Related papers: A Proposal for Foley Sound Synthesis Challenge
The addition of Foley sound effects during post-production is a common technique used to enhance the perceived acoustic properties of multimedia content. Traditionally, Foley sound has been produced by human Foley artists, which involves…
Foley sound synthesis refers to the creation of authentic, diegetic sound effects for media, such as film or radio. In this study, we construct a neural Foley synthesizer capable of generating mono-audio clips across seven predefined…
In movie productions, the Foley Artist is responsible for creating an overlay soundtrack that helps the movie come alive for the audience. This requires the artist to first identify the sounds that will enhance the experience for the…
The sound effects that designers add to videos are designed to convey a particular artistic effect and, thus, may be quite different from a scene's true sound. Inspired by the challenges of creating a soundtrack for a video that differs…
Procedural audio, often referred to as "digital Foley", generates sound from scratch using computational processes. It represents an innovative approach to sound-effects creation. However, the development and adoption of procedural audio…
Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents…
Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is…
Foley sound synthesis is crucial for multimedia production, enhancing user experience by synchronizing audio and video both temporally and semantically. Recent studies on automating this labor-intensive process through video-to-sound…
In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music…
Foley sound, audio content inserted synchronously with videos, plays a critical role in the user experience of multimedia content. Recently, there has been active research in Foley sound synthesis, leveraging the advancements in deep…
Sound design involves creatively selecting, recording, and editing sound effects for various media like cinema, video games, and virtual/augmented reality. One of the most time-consuming steps when designing sound is synchronizing audio…
Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model…
Existing video-to-audio (V2A) generation methods predominantly rely on text prompts alongside visual information to synthesize audio. However, two critical bottlenecks persist: semantic granularity gaps in training data, such as conflating…
Foley sound presents the background sound for multimedia content and the generation of Foley sound involves computationally modelling sound effects with specialized techniques. In this work, we proposed a system for DCASE 2023 challenge…
This paper presents Task 7 at the DCASE 2024 Challenge: sound scene synthesis. Recent advances in sound synthesis and generative models have enabled the creation of realistic and diverse audio content. We introduce a standardized evaluation…
Generating realistic audio effects for movies and other media is a challenging task that is accomplished today primarily through physical techniques known as Foley art. Foley artists create sounds with common objects (e.g., boxing gloves,…
Foley is a key element in video production, refers to the process of adding an audio signal to a silent video while ensuring semantic and temporal alignment. In recent years, the rise of personalized content creation and advancements in…
Foley sound generation aims to synthesise the background sound for multimedia content. Previous models usually employ a large development set with labels as input (e.g., single numbers or one-hot vector). In this work, we propose a…
Foley sound generation, the art of creating audio for multimedia, has recently seen notable advancements through text-conditioned latent diffusion models. These systems use multimodal text-audio representation models, such as Contrastive…
This paper introduces FALL-E, a foley synthesis system and its training/inference strategies. The FALL-E model employs a cascaded approach comprising low-resolution spectrogram generation, spectrogram super-resolution, and a vocoder. We…