Related papers: ZeroEGGS: Zero-shot Example-based Gesture Generati…
The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and…
Remarkable progress in zero-shot learning (ZSL) has been achieved using generative models. However, existing generative ZSL methods merely generate (imagine) the visual features from scratch guided by the strong class semantic vectors…
In this paper, we propose a novel cascaded diffusion-based generative framework for text-driven human motion synthesis, which exploits a strategy named GradUally Enriching SyntheSis (GUESS as its abbreviation). The strategy sets up…
We propose EMAGE, a framework to generate full-body human gestures from audio and masked gestures, encompassing facial, local body, hands, and global movements. To achieve this, we first introduce BEAT2 (BEAT-SMPLX-FLAME), a new mesh-level…
People change their tones of voice, often accompanied by nonverbal vocalizations (NVs) such as laughter and cries, to convey rich emotions. However, most text-to-speech (TTS) systems lack the capability to generate speech with rich…
Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor…
Current talking face generation methods mainly focus on speech-lip synchronization. However, insufficient investigation on the facial talking style leads to a lifeless and monotonous avatar. Most previous works fail to imitate expressive…
Embedding-aware generative model (EAGM) addresses the data insufficiency problem for zero-shot learning (ZSL) by constructing a generator between semantic and visual feature spaces. Thanks to the predefined benchmark and protocols, the…
Different people speak with diverse personalized speaking styles. Although existing one-shot talking head methods have made significant progress in lip sync, natural facial expressions, and stable head motions, they still cannot generate…
We present Free-HeadGAN, a person-generic neural talking head synthesis system. We show that modeling faces with sparse 3D facial landmarks are sufficient for achieving state-of-the-art generative performance, without relying on strong…
Embodied conversational agents benefit from being able to accompany their speech with gestures. Although many data-driven approaches to gesture generation have been proposed in recent years, it is still unclear whether such systems can…
Recent text-to-image matching models apply contrastive learning to large corpora of uncurated pairs of images and sentences. While such models can provide a powerful score for matching and subsequent zero-shot tasks, they are not capable of…
Large-scale generative models such as GPT and DALL-E have revolutionized the research community. These models not only generate high fidelity outputs, but are also generalists which can solve tasks not explicitly taught. In contrast, speech…
Prototype-driven text generation uses non-parametric models that first choose from a library of sentence "prototypes" and then modify the prototype to generate the output text. While effective, these methods are inefficient at test time as…
Style transfer for out-of-domain (OOD) speech synthesis aims to generate speech samples with unseen style (e.g., speaker identity, emotion, and prosody) derived from an acoustic reference, while facing the following challenges: 1) The…
Learning representative embeddings for different types of speaking styles, such as emotion, age, and gender, is critical for both recognition tasks (e.g., cognitive computing and human-computer interaction) and generative tasks (e.g.,…
This paper proposes a zero-shot learning approach for audio classification based on the textual information about class labels without any audio samples from target classes. We propose an audio classification system built on the bilinear…
How does one represent an action? How does one describe an action that we have never seen before? Such questions are addressed by the Zero Shot Learning paradigm, where a model is trained on only a subset of classes and is evaluated on its…
Recent advances in text-to-music generation models have opened new avenues in musical creativity. However, music generation usually involves iterative refinements, and how to edit the generated music remains a significant challenge. This…
Nowadays, generative models are shaping various fields such as art, design, and human-computer interaction, yet accompanied by challenges related to copyright infringement and content management. In response, existing research seeks to…