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Forecasting players in sports has grown in popularity due to the potential for a tactical advantage and the applicability of such research to multi-agent interaction systems. Team sports contain a significant social component that…

Computer Vision and Pattern Recognition · Computer Science 2024-04-17 Luca Scofano , Alessio Sampieri , Giuseppe Re , Matteo Almanza , Alessandro Panconesi , Fabio Galasso

This work proposes a scheme that allows learning complex multi-agent behaviors in a sample efficient manner, applied to 2v2 soccer. The problem is formulated as a Markov game, and solved using deep reinforcement learning. We propose a basic…

Machine Learning · Computer Science 2021-03-10 Pavan Samtani , Francisco Leiva , Javier Ruiz-del-Solar

Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…

Multimedia · Computer Science 2020-05-05 Markus Utke , Saman Zadtootaghaj , Steven Schmidt , Sebastian Möller

Traditional NBA player evaluation metrics are based on scoring differential or some pace-adjusted linear combination of box score statistics like points, rebounds, assists, etc. These measures treat performances with the outcome of the game…

Applications · Statistics 2023-09-21 Sameer K. Deshpande , Shane T. Jensen

Deep metric learning has yielded impressive results in tasks such as clustering and image retrieval by leveraging neural networks to obtain highly discriminative feature embeddings, which can be used to group samples into different classes.…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Ismail Elezi , Jenny Seidenschwarz , Laurin Wagner , Sebastiano Vascon , Alessandro Torcinovich , Marcello Pelillo , Laura Leal-Taixe

Reward function, as an incentive representation that recognizes humans' agency and rationalizes humans' actions, is particularly appealing for modeling human behavior in human-robot interaction. Inverse Reinforcement Learning is an…

Artificial Intelligence · Computer Science 2021-03-09 Ran Tian , Masayoshi Tomizuka , Liting Sun

American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Hongshan Liu , Colin Aderon , Noah Wagon , Abdul Latif Bamba , Xueshen Li , Huapu Liu , Steven MacCall , Yu Gan

Detecting actions in videos, particularly within cluttered scenes, poses significant challenges due to the limitations of 2D frame analysis from a camera perspective. Unlike human vision, which benefits from 3D understanding, recognizing…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Sadegh Rahmaniboldaji , Filip Rybansky , Quoc Vuong , Frank Guerin , Andrew Gilbert

Deep reinforcement learning has obtained significant breakthroughs in recent years. Most methods in deep-RL achieve good results via the maximization of the reward signal provided by the environment, typically in the form of discounted…

Machine Learning · Computer Science 2018-09-10 Yubin Deng , Ke Yu , Dahua Lin , Xiaoou Tang , Chen Change Loy

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

Machine Learning · Computer Science 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

In this paper, we describe an approach to rank sport players based on their efficiency. Although is extremely useful to analyze the performance of team games there is no unanimity on the use of a single index to perform such a ranking. We…

Optimization and Control · Mathematics 2018-02-21 Víctor Blanco , Román Salmerón , Samuel Gómez-Haro

In the domain of Sport Analytics, Global Positioning Systems devices are intensively used as they permit to retrieve players' movements. Team sports' managers and coaches are interested on the relation between players' patterns of movements…

Applications · Statistics 2018-05-08 Rodolfo Metulini

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

Human-Computer Interaction · Computer Science 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

Computer Science and Game Theory · Computer Science 2020-12-18 Kate Donahue , Jon Kleinberg

Playing two-player games using reinforcement learning and self-play can be challenging due to the complexity of two-player environments and the possible instability in the training process. We propose that a reinforcement learning algorithm…

Machine Learning · Computer Science 2025-02-06 Kimiya Saadat , Richard Zhao

With the breakthrough of AlphaGo, deep reinforcement learning becomes a recognized technique for solving sequential decision-making problems. Despite its reputation, data inefficiency caused by its trial and error learning mechanism makes…

Machine Learning · Computer Science 2024-04-01 Qiyue Yin , Tongtong Yu , Shengqi Shen , Jun Yang , Meijing Zhao , Kaiqi Huang , Bin Liang , Liang Wang

The recent growth of sophisticated digital gaming technologies has spawned an \$8.1B industry around using these games for pedagogical purposes. Though Digital Game-Based Learning Systems have been adopted by industries ranging from…

Human-Computer Interaction · Computer Science 2018-11-05 Brian An , Inki Kim , Erfan Pakdamanian , Donald E. Brown

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration…

Human-Computer Interaction · Computer Science 2024-01-31 Yiming Gao , Feiyu Liu , Liang Wang , Zhenjie Lian , Dehua Zheng , Weixuan Wang , Wenjin Yang , Siqin Li , Xianliang Wang , Wenhui Chen , Jing Dai , Qiang Fu , Wei Yang , Lanxiao Huang , Wei Liu

We present JueWu-SL, the first supervised-learning-based artificial intelligence (AI) program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the…

Text-to-motion generation, which synthesizes 3D human motions from text inputs, holds immense potential for applications in gaming, film, and robotics. Recently, diffusion-based methods have been shown to generate more diversity and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Wanjiang Weng , Xiaofeng Tan , Junbo Wang , Guo-Sen Xie , Pan Zhou , Hongsong Wang