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While teaching introductory programming courses for over a decade in reputed institutions we have experienced that several factors play significant role in developing problem solving skills and program development skills in students. There…

Computers and Society · Computer Science 2015-06-30 Biswajit Saha , Utpal Kumar Ray

Programming languages serve a dual purpose: to communicate programs to computers, and to communicate programs to humans. Indeed, it is this dual purpose that makes programming language design a constrained and challenging problem.…

Programming Languages · Computer Science 2016-01-12 Andrew P. Black , Kim B. Bruce , James Noble

Kids have an amazing capacity to use modern electronic devices such as tablets, smartphones, etc. This has been incredibly boosted by the ease of access of these devices given the expansion of such devices through the world, reaching even…

Computer Vision and Pattern Recognition · Computer Science 2021-05-27 Rafael Baldasso Audibert , Vinicius Marinho Maschio

In this innovative practice work-in-progress paper, we compare two different methods to teach machine learning concepts to undergraduate students in Electrical Engineering. While machine learning is now being offered as a senior-level…

Machine Learning · Computer Science 2022-11-15 Chinmay Sahu , Blaine Ayotte , Mahesh K. Banavar

Algorithmic thinking is a central concept in the context of computational thinking, and it is commonly taught by computer programming. A recent trend is to introduce basic programming concepts already very early on at primary school level.…

Computers and Society · Computer Science 2021-08-17 Nina Körber , Lisa Bailey , Luisa Greifenstein , Gordon Fraser , Barbara Sabitzer , Marina Rottenhofer

Game development is a highly technical practice that traditionally requires programming skills. This serves as a barrier to entry for would-be developers or those hoping to use games as part of their creative expression. While there have…

Human-Computer Interaction · Computer Science 2024-10-03 Megan Sumner , Vardan Saini , Matthew Guzdial

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

Computers and Society · Computer Science 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Teaching programming to novices is best done with tools with simpler user interfaces than professional IDEs that are tailored for experienced programmers. In a distance learning situation it is also important to have a development…

Programming Languages · Computer Science 2022-07-27 Marc Feeley , Olivier Melançon

Cloud computing is the new technology that has various advantages and it is an adoptable technology in this present scenario. The main advantage of the cloud computing is that this technology reduces the cost effectiveness for the…

Computers and Society · Computer Science 2012-04-10 N. Mallikharjuna Rao , C. Sasidhar , V. Sathyendra Kumar

Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult…

Software Engineering · Computer Science 2017-08-07 Zheng Li , Liam O'Brien , Shayne Flint , Ramesh Sankaranarayana

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Modeling should play a central role in K-12 STEM education, where it could make classes much more engaging. A model underlies every scientific theory, and models are central to all the STEM disciplines (Science, Technology, Engineering,…

Computers and Society · Computer Science 2014-04-28 Kelsey D'Souza

People use the Internet to learn new skills, stay connected with friends, and find new communities to engage with. Live streaming platforms like Twitch.tv, YouTube Live, and Facebook Gaming provide a place where all three of these…

Human-Computer Interaction · Computer Science 2023-02-02 Ella Kokinda , Paige Rodeghero

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

Software Engineering · Computer Science 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores…

Human-Computer Interaction · Computer Science 2025-07-31 Xin Sun , Lei Wang , Yue Li , Jie Li , Massimo Poesio , Julian Frommel , Koen Hinriks , Jiahuan Pei

This paper introduces our gamification of a part of our software design curriculum. Based on typical design principles a motivating learning game is developed to train students in software design. We use Bloom's taxonomy to determine…

Human-Computer Interaction · Computer Science 2014-01-22 Dave R. Stikkolorum , Michel R. V. Chaudron , Oswald de Bruin

Sketching is an important means of communication in software engineering practice. Yet, there is little research investigating the use of sketches. We want to contribute a better understanding of sketching, in particular its use during…

Software Engineering · Computer Science 2016-12-06 Sebastian Baltes , Stefan Wagner

Mob Programming, or "mobbing", is a relatively new collaborative programming practice being experimented with in different organizational contexts. There are a number of claimed benefits to this way of working, but it is not clear if these…

Software Engineering · Computer Science 2019-07-29 Jim Buchan , Mark Pearl

This paper presents different possibilities of using mobile robots in education. Through the application of mobile mechatronic robotic system "Robotino" this paper shows the possibilities of developing interactive lectures and exercises in…

Robotics · Computer Science 2017-10-10 Boris Crnokic , Miroslav Grubisic , Tomislav Volaric

As part of formative and summative assessments in programming courses, students work on developing programming artifacts following a given specification. These artifacts are evaluated by the teachers. At the end of this evaluation, the…

Software Engineering · Computer Science 2020-08-17 Manuel Maarek , Léon McGregor