English

Garment Avatars: Realistic Cloth Driving using Pattern Registration

Computer Vision and Pattern Recognition 2022-06-08 v1

Abstract

Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking method to build a Garment Avatar: an expressive and fully-drivable geometry model for a piece of clothing. The resulting model can be animated using a sparse set of views and produces highly realistic reconstructions which are faithful to the driving signals. We demonstrate the efficacy of our pipeline on a realistic virtual telepresence application, where a garment is being reconstructed from two views, and a user can pick and swap garment design as they wish. In addition, we show a challenging scenario when driven exclusively with body pose, our drivable garment avatar is capable of producing realistic cloth geometry of significantly higher quality than the state-of-the-art.

Keywords

Cite

@article{arxiv.2206.03373,
  title  = {Garment Avatars: Realistic Cloth Driving using Pattern Registration},
  author = {Oshri Halimi and Fabian Prada and Tuur Stuyck and Donglai Xiang and Timur Bagautdinov and He Wen and Ron Kimmel and Takaaki Shiratori and Chenglei Wu and Yaser Sheikh},
  journal= {arXiv preprint arXiv:2206.03373},
  year   = {2022}
}
R2 v1 2026-06-24T11:42:18.292Z