English
Related papers

Related papers: Generative Action Description Prompts for Skeleton…

200 papers

Category-agnostic pose estimation (CAPE) aims to localize keypoints on query images from arbitrary categories, using only a few annotated support examples for guidance. Recent approaches either treat keypoints as isolated entities or rely…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Jiyong Rao , Yu Wang , Shengjie Zhao

In practical applications, computer vision tasks often need to be addressed simultaneously. Multitask learning typically achieves this by jointly training a single deep neural network to learn shared representations, providing efficiency…

Computer Vision and Pattern Recognition · Computer Science 2025-05-26 Konstantinos Spathis , Nikolaos Kardaris , Petros Maragos

Defining methods for the automatic understanding of gestures is of paramount importance in many application contexts and in Virtual Reality applications for creating more natural and easy-to-use human-computer interaction methods. In this…

Computer Vision and Pattern Recognition · Computer Science 2020-09-03 Katia Lupinetti , Andrea Ranieri , Franca Giannini , Marina Monti

Existing weakly supervised group activity recognition methods rely on object detectors or attention mechanisms to capture key areas automatically. However, they overlook the semantic information associated with captured areas, which may…

Computer Vision and Pattern Recognition · Computer Science 2025-02-17 Zhuming Wang , Yihao Zheng , Jiarui Li , Yaofei Wu , Yan Huang , Zun Li , Lifang Wu , Liang Wang

Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition. However, previous GCN-based methods rely on elaborate human priors excessively and construct complex feature aggregation…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Shaojie Zhang , Jianqin Yin , Yonghao Dang , Jiajun Fu

Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Zhenyi Wang , Ping Yu , Yang Zhao , Ruiyi Zhang , Yufan Zhou , Junsong Yuan , Changyou Chen

Human computer interaction facilitates intelligent communication between humans and computers, in which gesture recognition plays a prominent role. This paper proposes a machine learning system to identify dynamic gestures using tri-axial…

Human-Computer Interaction · Computer Science 2018-09-19 Gautham Krishna G , Karthik Subramanian Nathan , Yogesh Kumar B , Ankith A Prabhu , Ajay Kannan , Vineeth Vijayaraghavan

A person's movement or relative positioning can be effectively captured by different types of sensors and corresponding sensor output can be utilized in various manipulative techniques for the classification of different human activities.…

Computer Vision and Pattern Recognition · Computer Science 2024-07-10 Utsab Saha , Sawradip Saha , Tahmid Kabir , Shaikh Anowarul Fattah , Mohammad Saquib

Kinematic trajectories recorded from surgical robots contain information about surgical gestures and potentially encode cues about surgeon's skill levels. Automatic segmentation of these trajectories into meaningful action units could help…

Robotics · Computer Science 2019-07-26 Beatrice van Amsterdam , Hirenkumar Nakawala , Elena De Momi , Danail Stoyanov

This paper presents a novel method for learning a pose lexicon comprising semantic poses defined by textual instructions and their associated visual poses defined by visual features. The proposed method simultaneously takes two input…

Computer Vision and Pattern Recognition · Computer Science 2016-11-15 Lijuan Zhou , Wanqing Li , Philip Ogunbona

This paper introduces Gamified Adversarial Prompting (GAP), a framework that crowd-sources high-quality data for visual instruction tuning of large multimodal models. GAP transforms the data collection process into an engaging game,…

Artificial Intelligence · Computer Science 2024-10-10 Shashank Yadav , Rohan Tomar , Garvit Jain , Chirag Ahooja , Shubham Chaudhary , Charles Elkan

We propose a Dynamic Graph-Based Spatial-Temporal Attention (DG-STA) method for hand gesture recognition. The key idea is to first construct a fully-connected graph from a hand skeleton, where the node features and edges are then…

Computer Vision and Pattern Recognition · Computer Science 2019-07-23 Yuxiao Chen , Long Zhao , Xi Peng , Jianbo Yuan , Dimitris N. Metaxas

Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action…

Computer Vision and Pattern Recognition · Computer Science 2019-12-02 Lei Shi , Yifan Zhang , Jian Cheng , Hanqing Lu

Inferring future activity information based on observed activity data is a crucial step to improve the accuracy of early activity prediction. Traditional methods based on generative adversarial networks(GAN) or joint learning frameworks can…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Tingyu Liu , Jun Huang , Chenyi Weng

Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Yang Chen , Tian He , Junfeng Fu , Ling Wang , Jingcai Guo , Ting Hu , Hong Cheng

In recent years, self-supervised representation learning for skeleton-based action recognition has advanced with the development of contrastive learning methods. However, most of contrastive paradigms are inherently discriminative and often…

Computer Vision and Pattern Recognition · Computer Science 2026-01-13 Dang Dinh Nguyen , Decky Aspandi Latif , Titus Zaharia

Skeleton-based action recognition, which classifies human actions based on the coordinates of joints and their connectivity within skeleton data, is widely utilized in various scenarios. While Graph Convolutional Networks (GCNs) have been…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Jeonghyeok Do , Munchurl Kim

While remarkable progress has been made on supervised skeleton-based action recognition, the challenge of zero-shot recognition remains relatively unexplored. In this paper, we argue that relying solely on aligning label-level semantics and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Anqi Zhu , Qiuhong Ke , Mingming Gong , James Bailey

As collaborative robots (cobots) continue to gain popularity in industrial manufacturing, effective human-robot collaboration becomes crucial. Cobots should be able to recognize human actions to assist with assembly tasks and act…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Dustin Aganian , Mona Köhler , Benedict Stephan , Markus Eisenbach , Horst-Michael Gross

Zero-shot action recognition relies on transferring knowledge from vision-language models to unseen actions using semantic descriptions. While recent methods focus on temporal modeling or architectural adaptations to handle video data, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Salman Iqbal , Waheed Rehman