Related papers: A Note on the Games-Chan Algorithm
We propose a novel mean field games (MFGs) based GAN(generative adversarial network) framework. To be specific, we utilize the Hopf formula in density space to rewrite MFGs as a primal-dual problem so that we are able to train the model via…
Graph games with {\omega}-regular winning conditions provide a mathematical framework to analyze a wide range of problems in the analysis of reactive systems and programs (such as the synthesis of reactive systems, program repair, and the…
We generalize the results and conjectures of Tam\'{a}s Lengyel, showing that the \textsc{nim}-values of a large class of two-dimensional subtraction-transfer games are periodic. These are impartial, normal-play games with two piles of…
The $n$-queens puzzle is to place $n$ mutually non-attacking queens on an $n \times n$ chessboard. We present a simple two stage randomized algorithm to construct such configurations. In the first stage, a random greedy algorithm constructs…
We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…
This paper identifies a manifold in the space of bimatrix games which contains games that are strategically equivalent to rank-1 games through a positive affine transformation. It also presents an algorithm that can compute, in polynomial…
We suggest a general method for inferring players' values from their actions in repeated games. The method extends and improves upon the recent suggestion of (Nekipelov et al., EC 2015) and is based on the assumption that players are more…
In the theory of cellular automata, an oscillator is a pattern that repeats itself after a fixed number of generations; that number is called its period. A cellular automaton is called omniperiodic if there exist oscillators of all periods.…
Given a function $f$ in a finite field ${\mathbb F}_q$ of $q$ elements, we define the functional graph of $f$ as a directed graph on $q$ nodes labelled by the elements of ${\mathbb F}_q$ where there is an edge from $u$ to $v$ if and only if…
We estimate the frequency of polynomial iterations which falls in a given multiplicative subgroup of a finite field of $p$ elements. We also give a lower bound on the size of the subgroup which is multiplicatively generated by the first $N$…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…
In this paper, the existence of non-trivial time periodic solutions of first order mean field games is proved. It is assumed that there is a non-trivial periodic orbit contained in the Mather set. The whole system is autonomous with a…
This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…
This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the…
Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…
We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the latter whose running time is exponential only in the dimension, but…
The periods of polynomials can be used to characterize discrete structures such as algebraic error control codes and feedback shift registers. We study trinomial $x^h+x+1$ over GF(2), which has the maximum number of consecutive zero…
We provide a polynomial algorithm to find the value and an optimal strategy for a generalization of the Pig game. Modeled as a competitive Markov decision process, the corresponding Bellman equations can be decoupled leading to systems of…
We propose an information criterion for determining an unknown number of periodic components in functional time series. Identifying the number of frequencies in large-scale time series has been a central focus. To achieve this goal, we…
The number of ways to place $q$ nonattacking queens, bishops, or similar chess pieces on an $n\times n$ square chessboard is essentially a quasipolynomial function of $n$ (by Part I of this series). The period of the quasipolynomial is…