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Baker devised a powerful technique to obtain approximation schemes for various problems restricted to planar graphs. Her technique can be directly extended to various other graph classes, among the most general ones the graphs avoiding a…

Discrete Mathematics · Computer Science 2017-04-04 Zdeněk Dvořák

The theory of first-order mean field type differential games examines the systems of infinitely many identical agents interacting via some external media under assumption that each agent is controlled by two players. We study the…

Optimization and Control · Mathematics 2020-11-24 Yurii Averboukh

Main papers on quantum games are written by physicists for physicists, and the inevitable exploitation of physics jargon may create difficulties for mathematicians or economists. Our goal here is to make clear the physical content and to…

Optimization and Control · Mathematics 2019-09-11 Vassili Kolokoltsov

We study a class of algebras we regard as generalized Rock-Paper-Scissors games. We determine when such algebras can exist, show that these algebras generate the varieties generated by hypertournament algebras, count these algebras, study…

Rings and Algebras · Mathematics 2020-09-15 Charlotte Aten

Hat problems have recently become a popular topic in combinatorics and discrete mathematics. These have been shown to be strongly related to coding theory, network coding, and auctions. We consider the following version of the hat game,…

Combinatorics · Mathematics 2013-11-11 Maximilien Gadouleau , Nicholas Georgiou

With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…

Computer Science and Game Theory · Computer Science 2016-09-12 Tatsuya Iwase , Takahiro Shiga

We study mean field games with scalar It{\^o}-type dynamics and costs that are submodular with respect to a suitable order relation on the state and measure space. The submodularity assumption has a number of interesting consequences.…

Optimization and Control · Mathematics 2019-07-26 Jodi Dianetti , Giorgio Ferrari , Markus Fischer , Max Nendel

For games used in educational contexts, realism, i.e., the degree of congruence between the simulation models used in the games and the real-world systems represented, is an important characteristic for achieving learning goals well.…

Multimedia · Computer Science 2023-11-30 Darwin Droll , Heinrich Söbke

This work uses game theory as a mathematical framework to address interaction modeling in multi-agent motion forecasting and control. Despite its interpretability, applying game theory to real-world robotics, like automated driving, faces…

Machine Learning · Computer Science 2023-12-05 Christopher Diehl , Tobias Klosek , Martin Krüger , Nils Murzyn , Timo Osterburg , Torsten Bertram

Von Neumann's Min-Max Theorem guarantees that each player of a zero-sum matrix game has an optimal mixed strategy. This paper gives an elementary proof that each player has a near-optimal mixed strategy that chooses uniformly at random from…

Computational Complexity · Computer Science 2015-06-02 Richard Lipton , Neal E. Young

Schmidt's game is a powerful tool for studying properties of certain sets which arise in Diophantine approximation theory, number theory, and dynamics. Recently, many new results have been proven using this game. In this paper we address…

Logic · Mathematics 2019-02-20 Lior Fishman , Tue Ly , David S. Simmons

Game semantics is a rich and successful class of denotational models for programming languages. Most game models feature a rather intuitive setup, yet surprisingly difficult proofs of such basic results as associativity of composition of…

Logic in Computer Science · Computer Science 2017-11-30 Clovis Eberhart , Tom Hirschowitz

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

Computer Science and Game Theory · Computer Science 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

Finite mixture models are an important tool in the statistical analysis of data, for example in data clustering. The optimal parameters of a mixture model are usually computed by maximizing the log-likelihood functional via the…

Machine Learning · Statistics 2020-11-30 Laura Aquilanti , Simone Cacace , Fabio Camilli , Raul De Maio

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…

Statistics Theory · Mathematics 2024-02-27 Jozsef Konczer

Combinatorial games lead to several interesting, clean problems in algorithms and complexity theory, many of which remain open. The purpose of this paper is to provide an overview of the area to encourage further research. In particular, we…

Computational Complexity · Computer Science 2009-09-25 Erik D. Demaine , Robert A. Hearn

In this paper we first define a new kind of potential games, called coset weighted potential game, which is a generalized form of weighted potential game. Using semi-tensor product of matrices, an algebraic method is provided to verify…

Optimization and Control · Mathematics 2019-03-01 Yuanhua Wang , Daizhan Cheng

Shapley's discounted stochastic games, Everett's recursive games and Gillette's undiscounted stochastic games are classical models of game theory describing two-player zero-sum games of potentially infinite duration. We describe algorithms…

Computer Science and Game Theory · Computer Science 2012-02-20 Kristoffer Arnsfelt Hansen , Michal Koucky , Niels Lauritzen , Peter Bro Miltersen , Elias Tsigaridas

We propose a method to construct finite-state reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration two-player games over (possibly) infinite graphs. The proposed method…

Formal Languages and Automata Theory · Computer Science 2016-01-08 Daniel Neider , Ufuk Topcu

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson