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Related papers: SMPL-IK: Learned Morphology-Aware Inverse Kinemati…

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In 3D human pose and shape estimation, SMPLify remains a robust baseline that solves inverse kinematics (IK) through iterative optimization. However, its high computational cost limits its practicality. Recent advances across domains have…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Yuchen Yang , Linfeng Dong , Wei Wang , Zhihang Zhong , Xiao Sun

Current state-of-the-art in 3D human pose and shape recovery relies on deep neural networks and statistical morphable body models, such as the Skinned Multi-Person Linear model (SMPL). However, regardless of the advantages of having both…

Computer Vision and Pattern Recognition · Computer Science 2019-08-09 Meysam Madadi , Hugo Bertiche , Sergio Escalera

We introduce PLIKS (Pseudo-Linear Inverse Kinematic Solver) for reconstruction of a 3D mesh of the human body from a single 2D image. Current techniques directly regress the shape, pose, and translation of a parametric model from an input…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Karthik Shetty , Annette Birkhold , Srikrishna Jaganathan , Norbert Strobel , Markus Kowarschik , Andreas Maier , Bernhard Egger

Generating accurate and realistic virtual human movements in real-time is of high importance for a variety of applications in computer graphics, interactive virtual environments, robotics, and biomechanics. This paper introduces a novel…

Computer Vision and Pattern Recognition · Computer Science 2025-09-12 Hendric Voss , Stefan Kopp

Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified…

Graphics · Computer Science 2025-09-09 Marilyn Keller , Keenon Werling , Soyong Shin , Scott Delp , Sergi Pujades , C. Karen Liu , Michael J. Black

Compared to joint position, the accuracy of joint rotation and shape estimation has received relatively little attention in the skinned multi-person linear model (SMPL)-based human mesh reconstruction from multi-view images. The work in…

Computer Vision and Pattern Recognition · Computer Science 2022-08-25 Sungho Chun , Sungbum Park , Ju Yong Chang

With the progress of 3D human pose and shape estimation, state-of-the-art methods can either be robust to occlusions or obtain pixel-aligned accuracy in non-occlusion cases. However, they cannot obtain robustness and mesh-image alignment at…

Computer Vision and Pattern Recognition · Computer Science 2023-05-16 Jiefeng Li , Siyuan Bian , Qi Liu , Jiasheng Tang , Fan Wang , Cewu Lu

We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Wieland Morgenstern , Milena T. Bagdasarian , Anna Hilsmann , Peter Eisert

Inverse Kinematics (IK) remains a dynamic field of research, with various methods striving for speed and precision. Despite advancements, many IK techniques face significant challenges, including high computational demands and the risk of…

Robotics · Computer Science 2024-09-16 Zineb Benhmidouch , Saad Moufid , Aissam Ait Omar

Traditional IK methods for redundant humanoid manipulators emphasize end-effector (EE) tracking, frequently producing configurations that are valid mechanically but not human-like. We present Human-Like Inverse Kinematics (HL-IK), a…

Robotics · Computer Science 2026-02-23 Bingjie Chen , Zihan Wang , Zhe Han , Guoping Pan , Yi Cheng , Houde Liu

The Skinned Multi-Person Linear (SMPL) model can represent a human body by mapping pose and shape parameters to body meshes. This has been shown to facilitate inferring 3D human pose and shape from images via different learning models.…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Andrey Davydov , Anastasia Remizova , Victor Constantin , Sina Honari , Mathieu Salzmann , Pascal Fua

While current general-purpose 3D human models (e.g., SMPL-X) efficiently represent accurate human shape and pose, they lacks the ability to physically interact with the environment due to the kinematic nature. As a result, kinematic-based…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Li Siyao , Yao Feng , Omid Taheri , Chen Change Loy , Michael J. Black

Building animatable and editable models of clothed humans from raw 3D scans and poses is a challenging problem. Existing reposing methods suffer from the limited expressiveness of Linear Blend Skinning (LBS), require costly mesh extraction…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Yash Kant , Aliaksandr Siarohin , Riza Alp Guler , Menglei Chai , Jian Ren , Sergey Tulyakov , Igor Gilitschenski

Deep neural networks have accelerated inverse-kinematics (IK) inference to the point where low cost manipulators can execute complex trajectories in real time, yet the opaque nature of these models contradicts the transparency and safety…

Robotics · Computer Science 2025-12-30 Sheng-Kai Chen , Yi-Ling Tsai , Chun-Chih Chang , Yan-Chen Chen , Po-Chiang Lin

Near kinematic singularities of a serial manipulator, the inverse kinematics (IK) problem becomes ill-conditioned, which poses computational problems for the numerical solution. Computational methods to tackle this issue are based on…

Robotics · Computer Science 2024-12-31 Andreas Mueller

We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Junbang Liang , Ming C. Lin

Generative AI models provide a wide range of tools capable of performing complex tasks in a fraction of the time it would take a human. Among these, Large Language Models (LLMs) stand out for their ability to generate diverse texts, from…

Computation and Language · Computer Science 2024-10-07 Baldomero R. Árbol , Dan Casas

The ability to reflect on and correct failures is crucial for robotic systems to interact stably with real-life objects.Observing the generalization and reasoning capabilities of Multimodal Large Language Models (MLLMs), previous approaches…

Robotics · Computer Science 2024-11-19 Chuyan Xiong , Chengyu Shen , Xiaoqi Li , Kaichen Zhou , Jeremy Liu , Ruiping Wang , Hao Dong

Achieving human-like motion in robots has been a fundamental goal in many areas of robotics research. Inverse kinematic (IK) solvers have been explored as a solution to provide kinematic structures with anthropomorphic movements. In…

Robotics · Computer Science 2020-10-14 Glebys Gonzalez , Juan Wachs

Inverse kinematics (IK) is central to robot control and motion planning, yet its nonlinear kinematic mapping makes it inherently nonconvex and particularly challenging under complex constraints. We present IKSPARK (Inverse Kinematics using…

Robotics · Computer Science 2026-05-01 Liangting Wu , Roberto Tron
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