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The HyperText Markup Language 5 (HTML5) <canvas> is useful for creating visual-centric web applications. However, unlike traditional web applications, HTML5 <canvas> applications render objects onto the <canvas> bitmap without representing…

Software Engineering · Computer Science 2025-01-17 Finlay Macklon , Cor-Paul Bezemer

As video games evolve into expansive, detailed worlds, visual quality becomes essential, yet increasingly challenging. Traditional testing methods, limited by resources, face difficulties in addressing the plethora of potential bugs.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-21 Farrukh Rahman

The presence of bugs in video games can bring significant consequences for developers. To avoid these consequences, developers can leverage gameplay videos to identify and fix these bugs. Video hosting websites such as YouTube provide…

Software Engineering · Computer Science 2023-11-21 Andrew Truelove , Shiyue Rong , Eduardo Santana de Almeida , Iftekhar Ahmed

Visual script languages with a node-based interface have commonly been used in the video game industry. We examined the bug database obtained in the development of FINAL FANTASY XV (FFXV), and noticed that several types of bugs were caused…

Software Engineering · Computer Science 2022-01-04 Isamu Hasegawa , Tomoyuki Yokogawa

Graphically-rich applications such as games are ubiquitous with attractive visual effects of Graphical User Interface (GUI) that offers a bridge between software applications and end-users. However, various types of graphical glitches may…

Software Engineering · Computer Science 2021-09-24 Ke Chen , Yufei Li , Yingfeng Chen , Changjie Fan , Zhipeng Hu , Wei Yang

Modern game studios deliver new builds and patches at a rapid pace, generating thousands of bug reports, many of which embed gameplay videos. To verify and triage these bug reports, developers must watch the submitted videos. This manual…

Software Engineering · Computer Science 2025-08-08 Wentao Lu , Alexander Senchenko , Abram Hindle , Cor-Paul Bezemer

Video game testing requires game-specific knowledge as well as common sense reasoning about the events in the game. While AI-driven agents can satisfy the first requirement, it is not yet possible to meet the second requirement…

Computation and Language · Computer Science 2022-10-07 Mohammad Reza Taesiri , Finlay Macklon , Yihe Wang , Hengshuo Shen , Cor-Paul Bezemer

Manual identification of visual bugs in video games is a resource-intensive and costly process, often demanding specialized domain knowledge. While supervised visual bug detection models offer a promising solution, their reliance on…

Computer Vision and Pattern Recognition · Computer Science 2025-10-07 Faliu Yi , Sherif Abdelfattah , Wei Huang , Adrian Brown

Automated Bug Detection (ABD) in video games is composed of two distinct but complementary problems: automated game exploration and bug identification. Automated game exploration has received much recent attention, spurred on by…

Software Engineering · Computer Science 2022-02-28 Benedict Wilkins , Kostas Stathis

Ensuring the correct visual appearance of graphical user interfaces (GUIs) is important because visual bugs can cause substantial losses for businesses. An application might behave functionally correct in an automated test, but visual bugs…

Software Engineering · Computer Science 2020-07-22 Daniel Kraus , Jeremias Rößler , Martin Sulzmann

Gameplay videos contain rich information about how players interact with the game and how the game responds. Sharing gameplay videos on social media platforms, such as Reddit, has become a common practice for many players. Often, players…

Computer Vision and Pattern Recognition · Computer Science 2022-03-24 Mohammad Reza Taesiri , Finlay Macklon , Cor-Paul Bezemer

The HTML5 <canvas> is widely used to display high quality graphics in web applications. However, the combination of web, GUI, and visual techniques that are required to build <canvas> applications, together with the lack of testing and…

Software Engineering · Computer Science 2024-03-19 Finlay Macklon , Markos Viggiato , Natalia Romanova , Chris Buzon , Dale Paas , Cor-Paul Bezemer

In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics…

Computer Vision and Pattern Recognition · Computer Science 2020-12-01 Parmida Davarmanesh , Kuanhao Jiang , Tingting Ou , Artem Vysogorets , Stanislav Ivashkevich , Max Kiehn , Shantanu H. Joshi , Nicholas Malaya

In this paper, we present a method using Deep Convolutional Neural Networks (DCNNs) to detect common glitches in video games. The problem setting consists of an image (800x800 RGB) as input to be classified into one of five defined classes,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Carlos Garcia Ling , Konrad Tollmar , Linus Gisslen

Conventional debugging techniques used in traditional software are similarly used when debugging video games. However, the reality of video games require its own set of unique debugging techniques such as On-Screen Console, Debug Draws,…

Software Engineering · Computer Science 2026-01-12 Carlos Pinto Gomez , Fabio Petrillo

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

Data visualization (DataViz) libraries play a crucial role in presentation, data analysis, and application development, underscoring the importance of their accuracy in transforming data into visual representations. Incorrect visualizations…

Software Engineering · Computer Science 2025-06-19 Weiqi Lu , Yongqiang Tian , Xiaohan Zhong , Haoyang Ma , Zhenyang Xu , Shing-Chi Cheung , Chengnian Sun

We present a deep learning system for testing graphics units by detecting novel visual corruptions in videos. Unlike previous work in which manual tagging was required to collect labeled training data, our weak supervision method is fully…

Machine Learning · Computer Science 2021-08-10 Adi Szeskin , Lev Faivishevsky , Ashwin K Muppalla , Amitai Armon , Tom Hope

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

Software Engineering · Computer Science 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Automated software testing is integral to the software development process, streamlining workflows and ensuring product reliability. Visual testing, particularly for user interface (UI) and user experience (UX) validation, plays a vital…

Software Engineering · Computer Science 2025-10-08 Milad Moradi , Ke Yan , David Colwell , Rhona Asgari
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