Related papers: SCULPTOR: Skeleton-Consistent Face Creation Using …
We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face models, our approach achieves controllable volumetric…
Person re-identification (re-ID) via 3D skeletons is an important emerging topic with many merits. Existing solutions rarely explore valuable body-component relations in skeletal structure or motion, and they typically lack the ability to…
Sculptors often deviate from geometric accuracy in order to enhance the appearance of their sculpture. These subtle stylizations may emphasize anatomy, draw the viewer's focus to characteristic features of the subject, or symbolize textures…
Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears,…
Human skeleton point clouds are commonly used to automatically classify and predict the behaviour of others. In this paper, we use a contrastive self-supervised learning method, SimCLR, to learn representations that capture the semantics of…
Biometrics has become a "hot" area. Governments are funding research programs focused on biometrics. In this paper the problem of person recognition and verification based on a different biometric application has been addressed. The system…
We present 2 statistical models of the skull and mandible built upon an elastic registration method of 3D meshes. The aim of this work is to relate degrees of freedom of skull anatomy, as static relations are of main interest for…
Face recognition is a widely accepted biometric verification tool, as the face contains a lot of information about the identity of a person. In this study, a 2-step neural-based pipeline is presented for matching 3D facial shape to multiple…
While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…
3D textured face reconstruction from sketches applicable in many scenarios such as animation, 3D avatars, artistic design, missing people search, etc., is a highly promising but underdeveloped research topic. On the one hand, the stylistic…
Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…
Human anatomy, morphology, and associated diseases can be studied using medical imaging data. However, access to medical imaging data is restricted by governance and privacy concerns, data ownership, and the cost of acquisition, thus…
Recent advances in neural radiance fields enable novel view synthesis of photo-realistic images in dynamic settings, which can be applied to scenarios with human animation. Commonly used implicit backbones to establish accurate models,…
Physically-based simulation is a powerful approach for 3D facial animation as the resulting deformations are governed by physical constraints, allowing to easily resolve self-collisions, respond to external forces and perform realistic…
We propose a novel 3D deepfake generation framework based on 3D Gaussian Splatting that enables realistic, identity-preserving face swapping and reenactment in a fully controllable 3D space. Compared to conventional 2D deepfake approaches…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…
Accurate stabilization of facial motion is essential for applications in photoreal avatar construction for 3D games, virtual reality, movies, and training data collection. For the latter, stabilization must work automatically for the…
Recent advancements in radiance field rendering show promising results in 3D scene representation, where Gaussian splatting-based techniques emerge as state-of-the-art due to their quality and efficiency. Gaussian splatting is widely used…
Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified…
Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should correspond to the available mocap data, and the shape…