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Visual analytics (VA) systems have been widely used in various application domains. However, VA systems are complex in design, which imposes a serious problem: although the academic community constantly designs and implements new designs,…

Human-Computer Interaction · Computer Science 2024-02-27 Lu Ying , Aoyu Wu , Haotian Li , Zikun Deng , Ji Lan , Jiang Wu , Yong Wang , Huamin Qu , Dazhen Deng , Yingcai Wu

Videos are an accessible form of media for analyzing sports postures and providing feedback to athletes. Existing sport-specific systems embed bespoke human pose attributes and thus can be hard to scale for new attributes, especially for…

Human-Computer Interaction · Computer Science 2023-02-28 Jingyuan Liu , Nazmus Saquib , Zhutian Chen , Rubaiat Habib Kazi , Li-Yi Wei , Hongbo Fu , Chiew-Lan Tai

While esports organizations are increasingly adopting practices of conventional sports teams, such as dedicated analysts and data-driven decision-making, video-based game review is still the primary mode of game analysis. In conventional…

Human-Computer Interaction · Computer Science 2022-07-29 Peter Xenopoulos , Joao Rulff , Claudio Silva

The scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-15 Zhiliu Yang , Jinyu Dai , Jianyuan Zhang , Zhu Yang

To analyze the movements and to study the trajectories of players is a crucial need for a team when it looks to improve its chances of winning a match or to understand its performances. State of the art tracking systems now produce…

Applications · Statistics 2016-12-01 Rodolfo Metulini

We developed and validated an instrument to measure the perceived readability in data visualization: PREVis. Researchers and practitioners can easily use this instrument as part of their evaluations to compare the perceived readability of…

Human-Computer Interaction · Computer Science 2024-09-25 Anne-Flore Cabouat , Tingying He , Petra Isenberg , Tobias Isenberg

Sport analysis is crucial for team performance since it provides actionable data that can inform coaching decisions, improve player performance, and enhance team strategies. To analyze more complex features from game footage, a computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Adrian Manchado , Tanner Cellio , Jonathan Keane , Yiyang Wang

Cross-disciplinary teams increasingly work with high-dimensional scientific datasets, yet fragmented toolchains and limited support for shared exploration hinder collaboration. Prior immersive visualization and analytics research has…

Human-Computer Interaction · Computer Science 2026-02-05 Fahim Arsad Nafis , Jie Li , Simon Su , Songqing Chen , Bo Han

Multi-agent spatiotemporal modeling is a challenging task from both an algorithmic design and computational complexity perspective. Recent work has explored the efficacy of traditional deep sequential models in this domain, but these…

Machine Learning · Computer Science 2021-09-30 Michael A. Alcorn , Anh Nguyen

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that…

This article discusses how to make statistical graphics a more prominent element of the undergraduate statistics curricula. The focus is on several different types of assignments that exemplify how to incorporate graphics into a course in a…

Other Statistics · Statistics 2015-03-04 Deborah Nolan , Jamis Perrett

We introduce UnrealZoo, a collection of over 100 photo-realistic 3D virtual worlds built on Unreal Engine, designed to reflect the complexity and variability of open-world environments. We also provide a rich variety of playable entities,…

Artificial Intelligence · Computer Science 2025-08-13 Fangwei Zhong , Kui Wu , Churan Wang , Hao Chen , Hai Ci , Zhoujun Li , Yizhou Wang

The development of deep reinforcement learning (DRL) has benefited from the emergency of a variety type of game environments where new challenging problems are proposed and new algorithms can be tested safely and quickly, such as Board…

Artificial Intelligence · Computer Science 2020-12-08 Hangtian Jia , Yujing Hu , Yingfeng Chen , Chunxu Ren , Tangjie Lv , Changjie Fan , Chongjie Zhang

Visual augmentations are commonly added to charts and graphs in order to convey richer and more nuanced information about relationships in the data. However, many design spaces proposed for categorizing augmentations were defined in a…

Human-Computer Interaction · Computer Science 2024-04-22 Grace Guo , John Stasko , Alex Endert

A typical problem in Visual Analytics is that users are highly trained experts in their application domains, but have mostly no experience in using VA systems. Thus, users often have difficulties interpreting and working with visual…

Human-Computer Interaction · Computer Science 2023-08-21 Christina Stoiber , Davide Ceneda , Markus Wagner , Victor Schetinger , Theresia Gschwandtner , Marc Streit , Silvia Miksch , Wolfgang Aigner

Technology has had an unquestionable impact on the way people watch sports. Along with this technological evolution has come a higher standard to ensure a good viewing experience for the casual sports fan. It can be argued that the…

Applications · Statistics 2011-10-12 Gagan Sidhu

$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated…

Human-Computer Interaction · Computer Science 2025-10-15 Michele Romani , Devis Zanoni , Elisabetta Farella , Luca Turchet

We train embodied agents to play Visual Hide and Seek where a prey must navigate in a simulated environment in order to avoid capture from a predator. We place a variety of obstacles in the environment for the prey to hide behind, and we…

Artificial Intelligence · Computer Science 2019-10-18 Boyuan Chen , Shuran Song , Hod Lipson , Carl Vondrick

We present InvVis, a new approach for invertible visualization, which is reconstructing or further modifying a visualization from an image. InvVis allows the embedding of a significant amount of data, such as chart data, chart information,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Huayuan Ye , Chenhui Li , Yang Li , Changbo Wang
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