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This paper presents a new technique for the virtual reality (VR) visu-alization of complex volume images obtained from computer tomography (CT) and Magnetic Resonance Imaging (MRI) by combining three-dimensional (3D) mesh processing and…

Multimedia · Computer Science 2023-05-02 Iva Vasic , Roberto Pierdicca , Emanuele Frontoni , Bata Vasic

Deep Neural Networks (DNNs) have been widely applied in many autonomous systems such as autonomous driving. Recently, DNN testing has been intensively studied to automatically generate adversarial examples, which inject small-magnitude…

Computer Vision and Pattern Recognition · Computer Science 2018-12-31 Husheng Zhou , Wei Li , Yuankun Zhu , Yuqun Zhang , Bei Yu , Lingming Zhang , Cong Liu

Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…

Machine Learning · Computer Science 2022-06-22 Kevin C. VanHorn , Meyer Zinn , Murat Can Cobanoglu

Online videos have witnessed an unprecedented growth over the last decade, owing to wide range of content creation. This provides the advertisement and marketing agencies plethora of opportunities for targeted advertisements. Such…

Computer Vision and Pattern Recognition · Computer Science 2019-05-07 Soumyabrata Dev , Murhaf Hossari , Matthew Nicholson , Killian McCabe , Atul Nautiyal , Clare Conran , Jian Tang , Wei Xu , François Pitié

The objective of this work is to achieve sensorless reconstruction of a 3D volume from a set of 2D freehand ultrasound images with deep implicit representation. In contrast to the conventional way that represents a 3D volume as a discrete…

Image and Video Processing · Electrical Eng. & Systems 2021-12-28 Pak-Hei Yeung , Linde Hesse , Moska Aliasi , Monique Haak , the INTERGROWTH-21st Consortium , Weidi Xie , Ana I. L. Namburete

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality(VR) components in the corresponding design tasks is mostly limited to enhancing…

Human-Computer Interaction · Computer Science 2023-10-27 Adrien Coppens , Tom Mens , Mohamed-Anis Gallas

We present a billboard-based free-viewpoint video synthesizing algorithm for sports scenes that can robustly reconstruct and render a high-fidelity billboard model for each object, including an occluded one, in each camera. Its…

Multimedia · Computer Science 2019-09-02 Jun Chen , Ryosuke Watanabe , Keisuke Nonaka , Tomoaki Konno , Hiroshi Sankoh , Sei Naito

We present a Deep Cuboid Detector which takes a consumer-quality RGB image of a cluttered scene and localizes all 3D cuboids (box-like objects). Contrary to classical approaches which fit a 3D model from low-level cues like corners, edges,…

Computer Vision and Pattern Recognition · Computer Science 2016-12-01 Debidatta Dwibedi , Tomasz Malisiewicz , Vijay Badrinarayanan , Andrew Rabinovich

Volume Rendering is an important technique for visualizing three-dimensional scalar data grids and is commonly employed for scientific and medical image data. Direct Volume Rendering (DVR) is a well established and efficient rendering…

Graphics · Computer Science 2021-06-11 Jakob Weiss , Nassir Navab

We tackle the problem of producing realistic simulations of LiDAR point clouds, the sensor of preference for most self-driving vehicles. We argue that, by leveraging real data, we can simulate the complex world more realistically compared…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Sivabalan Manivasagam , Shenlong Wang , Kelvin Wong , Wenyuan Zeng , Mikita Sazanovich , Shuhan Tan , Bin Yang , Wei-Chiu Ma , Raquel Urtasun

We propose deep virtual markers, a framework for estimating dense and accurate positional information for various types of 3D data. We design a concept and construct a framework that maps 3D points of 3D articulated models, like humans,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-23 Hyomin Kim , Jungeon Kim , Jaewon Kam , Jaesik Park , Seungyong Lee

Recent advances in 3D modeling provide us with real 3D datasets to answer queries, such as "What is the best position for a new billboard?" and "Which hotel room has the best view?" in the presence of obstacles. These applications require…

Databases · Computer Science 2013-10-29 Farhana Murtaza Choudhury , Mohammed Eunus Ali , Sarah Masud , Suman Nath , Ishat E Rabban

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

Incorporating accurate physics-based simulation into interactive design tools is challenging. However, adding the physics accurately becomes crucial to several emerging technologies. For example, in virtual/augmented reality (VR/AR) videos,…

Human-Computer Interaction · Computer Science 2017-12-05 Dingzeyu Li

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improved multi-view consistency and surface reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Sebastian Weiss , Derek Bradley

Today there is a high variety of haptic devices capable of providing tactile feedback. Although most of existing designs are aimed at realistic simulation of the surface properties, their capabilities are limited in attempts of displaying…

Robotics · Computer Science 2021-04-20 Aleksey Fedoseev , Nikita Chernyadev , Dzmitry Tsetserukou

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

High-fidelity cinematic medical visualization on mobile virtual reality (VR) remains challenging. Although ClipGS enables cross-sectional exploration via 3D Gaussian Splatting, it lacks arbitrary-angle slicing on consumer-grade VR headsets.…

Graphics · Computer Science 2026-01-28 Yuqi Tong , Ruiyang Li , Chengkun Li , Qixuan Liu , Shi Qiu , Pheng-Ann Heng
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