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Self-play has powered breakthroughs in two-player and multi-player games. Here we show that self-play is a surprisingly effective strategy in another domain. We show that robust and naturalistic driving emerges entirely from self-play in…

Strategies for finding one's way through an unfamiliar environment may be helped by computer generated 2D maps, 3D virtual environments, or other navigation aids. The relative effectiveness of 2D and 3D virtual navigation aids was…

Human-Computer Interaction · Computer Science 2018-05-24 Yasmine Boumenir , Fanny Georges , Jeremy Valentin , Guy Rebillard , Birgitta Dresp-Langley

Board games are a great source of entertainment for all ages, as they create a competitive and engaging environment, as well as stimulating learning and strategic thinking. It is common for digital versions of board games, as any other type…

Artificial Intelligence · Computer Science 2023-10-26 Marco Antônio Athayde de Aguiar Vieira , Anderson Rocha Tavares , Renato Perez Ribas

As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

Human-Computer Interaction · Computer Science 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jisu Nam , Yicong Hong , Chun-Hao Paul Huang , Feng Liu , JoungBin Lee , Jiyoung Kim , Siyoon Jin , Yunsung Lee , Jaeyoon Jung , Suhwan Choi , Seungryong Kim , Yang Zhou

Exploration is a fundamental problem in robot autonomy. A major limitation, however, is that during exploration robots oftentimes have to rely on on-board systems alone for state estimation, accumulating significant drift over time in large…

Robotics · Computer Science 2021-04-15 Lukas Schmid , Victor Reijgwart , Lionel Ott , Juan Nieto , Roland Siegwart , Cesar Cadena

This study focuses on reachability problems in differential games. An improved level set method for computing reachable tubes is proposed in this paper. The reachable tube is described as a sublevel set of a value function, which is the…

Systems and Control · Electrical Eng. & Systems 2022-05-18 Wei Liao , Taotao Liang , Pengwen Xiong , Chen Wang , Aiguo Song , Peter X. Liu

Language Model (LM) agents are increasingly used in complex open-ended decision-making tasks, from AI coding to physical AI. A core requirement in these settings is the ability to both explore the problem space and exploit acquired…

Artificial Intelligence · Computer Science 2026-04-16 Jaden Park , Jungtaek Kim , Jongwon Jeong , Robert D. Nowak , Kangwook Lee , Yong Jae Lee

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

Game development has become an extremely competitive multi-billion-dollar industry. Many games fail even after years of development efforts because of game-breaking bugs that disrupt the game-play and ruin the player experience. The goal of…

Software Engineering · Computer Science 2023-11-29 Nigar Azhar Butt , Salman Sherin , Muhammad Uzair Khan , Atif Aftab Jilani , Muhammad Zohaib Iqbal

Autonomous exploration of obstacle-rich spaces requires strategies that ensure efficiency while guaranteeing safety against collisions with obstacles. This paper investigates a novel platform-agnostic reinforcement learning framework that…

Robotics · Computer Science 2025-11-20 Gabriele Calzolari , Vidya Sumathy , Christoforos Kanellakis , George Nikolakopoulos

This paper investigates Path planning Among Movable Obstacles (PAMO), which seeks a minimum cost collision-free path among static obstacles from start to goal while allowing the robot to push away movable obstacles (i.e., objects) along its…

Robotics · Computer Science 2025-03-07 Zhongqiang Ren , Bunyod Suvonov , Guofei Chen , Botao He , Yijie Liao , Cornelia Fermuller , Ji Zhang

This work presents an innovative solution for robotic odometry, path planning and exploration in wild unknown environments, focusing on digital modelling. The approach uses a minimum cost formulation with pseudo-randomly generated…

Robotics · Computer Science 2024-03-29 Naizhong Zhang. Yaoqiang Pan , Yangwen Jin , Peiqi Jin , Kewei Hu , Xiao Huang , Hanwen Kang

Advancements in large language models (LLMs) are revolutionizing interactive game design, enabling dynamic plotlines and interactions between players and non-player characters (NPCs). However, LLMs may exhibit flaws such as hallucinations,…

Computation and Language · Computer Science 2025-02-25 Claire Jin , Sudha Rao , Xiangyu Peng , Portia Botchway , Jessica Quaye , Chris Brockett , Bill Dolan

Image- and video-based 3D human recovery (i.e., pose and shape estimation) have achieved substantial progress. However, due to the prohibitive cost of motion capture, existing datasets are often limited in scale and diversity. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Zhongang Cai , Mingyuan Zhang , Jiawei Ren , Chen Wei , Daxuan Ren , Zhengyu Lin , Haiyu Zhao , Lei Yang , Chen Change Loy , Ziwei Liu

Autonomous robots operating in unstructured, safety-critical environments, from planetary exploration to warehouses and homes, must learn to safely navigate and interact with their surroundings despite limited prior knowledge. Current…

Robotics · Computer Science 2026-02-03 Nikhil Uday Shinde , Dylan Hirsch , Michael C. Yip , Sylvia Herbert

We propose a robotic learning system for autonomous exploration and navigation in unexplored environments. We are motivated by the idea that even an unseen environment may be familiar from previous experiences in similar environments. The…

Robotics · Computer Science 2022-11-24 Huangying Zhan , Hamid Rezatofighi , Ian Reid

Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently result in poor performance or exhibit unnatural behaviour. In…

Artificial Intelligence · Computer Science 2020-01-16 Wael Al Enezi , Clark Verbrugge

Playtesting is the process in which people play a video game for testing. It is critical for the quality assurance of gaming software. Manual playtesting is time-consuming and expensive. However, automating this process is challenging, as…

Software Engineering · Computer Science 2025-07-15 Yan Zhao , Chiwei Tang

Embodied agents operating in human spaces must be able to master how their environment works: what objects can the agent use, and how can it use them? We introduce a reinforcement learning approach for exploration for interaction, whereby…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Tushar Nagarajan , Kristen Grauman