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Text entry is a critical capability for any modern computing experience, with lightweight augmented reality (AR) glasses being no exception. Designed for all-day wearability, a limitation of lightweight AR glass is the restriction to the…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Junxiao Shen , Roger Boldu , Arpit Kalla , Michael Glueck , Hemant Bhaskar Surale Amy Karlson

Gaze-based virtual keyboards provide an effective interface for text entry by eye movements. The efficiency and usability of these keyboards have traditionally been evaluated with conventional text entry performance measures such as words…

Human-Computer Interaction · Computer Science 2018-04-10 Korok Sengupta , Jun Sun , Raphael Menges , Chandan Kumar , Steffen Staab

In conditionally automated vehicles, drivers can engage in secondary activities while traveling to their destination. However, drivers are required to appropriately respond, in a limited amount of time, to a take-over request when the…

Human-Computer Interaction · Computer Science 2018-03-15 Daniele Sportillo , Alexis Paljic , Luciano Ojeda , Philippe Fuchs , Vincent Roussarie

While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Paul Streli , Mark Richardson , Fadi Botros , Shugao Ma , Robert Wang , Christian Holz

In this work, we propose a new head-tracking solution for human-machine real-time interaction with virtual 3D environments. This solution leverages RGBD data to compute virtual camera pose according to the movements of the user's head. The…

Computer Vision and Pattern Recognition · Computer Science 2021-10-28 Abdenour Amamra

Scrolling is an essential interaction technique enabling users to display previously off-screen content. Existing evaluation models for scrolling are often entangled with the selection of content, e.g., when scrolling on the phone for…

Human-Computer Interaction · Computer Science 2022-10-04 Chaoran Chen , Brad A. Myers , Cem Ergin , Emily Porat , Sijia Li , Chun Wang

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating…

Human-Computer Interaction · Computer Science 2023-11-23 Rahatara Ferdousi , Mohammed Faisal , Fedwa Laamarti , Chunsheng Yang , Abdulmotaleb El Saddik

Large vision-language models (VLMs) typically process hundreds or thousands of visual tokens per image or video frame, incurring quadratic attention cost and substantial redundancy. Existing token reduction methods often ignore the textual…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Kaitong Cai , Jusheng Zhang , Jing Yang , Yijia Fan , Pengtao Xie , Jian Wang , Keze Wang

Adjusting robot behavior to human preferences can require intensive human feedback, preventing quick adaptation to new users and changing circumstances. Moreover, current approaches typically treat user preferences as a reward, which…

Robotics · Computer Science 2024-10-21 Jakob Thumm , Christopher Agia , Marco Pavone , Matthias Althoff

Background: A systematic literature review (SLR) is a methodology used to aggregate all relevant existing evidence to answer a research question of interest. Although crucial, the process used to select primary studies can be arduous, time…

Data-to-text systems are powerful in generating reports from data automatically and thus they simplify the presentation of complex data. Rather than presenting data using visualisation techniques, data-to-text systems use natural (human)…

Computation and Language · Computer Science 2016-10-27 Dimitra Gkatzia

Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…

Robotics · Computer Science 2026-04-08 Bijan Kavousian , Oliver Petrovic , Werner Herfs

To prevent misinformation and social issues arising from trustworthy-looking content generated by LLMs, it is crucial to develop efficient and reliable methods for identifying the source of texts. Previous approaches have demonstrated…

Computation and Language · Computer Science 2025-12-03 Fangqi Dai , Xingjian Jiang , Zizhuang Deng

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

Human-Computer Interaction · Computer Science 2025-06-23 Yuichiro Fujimoto

This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial component in AR applications, serving as a bridge between…

Human-Computer Interaction · Computer Science 2025-03-10 Leon Pietschmann , Michel Schimpf , Zhu-Tian Chen , Hanspeter Pfister , Thomas Bohné

Virtual Reality (VR) technologies offer immersive user experiences across various domains, but present unique testing challenges compared to traditional software. Existing VR testing approaches enable scene navigation and interaction…

Software Engineering · Computer Science 2026-02-02 Ruizhen Gu , José Miguel Rojas , Donghwan Shin

Visual texts embedded in videos carry rich semantic information, which is crucial for both holistic video understanding and fine-grained reasoning about local human actions. However, existing video understanding benchmarks largely overlook…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Zhoufaran Yang , Yan Shu , Jing Wang , Zhifei Yang , Yan Zhang , Yu Li , Keyang Lu , Gangyan Zeng , Shaohui Liu , Yu Zhou , Nicu Sebe

The segmentation-free research efforts for addressing handwritten text recognition can be divided into three categories: connectionist temporal classification (CTC), hidden Markov model and encoder-decoder methods. In this paper, inspired…

Artificial Intelligence · Computer Science 2025-08-05 Zi-Rui Wang

Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent…

Human-Computer Interaction · Computer Science 2023-03-29 Helen H. Huang , Hanspeter Pfister , Yalong Yang

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné