Related papers: Reasoning about Dependence, Preference and Coaliti…
In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…
Federated Learning (FL) is critical for edge and High Performance Computing (HPC) where data is not centralized and privacy is crucial. We present OmniFed, a modular framework designed around decoupling and clear separation of concerns for…
We study probabilistic team semantics which is a semantical framework allowing the study of logical and probabilistic dependencies simultaneously. We examine and classify the expressive power of logical formalisms arising by different…
We give an overview of some developments in dependence and independence logic. This is a tiny selection, intended for a newcomer, from a rapidly growing literature on the topic. Furthermore, we discuss conditional independence atoms and we…
In real life, data are often of poor quality as a result, for instance, of uncertainty, mismeasurements, missing values or bad inputs. This issue hampers an implicit yet crucial operation of every database management system: equality…
In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…
Hybrid logic extends modal logic with support for reasoning about individual states, designated by so-called nominals. We study hybrid logic in the broad context of coalgebraic semantics, where Kripke frames are replaced with coalgebras for…
Logical relations are one of the most powerful techniques in the theory of programming languages, and have been used extensively for proving properties of a variety of higher-order calculi. However, there are properties that cannot be…
Large language models demonstrate strong problem-solving abilities through reasoning techniques such as chain-of-thought prompting and reflection. However, it remains unclear whether these reasoning capabilities extend to a form of social…
We consider the platoon matching problem for a set of trucks with the same origin, but different destinations. It is assumed that the vehicles benefit from traveling in a platoon for instance through reduced fuel consumption. The vehicles…
Recent advances in large reasoning models (LRMs) demonstrate that sophisticated behaviors such as multi-step reasoning and self-reflection can emerge via reinforcement learning with verifiable rewards~(\textit{RLVR}). However, existing…
This paper provides a unifying view of a wide range of problems of interest in machine learning by framing them as the minimization of functionals defined on the space of probability measures. In particular, we show that generative…
Contains various tools for preferential and related logics
This paper handles a kind of strategic game called potential games and develops a novel learning algorithm Payoff-based Inhomogeneous Partially Irrational Play (PIPIP). The present algorithm is based on Distributed Inhomogeneous Synchronous…
We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player ($\mathcal{B}$-/B-hedonic games) or the worst player ($\mathcal{W}$/W-hedonic…
We discuss a non linear extension of a model of alliances in politics, recently proposed by one of us. The model is constructed in terms of operators, describing the \emph{interest} of three parties to form, or not, some political alliance…
In this paper, we study non-obvious manipulability (NOM), a relaxed form of strategyproofness, in the context of Hedonic Games (HGs) with Friends Appreciation (FA) preferences. In HGs, the aim is to partition agents into coalitions…
The article introduces a ceteris paribus modal logic interpreted on the equivalence classes induced by sets of propositional atoms. This logic is used to embed two logics of agency and games, namely atemporal STIT and the coalition logic of…
In networked communications nodes choose among available actions and benefit from exchanging information through edges, while continuous technological progress fosters system functionings that increasingly often rely on cooperation. Growing…
The standard Reinforcement Learning from Human Feedback (RLHF) framework primarily focuses on optimizing the performance of large language models using pre-collected prompts. However, collecting prompts that provide comprehensive coverage…