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Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

Photorealism is an important aspect of modern video games since it can shape player experience and impact immersion, narrative engagement, and visual fidelity. To achieve photorealism, beyond traditional rendering pipelines, generative…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Stefanos Pasios , Nikos Nikolaidis

Speedrunning in general means to play a video game fast, i.e. using all means at one's disposal to achieve a given goal in the least amount of time possible. To do so, a speedrun must be planned in advance, or routed, as referred to by the…

Neural and Evolutionary Computing · Computer Science 2022-04-22 Matthias Groß , Dietlind Zühlke , Boris Naujoks

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

Discovering features that set elite players apart is of great significance for eSports coaches as it enables them to arrange a more effective training program focused on improving those features. Moreover, finding such features results in a…

Human-Computer Interaction · Computer Science 2024-07-18 Amin Noroozi , Mohammad S. Hasan , Maryam Ravan , Elham Norouzi , Ying-Ying Law

The OpenGL ES standard is implemented in modern desktop and mobile browsers through the WebGL API. This paper explores the potential for using OpenGL ES hardware acceleration for real time video processing in standard HTML5 applications. It…

Multimedia · Computer Science 2017-12-08 Cristian Ionita , Alexandru Barbulescu

Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…

Combinatorics · Mathematics 2016-03-25 Andreas Noever

To tap into the growing market of cloud gaming, whereby game graphics is rendered in the cloud and streamed back to the user as a video feed, network operators are creating monetizable assurance services that dynamically provision network…

Networking and Internet Architecture · Computer Science 2025-09-25 Yifan Wang , Minzhao Lyu , Vijay Sivaraman

Event cameras promise a paradigm shift in vision sensing with their low latency, high dynamic range, and asynchronous nature of events. Unfortunately, the scarcity of high-quality labeled datasets hinders their widespread adoption in deep…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Kaustav Chanda , Aayush Atul Verma , Arpitsinh Vaghela , Yezhou Yang , Bharatesh Chakravarthi

Event cameras have a lot of advantages over traditional cameras, such as low latency, high temporal resolution, and high dynamic range. However, since the outputs of event cameras are the sequences of asynchronous events overtime rather…

Computer Vision and Pattern Recognition · Computer Science 2020-10-13 S. Mohammad Mostafavi I. , Lin Wang , Yo-Sung Ho , Kuk-Jin Yoon

Quantitative games, where quantitative objectives are defined on weighted game arenas, provide natural tools for designing faithful models of embedded controllers. Instances of these games that recently gained interest are the so called…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-10-11 Andrea Formisano , Raffaella Gentilini , Flavio Vella

Motion blur is commonly used in game cinematics to achieve photorealism by modelling the behaviour of the camera shutter and simulating its effect associated with the relative motion of scene objects. A common real-time post-process…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

Depth of Field (DoF) in games is usually achieved as a post-process effect by blurring pixels in the sharp rasterized image based on the defined focus plane. This paper describes a novel real-time DoF technique that uses ray tracing with…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Nicholas Chua , Nathan Biette , Anand Bhojan

Tracking people in a video sequence is a challenging task that has been approached from many perspectives. This task becomes even more complicated when the person to track is a player in a broadcasted sport event, the reasons being the…

Computer Vision and Pattern Recognition · Computer Science 2020-03-11 Roberto L. Castro , Diego Andrade , Basilio Fraguela

Currently, to further improve visual enjoyment, Ultra-High-Definition (UHD) images are catching wide attention. Here, UHD images are usually referred to as having a resolution greater than or equal to $3840 \times 2160$. However, since the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-04 Zhuoran Zheng , Boxue Xiao

Cloud gaming enables playing high end games, originally designed for PC or game console setups, on low end devices, such as net-books and smartphones, by offloading graphics rendering to GPU powered cloud servers. However, transmitting the…

With 360$^{\circ}$ video, only a limited fraction of the full view is displayed at each point in time. This has prompted the design of streaming delivery techniques that allow alternative playback qualities to be delivered for each…

Simulating event streams from 3D scenes has become a common practice in event-based vision research, as it meets the demand for large-scale, high temporal frequency data without setting up expensive hardware devices or undertaking extensive…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Zhenyang Li , Xiaoyang Bai , Jinfan Lu , Pengfei Shen , Edmund Y. Lam , Yifan Peng

Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating…

Information Retrieval · Computer Science 2021-01-05 Aram Ebtekar , Paul Liu

Application of realism enhancement methods, particularly in real-time and resource-constrained settings, has been frustrated by the expense of existing methods. These achieve high quality results only at the cost of long runtimes and high…

Graphics · Computer Science 2023-06-08 Arturo Salmi , Szabolcs Cséfalvay , James Imber
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