Related papers: Sharp Thresholds in Adaptive Random Graph Processe…
A graph is called $d$-rigid if there exists a generic embedding of its vertex set into $\mathbb{R}^d$ such that every continuous motion of the vertices that preserves the lengths of all edges actually preserves the distances between all…
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several steps. First an adversary selects a completely satisfiable…
Constraint satisfaction problems (CSPs) are ubiquitous in theoretical computer science. We study the problem of StrongCSPs, i.e. instances where a large induced sub-instance has a satisfying assignment. More formally, given a CSP instance…
Graph signal processing (GSP) is a key tool for satisfying the growing demand for information processing over networks. However, the success of GSP in downstream learning and inference tasks is heavily dependent on the prior identification…
We consider the problem of decomposing the edges of a directed graph into as few paths as possible. There is a natural lower bound for the number of paths needed in an edge decomposition of a directed graph $D$ in terms of its degree…
The Lov\'{a}sz Local Lemma (LLL) says that, given a set of bad events that depend on the values of some random variables and where each event happens with probability at most $p$ and depends on at most $d$ other events, there is an…
Consider the balanced Ramsey game, in which a player has r colors and where in each step r random edges of an initially empty graph on n vertices are presented. The player has to immediately assign a different color to each edge and her…
We develop graph-based methods for semi-supervised learning based on label propagation on a data similarity graph. When data is abundant or arrive in a stream, the problems of computation and data storage arise for any graph-based method.…
For a fixed integer r, consider the following random process. At each round, one is presented with r random edges from the edge set of the complete graph on n vertices, and is asked to choose one of them. The selected edges are collected…
We initiate the study of approximate maximum matching in the vertex partition model, for graphs subject to dynamic changes. We assume that the $n$ vertices of the graph are partitioned among $k$ players, who execute a distributed algorithm…
The goal of this paper is to propose novel strategies for adaptive learning of signals defined over graphs, which are observed over a (randomly time-varying) subset of vertices. We recast two classical adaptive algorithms in the graph…
In this thesis, we present new techniques to deal with fundamental algorithmic graph problems where graphs are directed and partially dynamic, i.e. undergo either a sequence of edge insertions or deletions: - Single-Source Reachability…
A rooted tree is balanced if the degree of a vertex depends only on its distance to the root. In this paper we determine the sharp threshold for the appearance of a large family of balanced spanning trees in the random geometric graph…
We investigate the threshold probability for connectivity of sparse graphs under weak assumptions. As a corollary this completely solve the problem for Cartesian powers of arbitrary graphs. In detail, let $G$ be a connected graph on $k$…
Let $\R$ be the set of all finite graphs $G$ with the Ramsey property that every coloring of the edges of $G$ by two colors yields a monochromatic triangle. In this paper we establish a sharp threshold for random graphs with this property.…
Given a directed graph and a source vertex, the fully dynamic single-source reachability problem is to maintain the set of vertices that are reachable from the given vertex, subject to edge deletions and insertions. It is one of the most…
We establish tightness of graph-based stochastic processes in the space $D[0+\epsilon,1-\epsilon]$ with $\epsilon >0$ that allows for discontinuities of the first kind. The graph-based stochastic processes are based on statistics…
Graph learning is often a necessary step in processing or representing structured data, when the underlying graph is not given explicitly. Graph learning is generally performed centrally with a full knowledge of the graph signals, namely…
We consider the problem of solving random parity games. We prove that parity games exibit a phase transition threshold above $d_P$, so that when the degree of the graph that defines the game has a degree $d > d_P$ then there exists a…
The semi-random graph process is an adaptive random graph process in which an online algorithm is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the algorithm independently and uniformly at…