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Inverse Kinematics (IK) plays a critical role in robotic motion planning and control. The IK solutions of a robot manipulator could be done by conventional ways such as geometric, algebraic, or Jacobian methods, which have drawbacks. The…

Robotics · Computer Science 2026-05-25 Dong-Won Lim

The intrinsic compliance and high degree of freedom (DoF) of redundant soft manipulators facilitate safe interaction and flexible task execution. However, effective kinematic control remains highly challenging, as it must handle…

Robotics · Computer Science 2025-07-24 Yinan Meng , Kun Qian , Jiong Yang , Renbo Su , Zhenhong Li , Charlie C. L. Wang

Spring Loaded Inverted Pendulum (SLIP) model has a long history in describing running behavior in animals and humans as well as has been used as a design basis for robots capable of dynamic locomotion. Anchoring the SLIP for lossy physical…

Robotics · Computer Science 2015-06-08 H. Eftun Orhon , Caner Odabas , Ismail Uyanik , Omer Morgul , Uluc Saranli

We introduce SkelFormer, a novel markerless motion capture pipeline for multi-view human pose and shape estimation. Our method first uses off-the-shelf 2D keypoint estimators, pre-trained on large-scale in-the-wild data, to obtain 3D joint…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Vandad Davoodnia , Saeed Ghorbani , Alexandre Messier , Ali Etemad

Soft robots are interesting examples of hyper-redundancy in robotics, however, the nonlinear continuous dynamics of these robots and the use of hyper-elastic and visco-elastic materials makes modeling of these robots more complicated. This…

Robotics · Computer Science 2022-11-14 Mahboubeh Keyvanara , Arman Goshtasbi , Irene A. Kuling

Robust and energy-efficient bipedal locomotion in robotics is still a challenging topic. In order to address issues in this field, we can take inspiration from nature, by studying human locomotion. The Spring-Loaded Inverted Pendulum (SLIP)…

Robotics · Computer Science 2017-06-02 Ludo C. Visser , Stefano Stramigioli , Raffaella Carloni

To reconstruct a 3D human surface from a single image, it is crucial to simultaneously consider human pose, shape, and clothing details. Recent approaches have combined parametric body models (such as SMPL), which capture body pose and…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Baoxing Li , Yong Deng , Yehui Yang , Xu Zhao

This paper presents an efficient learning-based method to solve the inverse kinematic (IK) problem on soft robots with highly non-linear deformation. The major challenge of efficiently computing IK for such robots is due to the lack of…

Robotics · Computer Science 2022-06-07 Guoxin Fang , Yingjun Tian , Zhi-Xin Yang , Jo M. P. Geraedts , Charlie C. L. Wang

In the era of the metaverse, self-avatars are gaining popularity, as they can enhance presence and provide embodiment when a user is immersed in Virtual Reality. They are also very important in collaborative Virtual Reality to improve…

Human-Computer Interaction · Computer Science 2023-07-20 Jose Luis Ponton , Víctor Ceballos , Lesly Acosta , Alejandro Ríos , Eva Monclús , Nuria Pelechano

3D textured shape recovery from partial scans is crucial for many real-world applications. Existing approaches have demonstrated the efficacy of implicit function representation, but they suffer from partial inputs with severe occlusions…

Computer Vision and Pattern Recognition · Computer Science 2022-09-08 Lei Li , Zhizheng Liu , Weining Ren , Liudi Yang , Fangjinhua Wang , Marc Pollefeys , Songyou Peng

Despite remarkable advancements in text-to-image person re-identification (TIReID) facilitated by the breakthrough of cross-modal embedding models, existing methods often struggle to distinguish challenging candidate images due to intrinsic…

Machine Learning · Computer Science 2025-06-16 Yang Qin , Chao Chen , Zhihang Fu , Dezhong Peng , Xi Peng , Peng Hu

Learning to regress 3D human body shape and pose (e.g.~SMPL parameters) from monocular images typically exploits losses on 2D keypoints, silhouettes, and/or part-segmentation when 3D training data is not available. Such losses, however, are…

Computer Vision and Pattern Recognition · Computer Science 2022-02-24 Sai Kumar Dwivedi , Nikos Athanasiou , Muhammed Kocabas , Michael J. Black

Motion in-betweening is one of the most artistically demanding and time consuming stages of 3D animation, where the expressivity and rhythm of motion are defined. The level of creative control it requires makes it a major production…

Graphics · Computer Science 2026-05-05 Anton Raël , Julien Boucher , Antoine Lhermitte

Estimating 3D humans from images often produces implausible bodies that lean, float, or penetrate the floor. Such methods ignore the fact that bodies are typically supported by the scene. A physics engine can be used to enforce physical…

Computer Vision and Pattern Recognition · Computer Science 2023-07-25 Shashank Tripathi , Lea Müller , Chun-Hao P. Huang , Omid Taheri , Michael J. Black , Dimitrios Tzionas

This paper proposes a new, robust method to solve the inverse kinematics (IK) of multi-segment continuum manipulators. Conventional Jacobian-based solvers, especially when initialized from neutral/rest configurations, often exhibit slow…

Robotics · Computer Science 2026-04-03 Weiting Feng , Federico Renda , Yunjie Yang , Francesco Giorgio-Serchi

Current state-of-the-art methods cast monocular 3D human pose estimation as a learning problem by training neural networks on large data sets of images and corresponding skeleton poses. In contrast, we propose an approach that can exploit…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Simon Jenni , Paolo Favaro

The paper presents the Inverse Kinematics (IK) close form derivation steps using combination of analytical and geometric techniques for the UR robot. The innovative application of this work is used in the precise positioning of puncture…

Robotics · Computer Science 2019-03-07 Omar Abdelaziz , Minzhou Luo , Guanwu Jiang , Saixuan Chen

We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models prone to overfitting.…

Computer Vision and Pattern Recognition · Computer Science 2020-12-11 Igor Santesteban , Elena Garces , Miguel A. Otaduy , Dan Casas

Existing multi-person pose estimators can be roughly divided into two-stage approaches (top-down and bottom-up approaches) and one-stage approaches. The two-stage methods either suffer high computational redundancy for additional person…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Junqi Lin , Huixin Miao , Junjie Cao , Zhixun Su , Risheng Liu

We propose a novel algorithm for the fitting of 3D human shape to images. Combining the accuracy and refinement capabilities of iterative gradient-based optimization techniques with the robustness of deep neural networks, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Jie Song , Xu Chen , Otmar Hilliges
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