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Related papers: Neural Networks for Chess

200 papers

AlphaZero, using a combination of Deep Neural Networks and Monte Carlo Tree Search (MCTS), has successfully trained reinforcement learning agents in a tabula-rasa way. The neural MCTS algorithm has been successful in finding near-optimal…

Artificial Intelligence · Computer Science 2021-10-12 Prashank Kadam , Ruiyang Xu , Karl Lieberherr

In the last decade, most research in Machine Learning contributed to the improvement of existing models, with the aim of increasing the performance of neural networks for the solution of a variety of different tasks. However, such…

Neural and Evolutionary Computing · Computer Science 2023-05-11 Niccolò Cavagnero , Luca Robbiano , Barbara Caputo , Giuseppe Averta

Automatic digitization of chess games using computer vision is a significant technological challenge. This problem is of much interest for tournament organizers and amateur or professional players to broadcast their over-the-board (OTB)…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 David Mallasén Quintana , Alberto Antonio del Barrio García , Manuel Prieto Matías

In this paper we apply model predictive control (MPC), rollout, and reinforcement learning (RL) methodologies to computer chess. We introduce a new architecture for move selection, within which available chess engines are used as…

Artificial Intelligence · Computer Science 2024-09-11 Atharva Gundawar , Yuchao Li , Dimitri Bertsekas

The architecture of the neural networks used in Deep Reinforcement Learning programs such as Alpha Zero or Polygames has been shown to have a great impact on the performances of the resulting playing engines. For example the use of residual…

Artificial Intelligence · Computer Science 2020-08-25 Tristan Cazenave

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

Artificial Intelligence · Computer Science 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert

The scope of this teaching package is to make a brief induction to Artificial Neural Networks (ANNs) for people who have no previous knowledge of them. We first make a brief introduction to models of networks, for then describing in general…

Neural and Evolutionary Computing · Computer Science 2007-05-23 Carlos Gershenson

"Deep Learning"/"Deep Neural Nets" is a technological marvel that is now increasingly deployed at the cutting-edge of artificial intelligence tasks. This dramatic success of deep learning in the last few years has been hinged on an enormous…

Machine Learning · Computer Science 2021-04-30 Anirbit Mukherjee

Deep reinforcement learning has made significant progress in games with imperfect information, but its performance in the card game Doudizhu (Chinese Poker/Fight the Landlord) remains unsatisfactory. Doudizhu is different from conventional…

Artificial Intelligence · Computer Science 2024-03-22 Yiquan Chen , Yingchao Lyu , Di Zhang

This paper suggests a forward-pruning technique for computer chess that uses 'Move Tables', which are like Transposition Tables, but for moves not positions. They use an efficient memory structure and has put the design into the context of…

Artificial Intelligence · Computer Science 2019-01-18 Kieran Greer

People have made remarkable progress in game AIs, especially in domain of perfect information game. However, trick-taking poker game, as a popular form of imperfect information game, has been regarded as a challenge for a long time. Since…

Computer Science and Game Theory · Computer Science 2021-02-16 Naichen Shi , Ruichen Li , Sun Youran

We have developed a high-performance Chinese Chess AI that operates without reliance on search algorithms. This AI has demonstrated the capability to compete at a level commensurate with the top 0.1\% of human players. By eliminating the…

Machine Learning · Computer Science 2024-10-08 Yu Chen , Juntong Lin , Zhichao Shu

It is non-trivial to design engaging and balanced sets of game rules. Modern chess has evolved over centuries, but without a similar recourse to history, the consequences of rule changes to game dynamics are difficult to predict. AlphaZero…

Artificial Intelligence · Computer Science 2020-09-16 Nenad Tomašev , Ulrich Paquet , Demis Hassabis , Vladimir Kramnik

How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as…

Cryptography and Security · Computer Science 2022-01-20 Wanqi Xue , Bo An , Chai Kiat Yeo

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed to play Go, Chess and Shogi. In the literature, the…

Machine Learning · Computer Science 2019-03-20 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

Artificial networks have been studied through the prism of statistical mechanics as disordered systems since the 80s, starting from the simple models of Hopfield's associative memory and the single-neuron perceptron classifier. Assuming…

Disordered Systems and Neural Networks · Physics 2023-04-14 Marylou Gabrié , Surya Ganguli , Carlo Lucibello , Riccardo Zecchina

The strength of chess engines together with the availability of numerous chess games have attracted the attention of chess players, data scientists, and researchers during the last decades. State-of-the-art engines now provide an…

Artificial Intelligence · Computer Science 2016-07-15 Mathieu Acher , François Esnault

This paper presents a state-of-the-art overview on how to architect, design, and optimize Deep Neural Networks (DNNs) such that performance is improved and accuracy is preserved. The paper covers a set of optimizations that span the entire…

Machine Learning · Computer Science 2022-08-05 Humberto Carvalho , Pavel Zaykov , Asim Ukaye

Game solving is a similar, yet more difficult task than mastering a game. Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that…

Artificial Intelligence · Computer Science 2023-11-14 Ti-Rong Wu , Hung Guei , Ting Han Wei , Chung-Chin Shih , Jui-Te Chin , I-Chen Wu

Descent methods for deep networks are notoriously capricious: they require careful tuning of step size, momentum and weight decay, and which method will work best on a new benchmark is a priori unclear. To address this problem, this paper…

Neural and Evolutionary Computing · Computer Science 2021-09-21 Yang Liu , Jeremy Bernstein , Markus Meister , Yisong Yue