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Video-text retrieval (VTR) is an attractive yet challenging task for multi-modal understanding, which aims to search for relevant video (text) given a query (video). Existing methods typically employ completely heterogeneous visual-textual…

Computer Vision and Pattern Recognition · Computer Science 2022-08-10 Haoran Wang , Di Xu , Dongliang He , Fu Li , Zhong Ji , Jungong Han , Errui Ding

Personal computers and handheld devices provide keyboard shortcuts and swipe gestures to enable users to efficiently switch between applications, whereas today's virtual reality (VR) systems do not. In this work, we present an exploratory…

Human-Computer Interaction · Computer Science 2026-03-02 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Hiroshi Furuya , Jasmine Joyce DeGuzman , Gerd Bruder , Gregory F. Welch , Joseph J. LaViola

Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene…

Human-Computer Interaction · Computer Science 2024-09-11 Hamza Afzaal , Usman Alim

Visual cues are essential in computer-mediated communication. It is especially important when communication happens in a collaboration scenario that requires focusing several users' attention on aspecific object among other similar ones.…

Human-Computer Interaction · Computer Science 2021-10-11 Lei Chen , Yilin Liu , Yue Li , Lingyun Yu , BoYu Gao , Maurizio Caon , Yong Yue , Hai-Ning Liang

Users often possess a clear visual intent but struggle to articulate it precisely in language. This intention-expression gap makes aligning generated images with latent visual preferences a fundamental challenge in text-to-image diffusion…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Wenxi Wang , Hongbin Liu , Mingqian Li , Junyan Yuan , Junqi Zhang

Non-verbal communication is part of our regular conversation, and multiple gestures are used to exchange information. Among those gestures, pointing is the most important one. If such gestures cannot be perceived by other team members, e.g.…

Human-Computer Interaction · Computer Science 2020-01-14 Naina Dhingra , Eugenio Valli , Andreas Kunz

Vision-Language models (VLMs) have excelled in the image-domain -- especially in zero-shot settings -- thanks to the availability of vast pretraining data (i.e., paired image-text samples). However for videos, such paired data is not as…

Computer Vision and Pattern Recognition · Computer Science 2024-04-01 Kumara Kahatapitiya , Anurag Arnab , Arsha Nagrani , Michael S. Ryoo

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Head Mounted Displays (HMDs) allow users to experience virtual reality with a great level of immersion. However, even simple physical tasks like drinking a beverage can be difficult and awkward while in a virtual reality experience. We…

Human-Computer Interaction · Computer Science 2015-02-18 Pulkit Budhiraja , Rajinder Sodhi , Brett Jones , Kevin Karsch , Brian Bailey , David Forsyth

Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated…

Human-Computer Interaction · Computer Science 2025-03-17 Arpit Bhatia , Moaaz Hudhud Mughrabi , Diar Abdlkarim , Massimiliano Di Luca , Mar Gonzalez-Franco , Karan Ahuja , Hasti Seifi

The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…

Networking and Internet Architecture · Computer Science 2024-08-19 Seyedeh Soheila Shaabanzadeh , Marc Carrascosa-Zamacois , Juan Sánchez-González , Costas Michaelides , Boris Bellalta

Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…

Human-Computer Interaction · Computer Science 2026-03-31 Xian Wang , Xuanru Cheng , Rongkai Shi , Lei Chen , Jingyao Zheng , Hai-Ning Liang , Lik-Hang Lee

Styled Handwritten Text Generation (HTG) has received significant attention in recent years, propelled by the success of learning-based solutions employing GANs, Transformers, and, preliminarily, Diffusion Models. Despite this surge in…

Computer Vision and Pattern Recognition · Computer Science 2024-02-19 Bram Vanherle , Vittorio Pippi , Silvia Cascianelli , Nick Michiels , Frank Van Reeth , Rita Cucchiara

In this paper, we introduce a new methodology for assessing the positioning accuracy of virtual reality (VR) headsets, utilizing a cooperative industrial robot to simulate user head trajectories in a reproducible manner. We conduct a…

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

Human-Computer Interaction · Computer Science 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

We are experiencing an upcoming trend of using head mounted display systems in games and serious games, which is likely to become an established practice in the near future. While these systems provide highly immersive experiences, many…

Human-Computer Interaction · Computer Science 2016-11-22 Thiago M. Porcino , Esteban W. Clua , Cristina N. Vasconcelos , Daniela Trevisan , Luis Valente

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

In recent years, an increasing number of Human-Robot Interaction (HRI) approaches have been implemented and evaluated in Virtual Reality (VR), as it allows to speed-up design iterations and makes it safer for the final user to evaluate and…

Robotics · Computer Science 2024-01-10 Sara Kaszuba , Sandeep Reddy Sabbella , Francesco Leotta , Pascal Serrarens , Daniele Nardi