Related papers: Character Generation through Self-Supervised Vecto…
Humans paint images incrementally: they plan a global layout, sketch a coarse draft, inspect, and refine details, and most importantly, each step is grounded in the evolving visual states. However, can unified multimodal models trained on…
Generating realistic images is difficult, and many formulations for this task have been proposed recently. If we restrict the task to that of generating a particular class of images, however, the task becomes more tractable. That is to say,…
We introduce a simple but effective unsupervised method for generating realistic and diverse images. We train a class-conditional GAN model without using manually annotated class labels. Instead, our model is conditional on labels…
We propose a new automated digital painting framework, based on a painting agent trained through reinforcement learning. To synthesize an image, the agent selects a sequence of continuous-valued actions representing primitive painting…
In this paper, we make a bold attempt toward an ambitious task: given a pre-trained classifier, we aim to reconstruct an image generator, without relying on any data samples. From a black-box perspective, this challenge seems intractable,…
Generative models have made significant progress in the tasks of modeling complex data distributions such as natural images. The introduction of Generative Adversarial Networks (GANs) and auto-encoders lead to the possibility of training on…
Neural painting refers to the procedure of producing a series of strokes for a given image and non-photo-realistically recreating it using neural networks. While reinforcement learning (RL) based agents can generate a stroke sequence step…
In this paper, we treat the image generation task using an autoencoder, a representative latent model. Unlike many studies regularizing the latent variable's distribution by assuming a manually specified prior, we approach the image…
The scarcity of free-hand sketch presents a challenging problem. Despite the emergence of some large-scale sketch datasets, these datasets primarily consist of sketches at the single-object level. There continues to be a lack of large-scale…
Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky…
In the last few years the systematic adoption of deep learning to visual generation has produced impressive results that, amongst others, definitely benefit from the massive exploration of convolutional architectures. In this paper, we…
Drone racing is a recreational sport in which the goal is to pass through a sequence of gates in a minimum amount of time while avoiding collisions. In autonomous drone racing, one must accomplish this task by flying fully autonomously in…
For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills…
Recent approaches have achieved great success in image generation from structured inputs, e.g., semantic segmentation, scene graph or layout. Although these methods allow specification of objects and their locations at image-level, they…
Vector-quantized image modeling has shown great potential in synthesizing high-quality images. However, generating high-resolution images remains a challenging task due to the quadratic computational overhead of the self-attention process.…
In order to operate autonomously, a robot should explore the environment and build a model of each of the surrounding objects. A common approach is to carefully scan the whole workspace. This is time-consuming. It is also often impossible…
Advances in deep generative networks have led to impressive results in recent years. Nevertheless, such models can often waste their capacity on the minutiae of datasets, presumably due to weak inductive biases in their decoders. This is…
In this paper, we address unsupervised pose-guided person image generation, which is known challenging due to non-rigid deformation. Unlike previous methods learning a rock-hard direct mapping between human bodies, we propose a new pathway…
Existing image generator networks rely heavily on spatial convolutions and, optionally, self-attention blocks in order to gradually synthesize images in a coarse-to-fine manner. Here, we present a new architecture for image generators,…
Pose-guided person image generation usually involves using paired source-target images to supervise the training, which significantly increases the data preparation effort and limits the application of the models. To deal with this problem,…