computer vision and deep learning have influenced the field of sports performance analysis for researchers to track and reconstruct freely moving humans without any marker attachment. However, there are few works for…

Computer Vision and Pattern Recognition · Computer Science 2023-06-27 Jianwei Li , Siyu Mo , Yanfei Shen

Spatial reasoning and collaboration are essential for childhood development, yet blind and visually impaired (BVI) children often lack access to tools that foster these skills. Tactile maps and assistive technologies primarily focus on…

Human-Computer Interaction · Computer Science 2025-03-31 Areen Khalaila , Gianna Everette , Suho Kim , Ian Roy

We explore how interactions inspired by drawing software can help edit text. Making an analogy between visual and text editing, we consider words as pixels, sentences as regions, and tones as colours. For instance, direct manipulations…

Human-Computer Interaction · Computer Science 2025-02-25 Damien Masson , Young-Ho Kim , Fanny Chevalier

Human-Computer Interaction with the traditional User Interface is done using a specified in advance script dialog menu, mainly based on human intellect and unproductive use of navigation. This approach does not lead to making qualitative…

Human-Computer Interaction · Computer Science 2014-02-11 Ben Khayut , Lina Fabri , Maya Abukhana

Recent years have seen an explosion of work and interest in text-to-3D shape generation. Much of the progress is driven by advances in 3D representations, large-scale pretraining and representation learning for text and image data enabling…

Computer Vision and Pattern Recognition · Computer Science 2024-03-21 Han-Hung Lee , Manolis Savva , Angel X. Chang

Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Mengfei Zhang , Jinlu Zhang , Zhigang Tu

Digital human video generation is gaining traction in fields like education and e-commerce, driven by advancements in head-body animation and lip-syncing technologies. However, realistic Hand-Object Interaction (HOI) - the complex dynamics…

Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on human pose priors while neglecting dynamic objects, or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Taewoo Kim , Suwoong Yeom , Jaehyun Pyun , Geonho Cha , Dongyoon Wee , Joonsik Nam , Yun-Seong Jeong , Kyeongbo Kong , Suk-Ju Kang

Hybrid work settings often lack the informal communication that naturally emerges from spontaneous encounters and ambient awareness of coworkers' activities, potentially hindering team collaboration. To address this challenge, we explored…

Human-Computer Interaction · Computer Science 2026-03-13 Lu Liu , Harm van Essen , Berry Eggen

Investigating the impact of fatigue on human physiological function and motor behavior is crucial for developing biomechanics and medical applications aimed at mitigating fatigue, reducing injury risk, and creating sophisticated ergonomic…

Graphics · Computer Science 2026-04-14 Iliana Loi , Konstantinos Moustakas

Automotive user interface (AUI) evaluation becomes increasingly complex due to novel interaction modalities, driving automation, heterogeneous data, and dynamic environmental contexts. Immersive analytics may enable efficient explorations…

Human-Computer Interaction · Computer Science 2023-02-22 Pascal Jansen , Julian Britten , Alexander Häusele , Thilo Segschneider , Mark Colley , Enrico Rukzio