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We propose a novel Transformer-based architecture for the task of generative modelling of 3D human motion. Previous work commonly relies on RNN-based models considering shorter forecast horizons reaching a stationary and often implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Emre Aksan , Manuel Kaufmann , Peng Cao , Otmar Hilliges

3D human reconstruction and animation are long-standing topics in computer graphics and vision. However, existing methods typically rely on sophisticated dense-view capture and/or time-consuming per-subject optimization procedures. To…

Graphics · Computer Science 2025-06-04 Zhiyuan Yu , Zhe Li , Hujun Bao , Can Yang , Xiaowei Zhou

Pose prediction is to predict future poses given a window of previous poses. In this paper, we propose a new problem that predicts poses using 3D joint coordinate sequences. Different from the traditional pose prediction based on Mocap…

Computer Vision and Pattern Recognition · Computer Science 2019-09-05 Xiaoli Liu , Jianqin Yin , Huaping Liu , Yilong Yin

Full-body egocentric pose estimation from head and hand poses alone has become an active area of research to power articulate avatar representations on headset-based platforms. However, existing methods over-rely on the indoor…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Jiaxi Jiang , Paul Streli , Manuel Meier , Christian Holz

Radar-based indoor 3D human pose estimation typically relied on fine-grained 3D keypoint labels, which are costly to obtain especially in complex indoor settings involving clutter, occlusions, or multiple people. In this paper, we propose…

Computer Vision and Pattern Recognition · Computer Science 2025-11-12 Sorachi Kato , Ryoma Yataka , Pu Perry Wang , Pedro Miraldo , Takuya Fujihashi , Petros Boufounos

Pose estimation commonly refers to computer vision methods that recognize people's body postures in images or videos. With recent advancements in deep learning, we now have compelling models to tackle the problem in real-time. Since these…

Robotics · Computer Science 2021-07-07 Arash Amini , Hafez Farazi , Sven Behnke

Imitation learning from human motion capture (MoCap) data provides a promising way to train humanoid robots. However, due to differences in morphology, such as varying degrees of joint freedom and force limits, exact replication of human…

Robotics · Computer Science 2024-10-04 Wenshuai Zhao , Yi Zhao , Joni Pajarinen , Michael Muehlebach

Transformers have significantly advanced the field of 3D human pose estimation (HPE). However, existing transformer-based methods primarily use self-attention mechanisms for spatio-temporal modeling, leading to a quadratic complexity,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Yunlong Huang , Junshuo Liu , Ke Xian , Robert Caiming Qiu

Human perception of surroundings is often guided by the various poses present within the environment. Many computer vision tasks, such as human action recognition and robot imitation learning, rely on pose-based entities like human…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Dominick Reilly , Aman Chadha , Srijan Das

3D hand pose is an underexplored modality for action recognition. Poses are compact yet informative and can greatly benefit applications with limited compute budgets. However, poses alone offer an incomplete understanding of actions, as…

Computer Vision and Pattern Recognition · Computer Science 2024-08-15 Md Salman Shamil , Dibyadip Chatterjee , Fadime Sener , Shugao Ma , Angela Yao

We investigate the use of prior knowledge of human and animal movement to learn reusable locomotion skills for real legged robots. Our approach builds upon previous work on imitating human or dog Motion Capture (MoCap) data to learn a…

Our work focuses on the development of a learnable neural representation of human pose for advanced AI assisted animation tooling. Specifically, we tackle the problem of constructing a full static human pose based on sparse and variable…

Computer Vision and Pattern Recognition · Computer Science 2022-08-17 Boris N. Oreshkin , Florent Bocquelet , Félix G. Harvey , Bay Raitt , Dominic Laflamme

Recovering 3D full-body human pose is a challenging problem with many applications. It has been successfully addressed by motion capture systems with body worn markers and multiple cameras. In this paper, we address the more challenging…

Computer Vision and Pattern Recognition · Computer Science 2018-03-12 Xiaowei Zhou , Menglong Zhu , Georgios Pavlakos , Spyridon Leonardos , Kostantinos G. Derpanis , Kostas Daniilidis

Temporal modeling is crucial for multi-frame human pose estimation. Most existing methods directly employ optical flow or deformable convolution to predict full-spectrum motion fields, which might incur numerous irrelevant cues, such as a…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Runyang Feng , Yixing Gao , Xueqing Ma , Tze Ho Elden Tse , Hyung Jin Chang

Human pose estimators are typically retrained from scratch or naively fine-tuned whenever keypoint sets, sensing modalities, or deployment domains change--an inefficient, compute-intensive practice that rarely matches field constraints. We…

Computer Vision and Pattern Recognition · Computer Science 2026-02-26 Muhammad Saif Ullah Khan , Didier Stricker

End-to-end deep representation learning has achieved remarkable accuracy for monocular 3D human pose estimation, yet these models may fail for unseen poses with limited and fixed training data. This paper proposes a novel data augmentation…

Computer Vision and Pattern Recognition · Computer Science 2021-04-12 Shichao Li , Lei Ke , Kevin Pratama , Yu-Wing Tai , Chi-Keung Tang , Kwang-Ting Cheng

We study multi-dataset training (MDT) for pose estimation, where skeletal heterogeneity presents a unique challenge that existing methods have yet to address. In traditional domains, \eg regression and classification, MDT typically relies…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Uyoung Jeong , Jonathan Freer , Seungryul Baek , Hyung Jin Chang , Kwang In Kim

Real-time human motion reconstruction from a sparse set of (e.g. six) wearable IMUs provides a non-intrusive and economic approach to motion capture. Without the ability to acquire position information directly from IMUs, recent works took…

Computer Vision and Pattern Recognition · Computer Science 2022-12-12 Yifeng Jiang , Yuting Ye , Deepak Gopinath , Jungdam Won , Alexander W. Winkler , C. Karen Liu

Markerless motion capture is an active research in 3D virtualization. In proposed work we presented a system for markerless motion capture for 3D human character animation, paper presents a survey on motion and skeleton tracking techniques…

Graphics · Computer Science 2014-02-12 Ashish Shingade , Archana Ghotkar

Transformer-based approaches have been successfully proposed for 3D human pose estimation (HPE) from 2D pose sequence and achieved state-of-the-art (SOTA) performance. However, current SOTAs have difficulties in modeling spatial-temporal…

Computer Vision and Pattern Recognition · Computer Science 2023-01-19 Xiaoye Qian , Youbao Tang , Ning Zhang , Mei Han , Jing Xiao , Ming-Chun Huang , Ruei-Sung Lin