Related papers: Applied monocular reconstruction of parametric fac…
Many modern online 3D applications and video games rely on parametric models of human faces for creating believable avatars. However, manually reproducing someone's facial likeness with a parametric model is difficult and time-consuming.…
Single-view 3D shape reconstruction is an important but challenging problem, mainly for two reasons. First, as shape annotation is very expensive to acquire, current methods rely on synthetic data, in which ground-truth 3D annotation is…
Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on…
Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face…
Facial animation is one of the most challenging problems in computer graphics, and it is often solved using linear heuristics like blend-shape rigging. More expressive approaches like physical simulation have emerged, but these methods are…
Generic 3D reconstruction from a single image is a difficult problem. A lot of data loss occurs in the projection. A domain based approach to reconstruction where we solve a smaller set of problems for a particular use case lead to greater…
Real-world face recognition using a single sample per person (SSPP) is a challenging task. The problem is exacerbated if the conditions under which the gallery image and the probe set are captured are completely different. To address these…
We introduce InverseFaceNet, a deep convolutional inverse rendering framework for faces that jointly estimates facial pose, shape, expression, reflectance and illumination from a single input image. By estimating all parameters from just a…
Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…
Facial video re-targeting is a challenging problem aiming to modify the facial attributes of a target subject in a seamless manner by a driving monocular sequence. We leverage the 3D geometry of faces and Generative Adversarial Networks…
We present a novel face reconstruction method capable of reconstructing detailed face geometry, spatially varying face reflectance from a single monocular image. We build our work upon the recent advances of DNN-based auto-encoders with…
Facial expression retargeting from humans to virtual characters is a useful technique in computer graphics and animation. Traditional methods use markers or blendshapes to construct a mapping between the human and avatar faces. However,…
3D face reconstruction plays a very important role in many real-world multimedia applications, including digital entertainment, social media, affection analysis, and person identification. The de-facto pipeline for estimating the parametric…
Facial motion retargeting is an important problem in both computer graphics and vision, which involves capturing the performance of a human face and transferring it to another 3D character. Learning 3D morphable model (3DMM) parameters from…
Cross-domain synthesizing realistic faces to learn deep models has attracted increasing attention for facial expression analysis as it helps to improve the performance of expression recognition accuracy despite having small number of real…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
The reconstruction of three-dimensional dynamic scenes is a well-established yet challenging task within the domain of computer vision. In this paper, we propose a novel approach that combines the domains of 3D geometry reconstruction and…
3D face reconstruction from a single image is a classical and challenging problem, with wide applications in many areas. Inspired by recent works in face animation from RGB-D or monocular video inputs, we develop a novel method for…
3D face reconstruction and face alignment are two fundamental and highly related topics in computer vision. Recently, some works start to use deep learning models to estimate the 3DMM coefficients to reconstruct 3D face geometry. However,…
Attribute guided face image synthesis aims to manipulate attributes on a face image. Most existing methods for image-to-image translation can either perform a fixed translation between any two image domains using a single attribute or…