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Related papers: Strategyproof Scheduling with Predictions

200 papers

We study the scheduling problem on unrelated machines in the mechanism design setting. This problem was proposed and studied in the seminal paper (Nisan and Ronen 1999), where they gave a 1.75-approximation randomized truthful mechanism for…

Data Structures and Algorithms · Computer Science 2008-02-21 Pinyan Lu , Changyuan Yu

We consider the problem of locating a facility on a network, represented by a graph. A set of strategic agents have different ideal locations for the facility; the cost of an agent is the distance between its ideal location and the…

Computer Science and Game Theory · Computer Science 2009-07-14 Noga Alon , Michal Feldman , Ariel D. Procaccia , Moshe Tennenholtz

In the strategic facility location problem, a set of agents report their locations in a metric space and the goal is to use these reports to open a new facility, minimizing an aggregate distance measure from the agents to the facility.…

Computer Science and Game Theory · Computer Science 2024-11-06 Eric Balkanski , Vasilis Gkatzelis , Golnoosh Shahkarami

The (Non-Preemptive) Throughput Maximization problem is a natural and fundamental scheduling problem. We are given $n$ jobs, where each job $j$ is characterized by a processing time and a time window, contained in a global interval $[0,T)$,…

Data Structures and Algorithms · Computer Science 2026-04-01 Alexander Armbruster , Fabrizio Grandoni , Antoine Tinguely , Andreas Wiese

We study mechanism design with predictions for the obnoxious facility location problem. We present deterministic strategyproof mechanisms that display tradeoffs between robustness and consistency on segments, squares, circles and trees. All…

Computer Science and Game Theory · Computer Science 2025-07-17 Gabriel Istrate , Cosmin Bonchis

Learning is a complex dynamical process shaped by a range of interconnected decisions. Careful design of hyperparameter schedules for artificial neural networks or efficient allocation of cognitive resources by biological learners can…

Disordered Systems and Neural Networks · Physics 2025-07-11 Francesca Mignacco , Francesco Mori

We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…

Computer Science and Game Theory · Computer Science 2024-04-11 Pinyan Lu , Zihan Luo , Jialin Zhang

Strategyproof mechanisms provide robust equilibrium with minimal assumptions about knowledge and rationality but can be unachievable in combination with other desirable properties such as budget-balance, stability against deviations by…

Computer Science and Game Theory · Computer Science 2012-05-14 Benjamin Lubin , David C. Parkes

We consider the problem of strategic classification, where a learner must build a model to classify agents based on features that have been strategically modified. Previous work in this area has concentrated on the case when the learner is…

Machine Learning · Computer Science 2025-05-19 Jack Geary , Henry Gouk

This PhD thesis summarizes research works on the design of exact algorithms that provide a worst-case (time or space) guarantee for NP-hard scheduling problems. Both theoretical and practical aspects are considered with three main results…

Computational Complexity · Computer Science 2017-12-07 Lei Shang

Scheduling is a critical part of practical computer systems, and scheduling has also been extensively studied from a theoretical perspective. Unfortunately, there is a gap between theory and practice, as the optimal scheduling policies…

Performance · Computer Science 2021-10-25 Ziv Scully , Mor Harchol-Balter

Contract scheduling is a widely studied framework for designing real-time systems with interruptible capabilities. Previous work has showed that a prediction on the interruption time can help improve the performance of contract-based…

Data Structures and Algorithms · Computer Science 2024-04-22 Spyros Angelopoulos , Marcin Bienkowski , Christoph Dürr , Bertrand Simon

We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…

Computer Science and Game Theory · Computer Science 2019-11-25 Haris Aziz , Hau Chan , Barton E. Lee , Bo Li , Toby Walsh

We study the facility location mechanism design problem where $n$ agents report their locations in Euclidean space, and the output is a single facility location. The cost function of each agent is the distance from the returned facility,…

Computer Science and Game Theory · Computer Science 2026-05-27 Zohar Barak

We initiate a systematic study of utilizing predictions to improve over approximation guarantees of classic algorithms, without increasing the running time. We propose a systematic method for a wide class of optimization problems that ask…

Data Structures and Algorithms · Computer Science 2024-11-26 Antonios Antoniadis , Marek Eliáš , Adam Polak , Moritz Venzin

We study online learning problems in which a decision maker has to take a sequence of decisions subject to $m$ long-term constraints. The goal of the decision maker is to maximize their total reward, while at the same time achieving small…

Machine Learning · Computer Science 2022-09-16 Matteo Castiglioni , Andrea Celli , Alberto Marchesi , Giulia Romano , Nicola Gatti

We initiate the study of deep learning for the automated design of two-sided matching mechanisms. What is of most interest is to use machine learning to understand the possibility of new tradeoffs between strategy-proofness and stability.…

Computer Science and Game Theory · Computer Science 2023-11-16 Sai Srivatsa Ravindranath , Zhe Feng , Shira Li , Jonathan Ma , Scott D. Kominers , David C. Parkes

Model Predictive Control (MPC) is an optimal control algorithm with strong stability and robustness guarantees. Despite its popularity in robotics and industrial applications, the main challenge in deploying MPC is its high computation…

Systems and Control · Electrical Eng. & Systems 2024-12-31 Camilo Gonzalez , Houshyar Asadi , Lars Kooijman , Chee Peng Lim

Online learning algorithms are widely used in strategic multi-agent settings, including repeated auctions, contract design, and pricing competitions, where agents adapt their strategies over time. A key question in such environments is how…

Computer Science and Game Theory · Computer Science 2025-03-07 Angelos Assos , Yuval Dagan , Nived Rajaraman

In non-clairvoyant scheduling, the task is to find an online strategy for scheduling jobs with a priori unknown processing requirements with the objective to minimize the total (weighted) completion time. We revisit this well-studied…

Data Structures and Algorithms · Computer Science 2022-05-23 Alexander Lindermayr , Nicole Megow