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In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

Populations and Evolution · Quantitative Biology 2007-05-23 Anders Eriksson , Kristian Lindgren

World models require state tracking, which is the ability to maintain a correct latent state across action sequences. Existing benchmarks are often synthetic or language-based, limiting their value as tests of structured state updates in…

Machine Learning · Computer Science 2026-05-29 Benjamin Walker , Terry Lyons

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna , John McCloskey , Nicholas Spevacek , Stefan Slater , Erik Harpstead

Designing cyber defense systems to account for cognitive biases in human decision making has demonstrated significant success in improving performance against human attackers. However, much of the attention in this area has focused on…

Artificial Intelligence · Computer Science 2025-05-16 Tailia Malloy , Cleotilde Gonzalez

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

Computer Vision and Pattern Recognition · Computer Science 2021-06-03 Georg Wölflein , Ognjen Arandjelović

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

Human-Computer Interaction · Computer Science 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

The question of how people vote strategically under uncertainty has attracted much attention in several disciplines. Theoretical decision models have been proposed which vary in their assumptions on the sophistication of the voters and on…

Computer Science and Game Theory · Computer Science 2018-05-22 Roy Fairstein , Adam Lauz , Kobi Gal , Reshef Meir

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

Computation and Language · Computer Science 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

Human-AI collaboration is typically offered in one of two of user control levels: guidance, where the AI provides suggestions and the human makes the final decision, and delegation, where the AI acts autonomously within user-defined…

Human-Computer Interaction · Computer Science 2025-09-26 Avinash Ajit Nargund , Arthur Caetano , Kevin Yang , Rose Yiwei Liu , Philip Tezaur , Kriteen Shrestha , Qisen Pan , Tobias Höllerer , Misha Sra

Deep neural networks are largely used for complex prediction tasks. There is plenty of empirical evidence of their successful end-to-end training for a diversity of tasks. Success is often measured based solely on the final performance of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Sergio Y. Hayashi , Nina S. T. Hirata

We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural…

Artificial Intelligence · Computer Science 2022-06-16 Michael Cerny Green , Ahmed Khalifa , M Charity , Debosmita Bhaumik , Julian Togelius

Intelligent machines with superhuman capabilities have the potential to uncover problem-solving strategies beyond human discovery. Emerging evidence from competitive gameplay, such as Go and chess, demonstrates that AI systems are evolving…

Computers and Society · Computer Science 2025-08-20 Levin Brinkmann , Thomas F. Eisenmann , Anne-Marie Nussberger , Maxime Derex , Sara Bonati , Valerii Chirkov , Iyad Rahwan

Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…

Artificial Intelligence · Computer Science 2025-11-04 Jingru Jia , Zehua Yuan , Junhao Pan , Paul E. McNamara , Deming Chen

Behavioral game theory seeks to describe the way actual people (as compared to idealized, "rational" agents) act in strategic situations. Our own recent work has identified iterative models (such as quantal cognitive hierarchy) as the state…

Computer Science and Game Theory · Computer Science 2016-09-29 James R. Wright , Kevin Leyton-Brown

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…

Artificial Intelligence · Computer Science 2020-08-31 Sizhe Yuen , John D. Thomson , Oliver Don

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette

We model the behavioral biases of human decision-making in securing interdependent systems and show that such behavioral decision-making leads to a suboptimal pattern of resource allocation compared to non-behavioral (rational)…

Cryptography and Security · Computer Science 2020-11-25 Mustafa Abdallah , Daniel Woods , Parinaz Naghizadeh , Issa Khalil , Timothy Cason , Shreyas Sundaram , Saurabh Bagchi

Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and competition, but when we observe others these underlying…

Artificial Intelligence · Computer Science 2019-01-21 Michael Shum , Max Kleiman-Weiner , Michael L. Littman , Joshua B. Tenenbaum