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Information flow measures, over the duration of a game, the audience's belief of who will win, and thus can reflect the amount of surprise in a game. To quantify the relationship between information flow and audiences' perceived quality, we…

Multiagent Systems · Computer Science 2021-06-08 Zhihuan Huang , Shengwei Xu , You Shan , Yuxuan Lu , Yuqing Kong , Tracy Xiao Liu , Grant Schoenebeck

In this paper we measure the step-wise latency in the pipeline of three kinds of interactive mobile video applications that are rapidly gaining popularity, namely Remote Graphics Rendering (RGR) of which we focus on mobile cloud gaming,…

Human-Computer Interaction · Computer Science 2016-11-28 Teemu Kämäräinen , Matti Siekkinen , Antti Ylä-Jääski , Wenxiao Zhang , Pan Hui

The increasing number of spectators and players in e-sports, along with the development of optimized communication solutions and cloud computing technology, has motivated the constant growth of the online game industry. Even though…

Artificial Intelligence · Computer Science 2025-10-23 Silvia García-Méndez , Francisco de Arriba-Pérez

Elite football is believed to have evolved in recent years, yet systematic evidence for the pace and form of that change remains sparse. Drawing on event-level records for 13,018 matches across ten top-tier men's and women's leagues in…

The world of competitive Esports and video gaming has seen and continues to experience steady growth in popularity and complexity. Correspondingly, more research on the topic is being published, ranging from social network analyses to the…

Machine Learning · Computer Science 2020-02-18 Alfonso White , Daniela M. Romano

The introduction of optical tracking data across sports has given rise to the ability to dissect athletic performance at a level unfathomable a decade ago. One specific area that has seen substantial benefit is sports science, as high…

Applications · Statistics 2020-01-22 Jacob Mortensen , Luke Bornn

Video inpainting tasks have seen significant improvements in recent years with the rise of deep neural networks and, in particular, vision transformers. Although these models show promising reconstruction quality and temporal consistency,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Guillaume Thiry , Hao Tang , Radu Timofte , Luc Van Gool

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

Human-Computer Interaction · Computer Science 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Many graphics rendering algorithms used in both real-time games and virtual reality applications can get performance boosts by temporally reusing previous computations. However, algorithms based on temporal reuse are typically measured…

Graphics · Computer Science 2023-05-09 Erfan Momeni Yazdi , Markku Mäkitalo , Julius Ikkala , Pekka Jääskeläinen

Retaining players over an extended period of time is a long-standing challenge in game industry. Significant effort has been paid to understanding what motivates players enjoy games. While individuals may have varying reasons to play or…

Social and Information Networks · Computer Science 2017-02-28 Kunwoo Park , Meeyoung Cha , Haewoon Kwak , Kuan-Ta Chen

Basketball broadcast footage is traditionally captured at 30-60 fps, limiting viewers' ability to appreciate rapid plays such as dunks and crossovers. We present a real-time slow-motion synthesis system that produces high-quality…

Image and Video Processing · Electrical Eng. & Systems 2025-11-18 Jiantang Huang

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at…

Computer Vision and Pattern Recognition · Computer Science 2023-11-10 Jeffrey Yunfan Liu , Yun Chen , Ze Yang , Jingkang Wang , Sivabalan Manivasagam , Raquel Urtasun

Augmented Reality is a topic of foremost interest nowadays. Its main goal is to seamlessly blend virtual content in real-world scenes. Due to the lack of computational power in mobile devices, rendering a virtual object with high-quality,…

Computer Vision and Pattern Recognition · Computer Science 2018-09-24 Rafael Monroy , Matis Hudon , Aljosa Smolic

Real-world competitive games, such as chess, go, or StarCraft II, rely on Elo models to measure the strength of their players. Since these games are not fully transitive, using Elo implicitly assumes they have a strong transitive component…

Computer Science and Game Theory · Computer Science 2023-03-08 Quentin Bertrand , Wojciech Marian Czarnecki , Gauthier Gidel

Extended reality (XR) is touted as the next frontier of the digital future. XR includes all immersive technologies of augmented reality (AR), virtual reality (VR), and mixed reality (MR). XR applications obtain the real-world context of the…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-09-12 Jin Heo , Ketan Bhardwaj , Ada Gavrilovska

Predicting outcomes in sports is important for teams, leagues, bettors, media, and fans. Given the growing amount of player tracking data, sports analytics models are increasingly utilizing spatially-derived features built upon player…

Machine Learning · Computer Science 2022-07-29 Peter Xenopoulos , Claudio Silva

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

Human-Computer Interaction · Computer Science 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Text-based games offer a challenging test bed to evaluate virtual agents at language understanding, multi-step problem-solving, and common-sense reasoning. However, speed is a major limitation of current text-based games, capping at 300…

Computation and Language · Computer Science 2023-03-03 Peter A. Jansen , Marc-Alexandre Côté

Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…

Multimedia · Computer Science 2018-02-19 Shaowei Xie , Qiu Shen , Yiling Xu , Qiaojian Qian , Shaowei Wang , Zhan Ma , Wenjun Zhang