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Virtual human simulation integrated into virtual reality applications is mainly used for virtual representation of the user in virtual environment or for interactions between the user and the virtual avatar for cognitive tasks. In this…

Robotics · Computer Science 2010-12-13 Liang Ma , Damien Chablat , Fouad Bennis , Bo Hu , Wei Zhang

Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…

Human-Computer Interaction · Computer Science 2026-04-01 Kiran Chhatre , Renan Guarese , Andrii Matviienko , Christopher Peters

We propose a deep videorealistic 3D human character model displaying highly realistic shape, motion, and dynamic appearance learned in a new weakly supervised way from multi-view imagery. In contrast to previous work, our controllable 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-01 Marc Habermann , Lingjie Liu , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

Videos provide a rich source of information, but it is generally hard to extract dynamical parameters of interest. Inferring those parameters from a video stream would be beneficial for physical reasoning. Robots performing tasks in dynamic…

Real-time synthesis of physically plausible human interactions remains a critical challenge for immersive VR/AR systems and humanoid robotics. While existing methods demonstrate progress in kinematic motion generation, they often fail to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Kaiyang Ji , Ye Shi , Zichen Jin , Kangyi Chen , Lan Xu , Yuexin Ma , Jingyi Yu , Jingya Wang

This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Fenghua Shao , Tong Zhang , Shang Gao , Qi Sun , Liuqingqing Yang

In this study, we compare the virtual and real gait parameters to investigate the effect of appearances of embodied avatars and virtual reality experience on gait in physical and virtual environments. We developed a virtual environment…

Human-Computer Interaction · Computer Science 2024-12-02 Tianyi Zhou , Ding Ding , Shengyu Wang , Chuhan Shi , Xiangyu Xu

The operation of telerobotic systems can be a challenging task, requiring intuitive and efficient interfaces to enable inexperienced users to attain a high level of proficiency. Body-Machine Interfaces (BoMI) represent a promising…

Robotics · Computer Science 2021-02-02 Matteo Macchini , Manana Lortkipanidze , Fabrizio Schiano , Dario Floreano

Realistic digital avatars require expressive and dynamic hair motion; however, most existing head avatar methods assume rigid hair movement. These methods often fail to disentangle hair from the head, representing it as a simple outer shell…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 Berna Kabadayi , Vanessa Sklyarova , Wojciech Zielonka , Justus Thies , Gerard Pons-Moll

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

Graphics · Computer Science 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Photorealistic telepresence requires both high-fidelity body modeling and faithful driving to enable dynamically synthesized appearance that is indistinguishable from reality. In this work, we propose an end-to-end framework that addresses…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Edoardo Remelli , Timur Bagautdinov , Shunsuke Saito , Tomas Simon , Chenglei Wu , Shih-En Wei , Kaiwen Guo , Zhe Cao , Fabian Prada , Jason Saragih , Yaser Sheikh

The use of self-avatars is gaining popularity thanks to affordable VR headsets. Unfortunately, mainstream VR devices often use a small number of trackers and provide low-accuracy animations. Previous studies have shown that the Sense of…

Human-Computer Interaction · Computer Science 2023-04-12 Haoran Yun , Jose Luis Ponton , Carlos Andujar , Nuria Pelechano

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person and the object, contact positions, and forces…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

In virtual reality, it is widely assumed that increased realism in hand-object interactions enhances user immersion and overall experience. However, recent studies challenge this assumption, suggesting that faithfully replicating real-world…

Human-Computer Interaction · Computer Science 2025-04-02 ByungMin Kim , DongHeun Han , HyeongYeop Kang

Using touch devices to navigate in virtual 3D environments such as computer assisted design (CAD) models or geographical information systems (GIS) is inherently difficult for humans, as the 3D operations have to be performed by the user on…

Machine Learning · Computer Science 2019-08-29 Quentin Debard , Jilles Steeve Dibangoye , Stéphane Canu , Christian Wolf

Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Chung-Yi Weng , Brian Curless , Ira Kemelmacher-Shlizerman

The creation of high-fidelity, digital versions of human heads is an important stepping stone in the process of further integrating virtual components into our everyday lives. Constructing such avatars is a challenging research problem, due…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Simon Giebenhain , Tobias Kirschstein , Martin Rünz , Lourdes Agapito , Matthias Nießner

Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and…

Computer Vision and Pattern Recognition · Computer Science 2022-06-08 Oshri Halimi , Fabian Prada , Tuur Stuyck , Donglai Xiang , Timur Bagautdinov , He Wen , Ron Kimmel , Takaaki Shiratori , Chenglei Wu , Yaser Sheikh

Recent advancements in robotics have increased the possibilities for integrating robotic systems into human-involved workplaces, highlighting the need to examine and optimize human-robot coordination in collaborative settings. This study…

Robotics · Computer Science 2025-11-26 Róisín Keenan , Joost C. Dessing

From an image of a person in action, we can easily guess the 3D motion of the person in the immediate past and future. This is because we have a mental model of 3D human dynamics that we have acquired from observing visual sequences of…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Angjoo Kanazawa , Jason Y. Zhang , Panna Felsen , Jitendra Malik