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We propose a novel mean field games (MFGs) based GAN(generative adversarial network) framework. To be specific, we utilize the Hopf formula in density space to rewrite MFGs as a primal-dual problem so that we are able to train the model via…

Machine Learning · Computer Science 2021-03-16 Shaojun Ma , Haomin Zhou , Hongyuan Zha

Graph games with {\omega}-regular winning conditions provide a mathematical framework to analyze a wide range of problems in the analysis of reactive systems and programs (such as the synthesis of reactive systems, program repair, and the…

Data Structures and Algorithms · Computer Science 2017-06-16 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Veronika Loitzenbauer

We generalize the results and conjectures of Tam\'{a}s Lengyel, showing that the \textsc{nim}-values of a large class of two-dimensional subtraction-transfer games are periodic. These are impartial, normal-play games with two piles of…

Combinatorics · Mathematics 2026-05-25 Alon Danai , Paul Ellis , Thotsaporn Aek Thanatipanonda

The $n$-queens puzzle is to place $n$ mutually non-attacking queens on an $n \times n$ chessboard. We present a simple two stage randomized algorithm to construct such configurations. In the first stage, a random greedy algorithm constructs…

Combinatorics · Mathematics 2021-07-12 Zur Luria , Michael Simkin

We study algorithms for solving Subtraction games, which sometimes are referred to as one-heap Nim games. We describe a quantum algorithm which is applicable to any game on DAG, and show that its query compexity for solving an arbitrary…

Quantum Physics · Physics 2018-08-13 Kamil Khadiev , Dmitry Kravchenko

This paper identifies a manifold in the space of bimatrix games which contains games that are strategically equivalent to rank-1 games through a positive affine transformation. It also presents an algorithm that can compute, in polynomial…

Computer Science and Game Theory · Computer Science 2019-04-10 Joseph L. Heyman

We suggest a general method for inferring players' values from their actions in repeated games. The method extends and improves upon the recent suggestion of (Nekipelov et al., EC 2015) and is based on the assumption that players are more…

Computer Science and Game Theory · Computer Science 2017-02-17 Noam Nisan , Gali Noti

In the theory of cellular automata, an oscillator is a pattern that repeats itself after a fixed number of generations; that number is called its period. A cellular automaton is called omniperiodic if there exist oscillators of all periods.…

Given a function $f$ in a finite field ${\mathbb F}_q$ of $q$ elements, we define the functional graph of $f$ as a directed graph on $q$ nodes labelled by the elements of ${\mathbb F}_q$ where there is an edge from $u$ to $v$ if and only if…

Number Theory · Mathematics 2015-05-27 Sergei V. Konyagin , Florian Luca , Bernard Mans , Luke Mathieson , Min Sha , Igor E. Shparlinski

We estimate the frequency of polynomial iterations which falls in a given multiplicative subgroup of a finite field of $p$ elements. We also give a lower bound on the size of the subgroup which is multiplicatively generated by the first $N$…

Number Theory · Mathematics 2019-09-12 László Mérai , Igor E. Shparlinski

Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…

Computer Science and Game Theory · Computer Science 2025-06-11 Chaoqian Wang , Matjaž Perc , Attila Szolnoki

In this paper, the existence of non-trivial time periodic solutions of first order mean field games is proved. It is assumed that there is a non-trivial periodic orbit contained in the Mather set. The whole system is autonomous with a…

Analysis of PDEs · Mathematics 2024-01-17 Panrui Ni

This work contains the mathematical exploration of a few prototypical games in which central concepts from statistics and probability theory naturally emerge. The first two kinds of games are termed Fisher and Bayesian games, which are…

Statistics Theory · Mathematics 2024-02-27 Jozsef Konczer

This paper revisits timed games by building upon the semantics introduced in "The Element of Surprise in Timed Games". We introduce some modifications to this semantics for two primary reasons: firstly, we recognize instances where the…

Logic in Computer Science · Computer Science 2025-10-10 Gilles Geeraerts , Frédéric Herbreteau , Jean-François Raskin , Alexis Reynouard

Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective.…

Logic in Computer Science · Computer Science 2014-04-30 Yaron Velner

We generalise the hyperplane separation technique (Chatterjee and Velner, 2013) from multi-dimensional mean-payoff to energy games, and achieve an algorithm for solving the latter whose running time is exponential only in the dimension, but…

Computer Science and Game Theory · Computer Science 2021-09-07 Marcin Jurdziński , Ranko Lazić , Sylvain Schmitz

The periods of polynomials can be used to characterize discrete structures such as algebraic error control codes and feedback shift registers. We study trinomial $x^h+x+1$ over GF(2), which has the maximum number of consecutive zero…

Information Theory · Computer Science 2024-08-28 Gam D. Nguyen

We provide a polynomial algorithm to find the value and an optimal strategy for a generalization of the Pig game. Modeled as a competitive Markov decision process, the corresponding Bellman equations can be decoupled leading to systems of…

Probability · Mathematics 2018-08-22 Fabián Crocce , Ernesto Mordecki

We propose an information criterion for determining an unknown number of periodic components in functional time series. Identifying the number of frequencies in large-scale time series has been a central focus. To achieve this goal, we…

Methodology · Statistics 2026-03-24 Rinka Sagawa , Yan Liu , Valentin Patilea

The number of ways to place $q$ nonattacking queens, bishops, or similar chess pieces on an $n\times n$ square chessboard is essentially a quasipolynomial function of $n$ (by Part I of this series). The period of the quasipolynomial is…

Combinatorics · Mathematics 2021-06-21 Thomas Zaslavsky , Seth Chaiken , Christopher R. H. Hanusa
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