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Generating photorealistic 3D hand-object interactions (HOIs) from text is important for applications like robotic grasping and AR/VR content creation. In practice, however, achieving both visual fidelity and physical plausibility remains…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Uyoung Jeong , Yihalem Yimolal Tiruneh , Hyung Jin Chang , Seungryul Baek , Kwang In Kim

An appropriate user interface to collect human demonstration data for deformable object manipulation has been mostly overlooked in the literature. We present an interaction design for demonstrating cloth folding to robots. Users choose pick…

We present PileUp, a tufted pile e-textile sensing approach that offers unique affordances through the tactile expressiveness and richness of its continuous, threaded-volume construction. By integrating conductive yarns in looped or cut…

Human-Computer Interaction · Computer Science 2025-11-27 Seoyoung Choi , Rashmi Balegar Mohan , Heather Jin Hee Kim , Jisoo Ha , Jeyeon Jo

Multimodal Large Language Models (MLLMs) show strong potential for interpreting and interacting with complex, pixel-rich Graphical User Interface (GUI) environments. However, building agents that are both efficient for high-level tasks and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-29 Sarthak Mehrotra , Sairam V C Rebbapragada , Mani Hemanth Reddy Bonthu , Vineeth N Balasubramanian

This paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to encode 3D shapes into a learned latent shape space to enable…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Jingyu Hu , Ka-Hei Hui , Zhengzhe liu , Hao Zhang , Chi-Wing Fu

We demonstrate how interactive, three-dimensional (3-d) scientific visualizations can be efficiently interchanged between a variety of mediums. Through the use of an appropriate interchange format, and a unified interaction interface, we…

Astrophysics · Physics 2009-11-13 C. J. Fluke , D. G. Barnes , N. T. Jones

The replication of object stiffness is essential for enhancing haptic feedback in virtual environments. However, existing research has overlooked how stylus stiffness influences the perception of virtual object stiffness during…

Human-Computer Interaction · Computer Science 2025-02-17 Ryoya Komatsu , Ayumu Ogura , Shigeo Yoshida , Kazutoshi Tanaka , Yuichi Itoh

Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within…

Human-Computer Interaction · Computer Science 2023-02-17 Catarina G. Fidalgo , Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Medeiros , Karan Singh , Joaquim Jorge

Sharing live telepresence experiences for teleconferencing or remote collaboration receives increasing interest with the recent progress in capturing and AR/VR technology. Whereas impressive telepresence systems have been proposed on top of…

Human-Computer Interaction · Computer Science 2020-01-14 Patrick Stotko , Stefan Krumpen , Michael Weinmann , Reinhard Klein

As the capability and complexity of UAVs continue to increase, the human-robot interface community has a responsibility to design better ways of specifying the complex 3D flight paths necessary for instructing them. Immersive interfaces,…

Human-Computer Interaction · Computer Science 2019-04-19 Jesse Paterson , Jiwoong Han , Tom Cheng , Paxtan Laker , David McPherson , Joseph Menke , Allen Yang

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

Human-Computer Interaction · Computer Science 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

Diffusion models have made breakthroughs in 3D generation tasks. Current 3D diffusion models focus on reconstructing target shape from images or a set of partial observations. While excelling in global context understanding, they struggle…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 Yuanbo Wang , Zhaoxuan Zhang , Jiajin Qiu , Dilong Sun , Zhengyu Meng , Xiaopeng Wei , Xin Yang

Virtual try-on has made significant progress in recent years. This paper addresses how to achieve multifunctional virtual try-on guided solely by text instructions, including full outfit change and local editing. Previous methods primarily…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Yujie Hu , Xuanyu Zhang , Weiqi Li , Jian Zhang

A data structure and toolkit are presented here that allow for the description and manipulation of mathematical models of three-manifolds and their interactive display from multiple viewpoints via the OpenGL 3D graphics package. The data…

Computational Geometry · Computer Science 2012-01-30 Don V. Black

Large-scale text-to-image (T2I) diffusion models have showcased incredible capabilities in generating coherent images based on textual descriptions, enabling vast applications in content generation. While recent advancements have introduced…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Jiun Tian Hoe , Xudong Jiang , Chee Seng Chan , Yap-Peng Tan , Weipeng Hu

Tactile sensing plays an important role in robotic perception and manipulation tasks. To overcome the real-world limitations of data collection, simulating tactile response in a virtual environment comes as a desirable direction of robotic…

Robotics · Computer Science 2021-08-21 Yikai Wang , Wenbing Huang , Bin Fang , Fuchun Sun , Chang Li

Transforming static images into interactive experiences remains a challenging task in computer vision. Tackling this challenge holds the potential to elevate mobile user experiences, notably through interactive and AR/VR applications.…

We present TOCH, a method for refining incorrect 3D hand-object interaction sequences using a data prior. Existing hand trackers, especially those that rely on very few cameras, often produce visually unrealistic results with hand-object…

Computer Vision and Pattern Recognition · Computer Science 2023-10-30 Keyang Zhou , Bharat Lal Bhatnagar , Jan Eric Lenssen , Gerard Pons-Moll

We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank…

Human-Computer Interaction · Computer Science 2024-04-25 Paul Issartel , Lonni Besançon , Tobias Isenberg , Mehdi Ammi

In today's world of big data, computational analysis has become a key driver of biomedical research. Recent exponential growth in the volume of available omics data has reshaped the landscape of contemporary biology, creating demand for a…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-12-09 Jaqueline J. Brito , Thiago Mosqueiro , Jeremy Rotman , Victor Xue , Douglas J. Chapski , Juan De la Hoz , Paulo Matias , Lana Martin , Alex Zelikovsky , Matteo Pellegrinni , Serghei Mangul