Related papers: Matching Triangles and Triangle Collection: Hardne…
In this work, we focus on the Partial Constraint Satisfaction Problem (PCSP) over control-flow graphs (CFGs) of programs. PCSP serves as a generalization of the well-known Constraint Satisfaction Problem (CSP). In the CSP framework, we…
We study dynamic algorithms in the model of algorithms with predictions. We assume the algorithm is given imperfect predictions regarding future updates, and we ask how such predictions can be used to improve the running time. This can be…
In this paper, assuming the low-degree conjecture, we provide evidence of computational hardness for two problems: (1) the (partial) matching recovery problem in the sparse correlated Erd\H{o}s-R\'enyi graphs $\mathcal G(n,q;\rho)$ when the…
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…
It has long been known, since the classical work of (Arora, Karger, Karpinski, JCSS~99), that \MC\ admits a PTAS on dense graphs, and more generally, \kCSP\ admits a PTAS on "dense" instances with $\Omega(n^k)$ constraints. In this paper we…
The k-sat problem is a prototypical constraint satisfaction problem. There are many algorithms to study k-sat problem, BP algorithm is famous one of them. But BP algorithm does not converge when $\alpha$(constraint density)is bigger than…
We present efficient counting and sampling algorithms for random $k$-SAT when the clause density satisfies $\alpha \le \frac{2^k}{\mathrm{poly}(k)}.$ In particular, the exponential term $2^k$ matches the satisfiability threshold…
Recent research has demonstrated that quantum computers can solve certain types of problems substantially faster than the known classical algorithms. These problems include factoring integers and certain physics simulations. Practical…
There is a trivial $O(\frac{n^3}{T})$ time algorithm for approximate triangle counting where $T$ is the number of triangles in the graph and $n$ the number of vertices. At the same time, one may count triangles exactly using fast matrix…
A new characterization of Hamiltonian graphs using f-cutset matrix is proposed. Based on this new characterization, a new exact polynomial time algorithm for the traveling salesman problem (TSP) is developed. We then define the so-called…
The quest for quantum computers is motivated by their potential for solving problems that defy existing, classical, computers. The theory of computational complexity, one of the crown jewels of computer science, provides a rigorous…
The $k$-subset sum problem over finite fields is a classical NP-complete problem.Motivated by coding theory applications, a more complex problem is the higher $m$-th moment $k$-subset sum problem over finite fields. We show that there is a…
We analyze two classic variants of the Traveling Salesman Problem using the toolkit of fine-grained complexity. Our first set of results is motivated by the Bitonic TSP problem: given a set of $n$ points in the plane, compute a shortest…
We study the complexity of quantum query algorithms that make p queries in parallel in each timestep. This model is in part motivated by the fact that decoherence times of qubits are typically small, so it makes sense to parallelize quantum…
The problem of P vs. NP is very serious, and solutions to the problem can help save lives. This article is an attempt at solving the problem using a computer algorithm. It is presented in a fashion that will hopefully allow for easy…
Large scale optimization problems are ubiquitous in machine learning and data analysis and there is a plethora of algorithms for solving such problems. Many of these algorithms employ sub-sampling, as a way to either speed up the…
We show a close connection between structural hardness for $k$-partite graphs and tight inapproximability results for scheduling problems with precedence constraints. Assuming a natural but nontrivial generalisation of the bipartite…
Subgraph Isomorphism is a very basic graph problem, where given two graphs $G$ and $H$ one is to check whether $G$ is a subgraph of $H$. Despite its simple definition, the Subgraph Isomorphism problem turns out to be very broad, as it…
We study the approximability of two related problems on graphs with $n$ nodes and $m$ edges: $n$-Pairs Shortest Paths ($n$-PSP), where the goal is to find a shortest path between $O(n)$ prespecified pairs, and All Node Shortest Cycles…
The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…