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Learning physical interaction skills, such as dancing, handshaking, or sparring, remains a fundamental challenge for agents operating in human environments, particularly when the agent's morphology differs significantly from that of the…
Click-point-based interactive segmentation has received widespread attention due to its efficiency. However, it's hard for existing algorithms to obtain precise and robust responses after multiple clicks. In this case, the segmentation…
Graph convolutional networks (GCNs) have emerged as dominant methods for skeleton-based action recognition. However, they still suffer from two problems, namely, neighborhood constraints and entangled spatiotemporal feature representations.…
Multiscale shape skeletonization on pixel adjacency graphs is an advanced intriguing research subject in the field of image processing, computer vision and data mining. The previous works in this area almost focused on the graph vertices.…
Skeleton-based human action recognition has attracted great interest thanks to the easy accessibility of the human skeleton data. Recently, there is a trend of using very deep feedforward neural networks to model the 3D coordinates of…
Graph convolutional networks (GCNs) have been very successful in skeleton-based human action recognition where the sequence of skeletons is modeled as a graph. However, most of the GCN-based methods in this area train a deep feed-forward…
Graphs are one of the most important data structures for representing pairwise relations between objects. Specifically, a graph embedded in a Euclidean space is essential to solving real problems, such as physical simulations. A crucial…
Graph convolutional networks (GCNs) based methods have achieved advanced performance on skeleton-based action recognition task. However, the skeleton graph cannot fully represent the motion information contained in skeleton data. In…
Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action…
This paper tackles the challenge of automatically assessing physical rehabilitation exercises for patients who perform the exercises without clinician supervision. The objective is to provide a quality score to ensure correct performance…
Graph Neural Networks (GNNs) have paved the way for being a cornerstone in graph-related learning tasks. Yet, the ability of GNNs to capture structural interactions within graphs remains under-explored. In this work, we address this gap by…
Existing video captioning methods merely provide shallow or simplistic representations of object behaviors, resulting in superficial and ambiguous descriptions. However, object behavior is dynamic and complex. To comprehensively capture the…
Exploring sample relationships within each mini-batch has shown great potential for learning image representations. Existing works generally adopt the regular Transformer to model the visual content relationships, ignoring the cues of…
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…
Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is…
Remote photoplethysmography (rPPG), which aims at measuring heart activities and physiological signals from facial video without any contact, has great potential in many applications (e.g., remote healthcare and affective computing). Recent…
Human Activity Recognition (HAR) has recently witnessed advancements with Transformer-based models. Especially, ActionFormer shows us a new perspectives for HAR in the sense that this approach gives us additional outputs which detect the…
Handwritten mathematical expression recognition (HMER) has attracted extensive attention recently. However, current methods cannot explicitly study the interactions between different symbols, which may fail when faced similar symbols. To…
Interactive segmentation aims to extract objects of interest from an image based on user-provided clicks. In real-world applications, there is often a need to segment a series of images featuring the same target object. However, existing…
In this paper we propose a new framework to categorize social interactions in egocentric videos, we named InteractionGCN. Our method extracts patterns of relational and non-relational cues at the frame level and uses them to build a…