Related papers: DualSmoke: Sketch-Based Smoke Illustration Design …
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…
This paper presents VQ-SGen, a novel algorithm for high-quality creative sketch generation. Recent approaches have framed the task as pixel-based generation either as a whole or part-by-part, neglecting the intrinsic and contextual…
Few researches have studied simultaneous detection of smoke and flame accompanying fires due to their different physical natures that lead to uncertain fluid patterns. In this study, we collect a large image data set to re-label them as a…
We introduce the first method for automatic image generation from scene-level freehand sketches. Our model allows for controllable image generation by specifying the synthesis goal via freehand sketches. The key contribution is an attribute…
In this paper, we present ScalarFlow, a first large-scale data set of reconstructions of real-world smoke plumes. We additionally propose a framework for accurate physics-based reconstructions from a small number of video streams. Central…
Heat-induced air turbulence produces complex, depth-dependent image distortions that are challenging to reproduce interactively because thermally driven flow must be coupled with refractive light transport. Existing real-time methods often…
Time-varying vector fields produced by computational fluid dynamics simulations are often prohibitively large and pose challenges for accurate interactive analysis and exploration. To address these challenges, reduced Lagrangian…
Generating simulation-ready tabletop scenes from task instructions is an intriguing and promising research direction in the field of Embodied AI. However, existing task-to-scene generation methods rely exclusively on large language models…
Design generation, in its essence, is a step-by-step process where designers progressively refine and enhance their work through careful modifications. Despite this fundamental characteristic, existing approaches mainly treat design…
This paper addresses the problem of generating textures for 3D mesh assets. Existing approaches often rely on image diffusion models to generate multi-view image observations, which are then transformed onto the mesh surface to produce a…
The dual iteration was introduced in a conference paper in 1997 by Iwasaki as an iterative and heuristic procedure for the challenging and non-convex design of static output-feedback controllers. We recall in detail its essential…
Image generation has received increasing attention because of its wide application in security and entertainment. Sketch-based face generation brings more fun and better quality of image generation due to supervised interaction. However,…
Wildfires are a major producer of fine particulate matter, impacting human health and the electrical grid. Accurately forecasting smoke impacts over long time scales incorporates fuel treatment strategies, natural fuel succession, and…
Generating images from hand-drawings is a crucial and fundamental task in content creation. The translation is challenging due to the infinite possibilities and the diverse expectations of users. However, traditional methods are often…
Text-to-image generative models are a new and powerful way to generate visual artwork. However, the open-ended nature of text as interaction is double-edged; while users can input anything and have access to an infinite range of…
In order to further enhance the computational efficiency of the implicit unified gas-kinetic scheme (IUGKS, JCP 315 (2016) 16-38) for multi-scale flow simulation, a two-step IUGKS is proposed in this paper. The multiscale solution of the…
We propose a multi-scale lung model to investigate spatio-temporal distributions of ventilation variables. Lung envelope and large airway geometries are derived from CT scans; smaller airways are generated using a physiologically consistent…
Direct numerical simulations of interfacial flows with surfactant-induced complexities involving surface viscous stresses are performed within the framework of the Level Contour Reconstruction Method (LCRM); this hybrid…
Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy without a clear target form. In the spirit of modeling-by-example, we facilitate design by providing reference and inspiration from existing model…
Imagination in world models is crucial for enabling agents to learn long-horizon policy in a sample-efficient manner. Existing recurrent state-space model (RSSM)-based world models depend on single-step statistical inference to capture the…