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Localization microscopy is an imaging technique in which the positions of individual nanoscale point emitters (e.g. fluorescent molecules) are determined at high precision from their images. This is the key ingredient in…
In this paper, a sensing-assisted non-line-of-sight (NLoS) identification method for dynamic uncrewed aerial vehicle (UAV) positioning is proposed for the first time. For urban UAV-to-ground scenarios, a new multi-modal…
Real-world lighting often consists of multiple illuminants with different spectra. Separating and manipulating these illuminants in post-process is a challenging problem that requires either significant manual input or calibrated scene…
While solar flares are primarily associated with enhanced ultraviolet and X-ray emission, a subset of flares exhibit significant continuum brightening in visible light and are classified as white-light flares (WLFs). Despite extensive…
Two-dimensional (2D) fluorescence-excitation (2D-FLEX) spectroscopy is a recently proposed nonlinear femtosecond technique for the detection of photoinduced dynamics. The method records a time-resolved fluorescence signal in its excitation-…
Contemporary registration devices for 3D visual information, such as LIDARs and various depth cameras, capture data as 3D point clouds. In turn, such clouds are challenging to be processed due to their size and complexity. Existing methods…
Visible light communication (VLC) technology was introduced as a key enabler for the next generation of wireless networks, mainly thanks to its simple and low-cost implementation. However, several challenges prohibit the realization of the…
Dynamics light scattering (DLS) is a widely used techniques to characterize dynamics in soft phases. Evanescent Wave DLS refers to the case of total internal reflection DLS that probes near interface dynamics. We here investigate the use of…
3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on…
Light-field imaging facilitates the miniaturization of 3D cameras while it requires the extension of the depth-of-field (DoF) for practical applications such as endoscopy and intraoral scanning. Here we report a light-field camera (LFC)…
3D flash LIDAR is an alternative to the traditional scanning LIDAR systems, promising precise depth imaging in a compact form factor, and free of moving parts, for applications such as self-driving cars, robotics and augmented reality (AR).…
Non-line-of-sight (NLOS) imaging methods are capable of reconstructing complex scenes that are not visible to an observer using indirect illumination. However, they assume only third-bounce illumination, so they are currently limited to…
We present GaSLight, a method that generates spatially-varying lighting from regular images. Our method proposes using HDR Gaussian Splats as light source representation, marking the first time regular images can serve as light sources in a…
The conjugation of multiple spatial light modulators (SLMs) enables the construction of optical diffractive neural networks (DNNs). To accelerate training, which is limited by the low refresh rate of SLMs, spatial multiplexing of the input…
The use of drone small cells (DSCs) which are aerial wireless base stations that can be mounted on flying devices such as unmanned aerial vehicles (UAVs), is emerging as an effective technique for providing wireless services to ground users…
The Surface Brightness Fluctuation method has been shown to be a powerful distance indicator for dwarf elliptical galaxies to very low surface brightness levels. It is applicable to stellar systems that are out of reach for classical…
Providing coverage for flash crowds is an important application for drone base stations (DBSs). However, any arbitrary crowd is likely to be distributed at a high density. Under the condition for each DBS to serve the same number of ground…
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our approach introduces a hierarchical LOD representation that…
Visible light positioning (VLP) technology is a promising technique as it can provide high accuracy positioning based on the existing lighting infrastructure. However, existing approaches often require dense lighting distributions.…
We describe a camera beam simulator for the LSST which is capable of illuminating a 60mm field at f/1.2 with realistic astronomical scenes, enabling studies of CCD astrometric and photometric performance. The goal is to fully simulate LSST…