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An adequate education on power system operations and controls requires a hands-on experience on a graphical user interface (GUI) based software. At present, most commercial software do not have free editions with high flexibility and most…

Human-Computer Interaction · Computer Science 2020-09-01 Md Ashfaqur Rahman

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g.,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Yingying Fan , Quanwei Yang , Kaisiyuan Wang , Hang Zhou , Yingying Li , Haocheng Feng , Errui Ding , Yu Wu , Jingdong Wang

SWift (SignWriting improved fast transcriber) is an advanced editor for SignWriting (SW). At present, SW is a promising alternative to provide documents in an easy-to-grasp written form of (any) Sign Language, the gestural way of…

Human-Computer Interaction · Computer Science 2019-11-25 Claudia S. Bianchini , Fabrizio Borgia , Maria de Marsico

Text-conditioned human motion generation has experienced significant advancements with diffusion models trained on extensive motion capture data and corresponding textual annotations. However, extending such success to 3D dynamic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Sirui Xu , Ziyin Wang , Yu-Xiong Wang , Liang-Yan Gui

Gaze plays a crucial role in revealing human attention and intention, particularly in hand-object interaction scenarios, where it guides and synchronizes complex tasks that require precise coordination between the brain, hand, and object.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jie Tian , Ran Ji , Lingxiao Yang , Suting Ni , Yuexin Ma , Lan Xu , Jingyi Yu , Ye Shi , Jingya Wang

Text-to-image (T2I) customization aims to create images that embody specific visual concepts delineated in textual descriptions. However, existing works still face a main challenge, concept overfitting. To tackle this challenge, we first…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Weili Zeng , Yichao Yan , Qi Zhu , Zhuo Chen , Pengzhi Chu , Weiming Zhao , Xiaokang Yang

Chinese ceramic-making involves complex and interdependent steps, making it technically demanding. Digital fabrication methods attempt to make the process more accessible, but for craft-creators, technical challenges such as CAD and CAM…

Human-Computer Interaction · Computer Science 2026-04-29 Sijia Liu , Hoi Ching Silvester Mok , Long Ling , Tobias Klein , Ray LC

Accurately digitizing physical objects is central to many applications, including virtual/augmented reality, industrial design, and e-commerce. Prior research has demonstrated efficient and faithful reconstruction of objects' geometric…

Graphics · Computer Science 2024-06-26 Yunxiang Zhang , Xin Sun , Dengfeng Li , Xinge Yu , Qi Sun

Driven by the vision of everyday haptics, the HCI community is advocating for "design touch first" and investigating "how to touch well." However, a gap remains between the exploratory nature of haptic design and technical reproducibility.…

Human-Computer Interaction · Computer Science 2025-04-01 Ran Zhou , Jianru Ding , Chenfeng Gao , Wanli Qian , Benjamin Erickson , Madeline Balaam , Daniel Leithinger , Ken Nakagaki

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…

Conversational human-AI interaction (CHAI) have recently driven mainstream adoption of AI. However, CHAI poses two key challenges for designers and researchers: users frequently have ambiguous goals and an incomplete understanding of AI…

Human-Computer Interaction · Computer Science 2025-01-31 Arthur Caetano , Kavya Verma , Atieh Taheri , Radha Kumaran , Zichen Chen , Jiaao Chen , Tobias Höllerer , Misha Sra

With a stylus, users can both sweep sketches across models and pinpoint locations with precision. Building on this dual capability, we explore how teleportation can be integrated into stylus interaction without disrupting the flow of common…

Human-Computer Interaction · Computer Science 2026-02-26 Yang Liu , Qiushi Zhou , Mathias N Lystbæk , Aidan Kehoe , Mario Gutierrez , Hans Gellersen , Ken Pfeuffer

Shape modeling of volumetric medical images is crucial for quantitative analysis and surgical planning in computer-aided diagnosis. To alleviate the burden of expert clinicians, reconstructed shapes are typically obtained from deep learning…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Minghui Zhang , Hao Zheng , Yawen Huang , Ling Shao , Yun Gu

3D multi-person motion prediction is a highly complex task, primarily due to the dependencies on both individual past movements and the interactions between agents. Moreover, effectively modeling these interactions often incurs substantial…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Yuanhong Zheng , Ruixuan Yu , Jian Sun

Shared control, which combines human expertise with autonomous assistance, is critical for effective teleoperation in complex environments. While recent advances in haptic-guided teleoperation have shown promise, they are often limited to…

Robotics · Computer Science 2025-06-17 V. Sripada , A. Khan , J. Föcker , S. Parsa , Susmitha P , H Maior , A. Ghalamzan-E

In the realm of fashion design, sketches serve as the canvas for expressing an artist's distinctive drawing style and creative vision, capturing intricate details like stroke variations and texture nuances. The advent of sketch-to-image…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Jianan Jiang , Xinglin Li , Weiren Yu , Di Wu

We present HOIDiNi, a text-driven diffusion framework for synthesizing realistic and plausible human-object interaction (HOI). HOI generation is extremely challenging since it induces strict contact accuracies alongside a diverse motion…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Roey Ron , Guy Tevet , Haim Sawdayee , Amit H. Bermano

As human space exploration evolves toward longer voyages farther from our home planet, in-situ resource utilization (ISRU) becomes increasingly important. Haptic teleoperations are one of the technologies by which such activities can be…

Robotics · Computer Science 2024-06-14 Lorenzo Pagliara , Vincenzo Petrone , Enrico Ferrentino , Pasquale Chiacchio

We propose ClipFace, a novel self-supervised approach for text-guided editing of textured 3D morphable model of faces. Specifically, we employ user-friendly language prompts to enable control of the expressions as well as appearance of 3D…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Shivangi Aneja , Justus Thies , Angela Dai , Matthias Nießner

This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where…

Human-Computer Interaction · Computer Science 2025-07-04 Pablo Figueroa , Mark Green , Benjamin Watson
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