Related papers: IGFormer: Interaction Graph Transformer for Skelet…
With the advances in capturing 2D or 3D skeleton data, skeleton-based action recognition has received an increasing interest over the last years. As skeleton data is commonly represented by graphs, graph convolutional networks have been…
In the interactive segmentation, users initially click on the target object to segment the main body and then provide corrections on mislabeled regions to iteratively refine the segmentation masks. Most existing methods transform these…
Gait recognition is a promising biometric with unique properties for identifying individuals from a long distance by their walking patterns. In recent years, most gait recognition methods used the person's silhouette to extract the gait…
Entity interaction prediction is essential in many important applications such as chemistry, biology, material science, and medical science. The problem becomes quite challenging when each entity is represented by a complex structure,…
Learning representations on large-sized graphs is a long-standing challenge due to the inter-dependence nature involved in massive data points. Transformers, as an emerging class of foundation encoders for graph-structured data, have shown…
We present an approach for building an active agent that learns to segment its visual observations into individual objects by interacting with its environment in a completely self-supervised manner. The agent uses its current segmentation…
Enabling robots to perform complex dynamic tasks such as picking up an object in one sweeping motion or pushing off a wall to quickly turn a corner is a challenging problem. The dynamic interactions implicit in these tasks are critical…
Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form…
Weakly-supervised Human-Object Interaction (HOI) detection is essential for scalable scene understanding, as it learns interactions from only image-level annotations. Due to the lack of localization signals, prior works typically rely on an…
Sign language is the preferred method of communication of deaf or mute people, but similar to any language, it is difficult to learn and represents a significant barrier for those who are hard of hearing or unable to speak. A person's…
Transformer-based human skeleton action recognition has been developed for years. However, the complexity and high parameter count demands of these models hinder their practical applications, especially in resource-constrained environments.…
Image captioning is shown to be able to achieve a better performance by using scene graphs to represent the relations of objects in the image. The current captioning encoders generally use a Graph Convolutional Net (GCN) to represent the…
The data-driven approach that learns an optimal representation of vision features like skeleton frames or RGB videos is currently a dominant paradigm for activity recognition. While great improvements have been achieved from existing single…
This paper proposes a novel framework for utilizing skin sensors as a new operation interface of complex robots. The skin sensors employed in this study possess the capability to quantify multimodal tactile information at multiple contact…
Human-object interaction is one of the most important visual cues and we propose a novel way to represent human-object interactions for egocentric action anticipation. We propose a novel transformer variant to model interactions by…
Recently, a variety of vision transformers have been developed as their capability of modeling long-range dependency. In current transformer-based backbones for medical image segmentation, convolutional layers were replaced with pure…
Recognizing interactive actions, including hand-to-hand interaction and human-to-human interaction, has attracted increasing attention for various applications in the field of video analysis and human-robot interaction. Considering the…
The extraction of a scene graph with objects as nodes and mutual relationships as edges is the basis for a deep understanding of image content. Despite recent advances, such as message passing and joint classification, the detection of…
Skeleton-based gait emotion recognition has received significant attention due to its wide-ranging applications. However, existing methods primarily focus on extracting spatial and local temporal motion information, failing to capture…
Recent advancements in multimodal large models have significantly bridged the representation gap between diverse modalities, catalyzing the evolution of video multimodal interpretation, which enhances users' understanding of video content…