Related papers: A Note on the Games-Chan Algorithm
Iterated regret minimization has been introduced recently by J.Y. Halpern and R. Pass in classical strategic games. For many games of interest, this new solution concept provides solutions that are judged more reasonable than solutions…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
In this paper, we propose fast pseudo-polynomial-time algorithms for computing power indices in weighted majority games. We show that we can compute the Banzhaf index for all players in $O(n+q\log (q))$ time, where $n$ is the number of…
We consider a patrolling game on a graph recently introduced by Alpern et al. (2011) where the Patroller wins if he is at the attacked node while the attack is taking place. This paper studies the periodic patrolling game in the case that…
We introduce an elementary congruence-based procedure to look for q-th power multiples in arbitrary binary recurrence sequences (q>2). The procedure allows to prove that no such multiples exist in many instances.
We develop a method based on computer algebra systems to represent the mutual pure strategy best-response dynamics of symmetric two-player, two-action repeated games played by players with a one-period memory. We apply this method to the…
Given a finite set of positive integers, $A$, and starting with a heap of $n$ chips, Alice and Bob alternate turns and on each turn a player chooses $x\in A$ with $x$ smaller or equal than the current number of chips and subtract $x$ chips…
This paper studies approximate solutions to large-scale linear quadratic stochastic games with homogeneous nodal dynamics parameters and heterogeneous network couplings within the graphon mean field game framework in [2]-[4]. A graphon…
We prove some partial results on the periodicity of billiard systems on graphs. The results specialize to the case of $n$ billiards with equal mass on the unit interval or circle traveling at the same speed.
The policy iteration method is a classical algorithm for solving optimal control problems. In this paper, we introduce a policy iteration method for Mean Field Games systems, and we study the convergence of this procedure to a solution of…
We present a general algorithm for generating arbitrary standard complementary pairs of sequences (including binary, polyphase, M-PSK and QAM) of length 2^N using Boolean functions. The algorithm follows our earlier paraunitary algorithm,…
In 1901, Bouton proved that a winning strategy of the game of Nim is given by the bitwise XOR, called the nim-sum. But, why does such a weird binary operation work? Led by this question, this paper introduces a categorical reinterpretation…
We consider the problem of finding the shortest possible period for an exactly periodic solution to some given autonomous ordinary differential equation. We show that, given a pair of Lyapunov-like observable functions defined over the…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…
We introduce a new combinatorial game, named Triangle Game. In this game, a directed $3$-cycle graph is given, and tokens are placed on each vertex. The player chooses an edge and takes at least one token from the initial vertex. At the…
A message-passing algorithm for counting short cycles in a graph is presented. For bipartite graphs, which are of particular interest in coding, the algorithm is capable of counting cycles of length g, g +2,..., 2g - 2, where g is the girth…
We study a game where one player selects a random function, and the other has to guess that function, and show that with high probability the second player can correctly guess most of the random function. We apply this analysis to…
In this paper, in order to characterize the critical error linear complexity spectrum (CELCS) for $2^n$-periodic binary sequences, we first propose a decomposition based on the cube theory. Based on the proposed $k$-error cube…
Gimbert and Horn gave an algorithm for solving simple stochastic games with running time O(r! n) where n is the number of positions of the simple stochastic game and r is the number of its coin toss positions. Chatterjee et al. pointed out…