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Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplified renditions of what sighted players enjoy, and they do not give VIPs the same freedom to look around and explore…

Human-Computer Interaction · Computer Science 2021-09-06 Vishnu Nair , Jay L. Karp , Samuel Silverman , Mohar Kalra , Hollis Lehv , Faizan Jamil , Brian A. Smith

People with vision impairments (VIPs) often rely on their remaining vision when interacting with user interfaces. Simulating visual impairments is an effective tool for designers, fostering awareness of the challenges faced by VIPs. While…

Human-Computer Interaction · Computer Science 2025-07-15 Max Rädler , Mark Colley , Enrico Rukzio

Navigation assistance systems (NASs) aim to help visually impaired people (VIPs) navigate unfamiliar environments. Most of today's NASs support VIPs via turn-by-turn navigation, but a growing body of work highlights the importance of…

Human-Computer Interaction · Computer Science 2022-11-30 Gaurav Jain , Yuanyang Teng , Dong Heon Cho , Yunhao Xing , Maryam Aziz , Brian A. Smith

Indoor navigation is challenging due to the absence of satellite positioning. This challenge is manifold greater for Visually Impaired People (VIPs) who lack the ability to get information from wayfinding signage. Other sensor signals…

Computer Vision and Pattern Recognition · Computer Science 2024-10-25 Jun Yu , Yifan Zhang , Badrinadh Aila , Vinod Namboodiri

Our study explores how intelligent assistive technologies (IATs) can enable visually impaired people (VIPs) to overcome barriers to inclusion in a digital society to ultimately improve their quality of life. Drawing on the Social Model of…

Computers and Society · Computer Science 2026-05-19 Ronaldo Nombakuse , Nils Messerschmidt , Pitso Tsibolane , Muhammad Irfan Khalid

Mobile games are becoming a vital medium for social interaction, offering a platform that transcends geographical boundaries. An increasing number of visually impaired individuals are engaging in mobile gaming to connect, collaborate,…

Human-Computer Interaction · Computer Science 2025-07-22 Zihe Ran , Xiyu Li , Qing Xiao , Yanyun Wang , Franklin Mingzhe Li , Zhicong Lu

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

Human-Computer Interaction · Computer Science 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environments and make new discoveries, which is integral to many…

Human-Computer Interaction · Computer Science 2024-03-18 Vishnu Nair , Hanxiu 'Hazel' Zhu , Peize Song , Jizhong Wang , Brian A. Smith

Long-horizon egocentric video presents significant challenges for visual navigation due to viewpoint drift and the absence of persistent geometric context. Although recent vision-language models perform well on image and short-video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-09 James Tribble , Hao Wang , Si-En Hong , Chaoyi Zhou , Ashish Bastola , Siyu Huang , Abolfazl Razi

Reasoning about motion and space is a fundamental cognitive capability that is required by multiple real-world applications. While many studies highlight that large multimodal language models (MLMs) struggle to reason about space, they only…

Computer Vision and Pattern Recognition · Computer Science 2025-12-08 Arijit Ray , Jiafei Duan , Ellis Brown , Reuben Tan , Dina Bashkirova , Rose Hendrix , Kiana Ehsani , Aniruddha Kembhavi , Bryan A. Plummer , Ranjay Krishna , Kuo-Hao Zeng , Kate Saenko

Watching others play is a key ingredient of digital games and an important aspect of games user research. However, spectatorship is not very popular in virtual reality, as such games strongly rely on one's feelings of presence. In other…

Human-Computer Interaction · Computer Science 2020-08-07 Andrey Krekhov , Daniel Preuß , Sebastian Cmentowski , Jens Krüger

Matlab version 7.1 had been used to detect playing cards on a Casino table and the suits and ranks of these cards had been identified. The process gives an example of an application of computer vision to a problem where rectangular objects…

Computer Vision and Pattern Recognition · Computer Science 2011-09-20 Othman Ahmad

Accessibility of tables on websites for Visually Impaired Persons (VIP) is not optimal with screen readers which are not always effective for the recovery of visual information (2D). Actual Web/Multimedia technologies are not taking in…

Human-Computer Interaction · Computer Science 2019-11-11 Katerine Romeo , E Pissaloux , F Serin

Large Vision Language Models (VLMs) have long struggled with spatial reasoning tasks. Surprisingly, even simple spatial reasoning tasks, such as recognizing "under" or "behind" relationships between only two objects, pose significant…

Computation and Language · Computer Science 2025-10-14 Shiqi Chen , Tongyao Zhu , Ruochen Zhou , Jinghan Zhang , Siyang Gao , Juan Carlos Niebles , Mor Geva , Junxian He , Jiajun Wu , Manling Li

Visual-audio navigation (VAN) is attracting more and more attention from the robotic community due to its broad applications, \emph{e.g.}, household robots and rescue robots. In this task, an embodied agent must search for and navigate to…

Robotics · Computer Science 2023-06-22 Hongcheng Wang , Yuxuan Wang , Fangwei Zhong , Mingdong Wu , Jianwei Zhang , Yizhou Wang , Hao Dong

Highly Automated Vehicles (HAVs) can improve mobility for blind and visually impaired people (BVIPs). However, designing non-visual interfaces that enable them to maintain situation awareness inside the vehicle is a challenge. This paper…

Human-Computer Interaction · Computer Science 2025-07-28 Luca-Maxim Meinhardt , Enrico Rukzio

On the off-the-shelf navigational assistance devices, the localization precision is limited to the signal error of global navigation satellite system (GNSS). During travelling outdoors, the inaccurately localization perplexes visually…

Computer Vision and Pattern Recognition · Computer Science 2019-05-15 Ruiqi Cheng , Kaiwei Wang , Longqing Lin , Kailun Yang

Visual-spatial understanding, the ability to infer object relationships and layouts from visual input, is fundamental to downstream tasks such as robotic navigation and embodied interaction. However, existing methods face spatial…

Computer Vision and Pattern Recognition · Computer Science 2025-09-22 Haoyu Zhang , Meng Liu , Zaijing Li , Haokun Wen , Weili Guan , Yaowei Wang , Liqiang Nie

Virtual Reality (VR) provides immersive experiences in the virtual world, but it may reduce users' awareness of physical surroundings and cause safety concerns and psychological discomfort. Hence, there is a need of an ambient information…

Human-Computer Interaction · Computer Science 2018-09-18 Zhenyi He , Fengyuan Zhu , Ken Perlin , Xiaojuan Ma
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