Related papers: Free-HeadGAN: Neural Talking Head Synthesis with E…
While recent advances in 3D-aware Generative Adversarial Networks (GANs) have aided the development of near-frontal view human face synthesis, the challenge of comprehensively synthesizing a full 3D head viewable from all angles still…
This paper proposes a talking face generation method named "CP-EB" that takes an audio signal as input and a person image as reference, to synthesize a photo-realistic people talking video with head poses controlled by a short video clip…
Reconstruction and rendering-based talking head synthesis methods achieve high-quality results with strong identity preservation but are limited by their dependence on identity-specific models. Each new identity requires training from…
Audio-driven talking head generation necessitates seamless integration of audio and visual data amidst the challenges posed by diverse input portraits and intricate correlations between audio and facial motions. In response, we propose a…
Virtual humans have gained considerable attention in numerous industries, e.g., entertainment and e-commerce. As a core technology, synthesizing photorealistic face frames from target speech and facial identity has been actively studied…
Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these…
Speech-driven 3D talking heads generation has emerged as a significant area of interest among researchers, presenting numerous challenges. Existing methods are constrained by animating faces with fixed topologies, wherein point-wise…
Contemporary Human Computer Interaction (HCI) research relies primarily on neural network models for machine vision and speech understanding of a system user. Such models require extensively annotated training datasets for optimal…
The existing methods for audio-driven talking head video editing have the limitations of poor visual effects. This paper tries to tackle this problem through editing talking face images seamless with different emotions based on two modules:…
In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving…
Achieving disentangled control over multiple facial motions and accommodating diverse input modalities greatly enhances the application and entertainment of the talking head generation. This necessitates a deep exploration of the decoupling…
We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…
Multimodal-driven talking face generation refers to animating a portrait with the given pose, expression, and gaze transferred from the driving image and video, or estimated from the text and audio. However, existing methods ignore the…
3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grained control over facial attributes, recent efforts…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain…
Despite recent advances in appearance-based gaze estimation techniques, the need for training data that covers the target head pose and gaze distribution remains a crucial challenge for practical deployment. This work examines a novel…
Recent diffusion-based talking face generation models have demonstrated impressive potential in synthesizing videos that accurately match a speech audio clip with a given reference identity. However, existing approaches still encounter…
We propose Fast text2StyleGAN, a natural language interface that adapts pre-trained GANs for text-guided human face synthesis. Leveraging the recent advances in Contrastive Language-Image Pre-training (CLIP), no text data is required during…
In contrast to the traditional avatar creation pipeline which is a costly process, contemporary generative approaches directly learn the data distribution from photographs. While plenty of works extend unconditional generative models and…