Related papers: Routing permutations on spectral expanders via mat…
We study the problem of planning paths for $p$ distinguishable pebbles (robots) residing on the vertices of an $n$-vertex connected graph with $p \le n$. A pebble may move from a vertex to an adjacent one in a time step provided that it…
In this paper we present some new complexity results on the routing time of a graph under the \textit{routing via matching} model. This is a parallel routing model which was introduced by Alon et al\cite{alon1994routing}. The model can be…
Let $G$ be a graph on $n$ vertices, labeled $v_1,\ldots,v_n$ and $\pi$ be a permutation on $[n]:=\{1,2,\cdots, n\}$. Suppose that each pebble $p_i$ is placed at vertex $v_{\pi(i)}$ and has destination $v_i$. During each step, a disjoint set…
The paper is divided in to two parts. In the first part we present some new results for the \textit{routing via matching} model introduced by Alon et al\cite{5}. This model can be viewed as a communication scheme on a distributed network.…
The problems of Permutation Routing via Matching and Token Swapping are reconfiguration problems on graphs. This paper is concerned with the complexity of those problems and a colored variant. For a given graph where each vertex has a…
In this short note we give the routing number of pyramid graph under the \textit{routing via matching} model introduced by Alon et al\cite{5}. This model can be viewed as a communication scheme on a distributed network. The nodes in the…
Given a connected, undirected, simple graph $G = (V, E)$ and $p \le |V|$ pebbles labeled $1,..., p$, a configuration of these $p$ pebbles is an injective map assigning the pebbles to vertices of $G$. Let $S$ and $D$ be two such…
The packet routing problem plays an essential role in communication networks. It involves how to transfer data from some origins to some destinations within a reasonable amount of time. In the $(\ell,k)$-routing problem, each node can send…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…
Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed…
We consider the expander routing problem formulated by Ghaffari, Kuhn, and Su (PODC 2017), where the goal is to route all the tokens to their destinations given that each vertex is the source and the destination of at most $\deg(v)$ tokens.…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…
Let $G=(V,E)$ be a simple graph. A pebbling configuration on $G$ is a function $f:V\rightarrow \mathbb{N}\cup \{0\}$ that assigns a non-negative integer number of pebbles to each vertex. The weight of a configuration $f$ is $w(f)=\sum_{u\in…
Graph pebbling is a game played on graphs with pebbles on their vertices. A pebbling move removes two pebbles from one vertex and places one pebble on an adjacent vertex. A configuration $C$ is a supply of pebbles at various vertices of a…
Consider a configuration of pebbles distributed on the vertices of a connected graph of order $n$. A pebbling step consists of removing two pebbles from a given vertex and placing one pebble on an adjacent vertex. A distribution of pebbles…
A regular graph $G = (V,E)$ is an $(\varepsilon,\gamma)$ small-set expander if for any set of vertices of fractional size at most $\varepsilon$, at least $\gamma$ of the edges that are adjacent to it go outside. In this paper, we give a…
It is shown that a POPS network with g groups and d processors per group can efficiently route any permutation among the n=dg processors. The number of slots used is optimal in the worst case, and is at most the double of the optimum for…
We analyze greedy routing in a random graph G_n constructed on the vertex set V = {1, 2, ..., n} embedded in Z. Vertices are inserted according to a uniform random permutation pi, and each newly inserted vertex connects to its nearest…
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…