Related papers: Unsupervised Scene Sketch to Photo Synthesis
Sketches are the most abstract 2D representations of real-world objects. Although a sketch usually has geometrical distortion and lacks visual cues, humans can effortlessly envision a 3D object from it. This suggests that sketches encode…
Driving scene parsing is critical for autonomous vehicles to operate reliably in complex real-world traffic environments. To reduce the reliance on costly pixel-level annotations, synthetic datasets with automatically generated labels have…
The emerging trend of AR/VR places great demands on 3D content. However, most existing software requires expertise and is difficult for novice users to use. In this paper, we aim to create sketch-based modeling tools for user-friendly 3D…
We present a novel freehand sketch beautification method, which takes as input a freely drawn sketch of a man-made object and automatically beautifies it both geometrically and structurally. Beautifying a sketch is challenging because of…
Scene text erasing seeks to erase text contents from scene images and current state-of-the-art text erasing models are trained on large-scale synthetic data. Although data synthetic engines can provide vast amounts of annotated training…
We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure…
Image and texture synthesis is a challenging task that has long been drawing attention in the fields of image processing, graphics, and machine learning. This problem consists of modelling the desired type of images, either through training…
Structural guidance in an image-to-image translation allows intricate control over the shapes of synthesized images. Generating high-quality realistic images from user-specified rough hand-drawn sketches is one such task that aims to impose…
Face sketch generation has attracted much attention in the field of visual computing. However, existing methods either are limited to constrained conditions or heavily rely on various preprocessing steps to deal with in-the-wild cases. In…
Encoding images as a series of high-level constructs, such as brush strokes or discrete shapes, can often be key to both human and machine understanding. In many cases, however, data is only available in pixel form. We present a method for…
Few-shot image classification remains challenging due to the scarcity of labeled training examples. Augmenting them with synthetic data has emerged as a promising way to alleviate this issue, but models trained on synthetic samples often…
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute…
Sketch-based face recognition is an interesting task in vision and multimedia research, yet it is quite challenging due to the great difference between face photos and sketches. In this paper, we propose a novel approach for photo-sketch…
Scene Designer is a novel method for searching and generating images using free-hand sketches of scene compositions; i.e. drawings that describe both the appearance and relative positions of objects. Our core contribution is a single…
We introduce a novel approach that takes a single semantic mask as input to synthesize multi-view consistent color images of natural scenes, trained with a collection of single images from the Internet. Prior works on 3D-aware image…
The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…
Many image processing tasks can be formulated as translating images between two image domains, such as colorization, super resolution and conditional image synthesis. In most of these tasks, an input image may correspond to multiple…
In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image…
We propose a self-supervised framework to learn scene representations from video that are automatically delineated into background, characters, and their animations. Our method capitalizes on moving characters being equivariant with respect…
We tackle a new problem: generating geometrically consistent multi-view scenes from a single freehand sketch. Freehand sketches are the most geometrically impoverished input one could offer a multi-view generator. They convey scene intent…