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As computational complexity in electromagnetics increases with frequency, full-wave solvers become computationally infeasible for electrically large problems. To address this limitation, we present a shooting and bouncing rays (SBR) method…

Computational Engineering, Finance, and Science · Computer Science 2026-04-13 Marco Pasquale , Andong Hu , Luca Pennati , Ivy Peng , Stefano Markidis

We propose a compact and efficient tetrahedral mesh representation to improve the ray-tracing performance. We reorder tetrahedral mesh data using a space-filling curve to improve cache locality. Most importantly, we propose an efficient ray…

Graphics · Computer Science 2021-03-04 Aytek Aman , Serkan Demirci , Uğur Güdükbay

Memory bandwidth constraints continue to be a significant limiting factor in ray tracing performance, particularly as scene complexity grows and computational capabilities outpace memory access speeds. This paper presents a memory-efficient…

Graphics · Computer Science 2025-06-02 Moritz Grauer , Johannes Hanika , Carsten Dachsbacher

Oriented bounding box (OBB) bounding volume hierarchies offer a more precise fit than axis-aligned bounding box hierarchies in scenarios with thin elongated and arbitrarily rotated geometry, enhancing intersection test performance in ray…

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with…

Graphics · Computer Science 2023-09-25 Shin Fujieda , Chih-Chen Kao , Takahiro Harada

State-of-the-art ray tracing techniques operate on hierarchical acceleration structures such as BVH trees which wrap objects in a scene into bounding volumes of decreasing sizes. Acceleration structures reduce the amount of ray-scene…

Graphics · Computer Science 2019-10-04 Francois Demoullin , Ayub Gubran , Tor Aamodt

Neural representations have shown spectacular ability to compress complex signals in a fraction of the raw data size. In 3D computer graphics, the bulk of a scene's memory usage is due to polygons and textures, making them ideal candidates…

Ray tracing is an essential operation for realistic image synthesis. The acceleration of ray tracing has been studied for a long period of time because algorithms such as light transport simulations require a large amount of ray tracing.…

Graphics · Computer Science 2023-05-16 Atsushi Yoshimura , Takahiro Harada

Analyzing and identifying the shortcomings of current subdivision methods for finding intersections of rays with fibers defined by the surface of a circular contour swept along a B\'ezier curve, we present a new algorithm that improves…

Graphics · Computer Science 2018-11-09 Nikolaus Binder , Alexander Keller

We present an algorithm for creating an n-level ray-space hierarchy (RSH) of coherent rays that runs on the GPU. Our algorithm uses rasterization to process the primary rays, then uses those results as the inputs for a RSH, that processes…

Graphics · Computer Science 2023-12-12 Nuno Reis , Vasco Costa , João M. Pereira

Compared with image method (IM) based ray tracing (RT), shooting and bouncing ray (SBR) method is characterized by fast speed but low accuracy. In this paper, an iterative precise algorithm based on equiangular division is proposed to make…

Signal Processing · Electrical Eng. & Systems 2022-08-23 Yuyang Zhou , Yinghua Wang , Yuxiao Li , Jialing Huang , Jie Huang , Cheng-Xiang Wang

3D Gaussian Splatting has gained widespread adoption across diverse applications due to its exceptional rendering performance and visual quality. While most existing methods rely on rasterization to render Gaussians, recent research has…

Graphics · Computer Science 2026-01-29 Junseo Lee , Sangyun Jeon , Jungi Lee , Junyong Park , Jaewoong Sim

We present a novel representation of compressed data structure for simultaneous bounding volume hierarchy (BVH) traversals like they appear for instance in collision detection & proximity query. The main idea is to compress bounding volume…

Graphics · Computer Science 2020-12-11 Toni Tan , Rene Weller , Gabriel Zachmann

We present an algorithm for neighbor search in molecular simulations on graphics processing units (GPUs) based on bounding volume hierarchies (BVHs). The BVH is compressed into a low-precision, quantized representation to increase the BVH…

Ray tracing algorithm simulates the physical movements of a huge amount of rays to render a high quality image, in which the tracing procedure for each ray can be implemented in parallel. By leveraging the inherent parallelism of quantum…

Quantum Physics · Physics 2022-03-30 Xi Lu , Hongwei Lin

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photorealistic 3D computer graphics, with careful algorithm design…

X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-20 Ander Biguri , Hossein Towsyfyan , Richard Boardman , Thomas Blumensath

Ray tracing (RT) is a 3D graphics technique that offers highly realistic visuals. It is becoming prominent and accessible as GPU vendors have integrated dedicated ray tracing acceleration hardware. However, tracing millions of rays through…

Hardware Architecture · Computer Science 2026-05-18 Yavuz Selim Tozlu , Anshul Naithani , Huiyang Zhou

Discrete Collision Detection (DCD) is a fundamental task in several domains including particle-based physics simulations. Efficient DCD uses indexing structures such as Bounding Volume Hierarchy (BVH), but accelerating irregular BVH…

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little…

Graphics · Computer Science 2019-08-07 Nathan Morrical , Will Usher , Ingo Wald , Valerio Pascucci
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