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Recent advances in text-to-speech have made it possible to generate natural-sounding audio from text. However, audiobook narrations involve dramatic vocalizations and intonations by the reader, with greater reliance on emotions, dialogues,…

Sound · Computer Science 2025-06-27 Charuta Pethe , Bach Pham , Felix D Childress , Yunting Yin , Steven Skiena

Voice Conversion (VC) for unseen speakers, also known as zero-shot VC, is an attractive research topic as it enables a range of applications like voice customizing, animation production, and others. Recent work in this area made progress…

Sound · Computer Science 2022-06-01 Shijun Wang , Dimche Kostadinov , Damian Borth

We investigate which prosodic features matter most in conveying prosodic functions. We use the problem of predicting human perceptions of pragmatic similarity among utterance pairs to evaluate the utility of prosodic features of different…

Computation and Language · Computer Science 2024-08-26 Nigel G. Ward , Divette Marco , Olac Fuentes

Virtual influencers~(VIs) -- digitally constructed social-media personas -- are becoming increasingly visible in online culture, marketing, and identity formation. Yet it remains unclear whether audiences respond to them through the same…

Computers and Society · Computer Science 2026-05-13 Shahram Chaudhry , Sidahmed Benabderrahmane , Talal Rahwan

Use of Virtual Interactive Techniques for personalized product design is described in this paper. Usually products are designed and built by considering general usage patterns and Prototyping is used to mimic the static or working behaviour…

Multimedia · Computer Science 2012-02-09 Kurien Zacharia , Eldo P. Elias , Surekha Mariam Varghese

As two of the five traditional human senses (sight, hearing, taste, smell, and touch), vision and sound are basic sources through which humans understand the world. Often correlated during natural events, these two modalities combine to…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Yipin Zhou , Zhaowen Wang , Chen Fang , Trung Bui , Tamara L. Berg

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

Concurrent Speaker Detection (CSD), the task of identifying active speakers and their overlaps in an audio signal, is essential for various audio applications, including meeting transcription, speaker diarization, and speech separation.…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-16 Amit Eliav , Sharon Gannot

Silent speech interfaces have been recently proposed as a way to enable communication when the acoustic signal is not available. This introduces the need to build visual speech recognition systems for silent and whispered speech. However,…

Computer Vision and Pattern Recognition · Computer Science 2018-02-20 Stavros Petridis , Jie Shen , Doruk Cetin , Maja Pantic

We first discuss respective advantages of language interaction in virtual worlds and of using 3D images in dialogue systems. Then, we describe an example of a verbal interaction system in virtual reality: Ulysse. Ulysse is a conversational…

Computation and Language · Computer Science 2007-05-23 Pierre Nugues

Speech-driven 3D facial animation has recently garnered attention due to its cost-effective usability in multimedia production. However, most current advances overlook the intelligibility of lip movements, limiting the realism of facial…

Computer Vision and Pattern Recognition · Computer Science 2024-07-02 Han EunGi , Oh Hyun-Bin , Kim Sung-Bin , Corentin Nivelet Etcheberry , Suekyeong Nam , Janghoon Joo , Tae-Hyun Oh

With the recent advancements in Artificial Intelligence (AI), Intelligent Virtual Assistants (IVA) such as Alexa, Google Home, etc., have become a ubiquitous part of many homes. Currently, such IVAs are mostly audio-based, but going…

Multimedia · Computer Science 2019-12-27 Shachi H Kumar , Eda Okur , Saurav Sahay , Jonathan Huang , Lama Nachman

This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice commands, chat, and videos with facial animations. This…

Human-Computer Interaction · Computer Science 2023-12-12 Camila Vicari Maccari , Gustavo Galle de Melo , Paulo Ricardo Knob , Soraia Raupp Musse

We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Mengyi Shan , Shouchieh Chang , Ziqian Bai , Shichen Liu , Yinda Zhang , Luchuan Song , Rohit Pandey , Sean Fanello , Zeng Huang

Stress during public speaking is common and adversely affects performance and self-confidence. Extensive research has been carried out to develop various models to recognize emotional states. However, minimal research has been conducted to…

Audio and Speech Processing · Electrical Eng. & Systems 2022-08-03 Arushi , Roberto Dillon , Ai Ni Teoh , Denise Dillon

In English, prosody adds a broad range of information to segment sequences, from information structure (e.g. contrast) to stylistic variation (e.g. expression of emotion). However, when learning to control prosody in text-to-speech voices,…

Audio and Speech Processing · Electrical Eng. & Systems 2020-11-04 Zack Hodari , Catherine Lai , Simon King

Realistic, high-fidelity 3D facial animations are crucial for expressive avatar systems in human-computer interaction and accessibility. Although prior methods show promising quality, their reliance on the mesh domain limits their ability…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Alexandre Symeonidis-Herzig , Özge Mercanoğlu Sincan , Richard Bowden

Speech as a natural signal is composed of three parts - visemes (visual part of speech), phonemes (spoken part of speech), and language (the imposed structure). However, video as a medium for the delivery of speech and a multimedia…

Computation and Language · Computer Science 2020-06-17 Dhruva Sahrawat , Yaman Kumar , Shashwat Aggarwal , Yifang Yin , Rajiv Ratn Shah , Roger Zimmermann

In face-to-face dialogues, the form-meaning relationship of co-speech gestures varies depending on contextual factors such as what the gestures refer to and the individual characteristics of speakers. These factors make co-speech gesture…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Esam Ghaleb , Bulat Khaertdinov , Wim Pouw , Marlou Rasenberg , Judith Holler , Aslı Özyürek , Raquel Fernández