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The system mentioned in the title belongs to the family of the so-called massively multi-player online social games (MMOSG). It features a scoring system for the elements of the game that is prone to herding effects. We analyze in detail…

Probability · Mathematics 2014-02-11 Guy Fayolle , Jean-Marc Lasgouttes

The increasing popularity of e-learning has created demand for improving online education through techniques such as predictive analytics and content recommendations. In this paper, we study learner outcome predictions, i.e., predictions of…

Machine Learning · Computer Science 2020-01-24 Yuwei Tu , Weiyu Chen , Christopher G. Brinton

We propose a multiple-komi modification of the AlphaGo Zero/Leela Zero paradigm. The winrate as a function of the komi is modeled with a two-parameters sigmoid function, so that the neural network must predict just one more variable to…

Artificial Intelligence · Computer Science 2019-11-28 Francesco Morandin , Gianluca Amato , Rosa Gini , Carlo Metta , Maurizio Parton , Gian-Carlo Pascutto

Text embedding models serve as a fundamental component in real-world search applications. By mapping queries and documents into a shared embedding space, they deliver competitive retrieval performance with high efficiency. However, their…

Computation and Language · Computer Science 2025-11-03 Qi Liu , Yanzhao Zhang , Mingxin Li , Dingkun Long , Pengjun Xie , Jiaxin Mao

We investigate the effect of reward shaping in improving the performance of reinforcement learning in the context of the real-time strategy, capture-the-flag game. The game is characterized by sparse rewards that are associated with…

Machine Learning · Computer Science 2023-11-29 John Kliem , Prithviraj Dasgupta

Discovering successful coordinated behaviors is a central challenge in Multi-Agent Reinforcement Learning (MARL) since it requires exploring a joint action space that grows exponentially with the number of agents. In this paper, we propose…

Machine Learning · Computer Science 2021-10-14 Ammar Fayad , Majd Ibrahim

The construction of models for video action classification progresses rapidly. However, the performance of those models can still be easily improved by ensembling with the same models trained on different modalities (e.g. Optical flow).…

Computer Vision and Pattern Recognition · Computer Science 2020-11-06 Stepan Komkov , Maksim Dzabraev , Aleksandr Petiushko

One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players'…

Artificial Intelligence · Computer Science 2021-06-23 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…

Machine Learning · Computer Science 2021-03-12 Aravind Rajeswaran , Igor Mordatch , Vikash Kumar

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

Computers and Society · Computer Science 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda

Recent works have revealed an essential paradigm in designing loss functions that differentiate individual losses vs. aggregate losses. The individual loss measures the quality of the model on a sample, while the aggregate loss combines…

Machine Learning · Computer Science 2023-07-17 Shu Hu , Xin Wang , Siwei Lyu

To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

Machine Learning · Computer Science 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

Player performance prediction is a serious problem in every sport since it brings valuable future information for managers to make important decisions. In baseball industries, there already existed variable prediction systems and many types…

Machine Learning · Computer Science 2022-06-22 Hsuan-Cheng Sun , Tse-Yu Lin , Yen-Lung Tsai

In multiplayer games with sequential decision-making, self-interested players form dynamic coalitions to achieve most-preferred temporal goals beyond their individual capabilities. We introduce a novel procedure to synthesize strategies…

Computer Science and Game Theory · Computer Science 2025-01-31 A. Kaan Ata Yilmaz , Abhishek Kulkarni , Ufuk Topcu

Professional team sports provide an excellent domain for studying the dynamics of social competitions. These games are constructed with simple, well-defined rules and payoffs that admit a high-dimensional set of possible actions and…

Data Analysis, Statistics and Probability · Physics 2016-06-17 Leto Peel , Aaron Clauset

We describe a novel cross-modal embedding space for actions, named Action2Vec, which combines linguistic cues from class labels with spatio-temporal features derived from video clips. Our approach uses a hierarchical recurrent network to…

Computer Vision and Pattern Recognition · Computer Science 2019-01-03 Meera Hahn , Andrew Silva , James M. Rehg

We study the relationship between performance and practice by analyzing the activity of many players of a casual online game. We find significant heterogeneity in the improvement of player performance, given by score, and address this by…

Computers and Society · Computer Science 2017-03-16 Tushar Agarwal , Keith A. Burghardt , Kristina Lerman

Intelligent decision-making within large and redundant action spaces remains challenging in deep reinforcement learning. Considering similar but ineffective actions at each step can lead to repetitive and unproductive trials. Existing…

Machine Learning · Computer Science 2025-01-27 Wenzhang Liu , Lianjun Jin , Lu Ren , Chaoxu Mu , Changyin Sun

We aim for zero-shot localization and classification of human actions in video. Where traditional approaches rely on global attribute or object classification scores for their zero-shot knowledge transfer, our main contribution is a…

Computer Vision and Pattern Recognition · Computer Science 2017-12-14 Pascal Mettes , Cees G. M. Snoek

Transfer reinforcement learning aims to improve the sample efficiency of solving unseen new tasks by leveraging experiences obtained from previous tasks. We consider the setting where all tasks (MDPs) share the same environment dynamic…

Machine Learning · Computer Science 2021-01-08 Kaige Yang
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