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Current Simultaneous Localization and Mapping (SLAM) methods based on Neural Radiance Fields (NeRF) or 3D Gaussian Splatting excel in reconstructing static 3D scenes but struggle with tracking and reconstruction in dynamic environments,…
Intelligent reflecting surfaces (IRS) can improve the physical layer security (PLS) by providing a controllable wireless environment. In this paper, we propose a novel PLS technique with the help of IRS implemented by an intelligent mirror…
The on-demand tailoring of light's spatial shape is of great relevance in a wide variety of research areas. Computer-controlled devices, such as Spatial Light Modulators (SLMs) or Digital Micromirror Devices (DMDs), offer a very accurate,…
Conventional imaging requires a line of sight to create accurate visual representations of a scene. In certain circumstances, however, obtaining a suitable line of sight may be impractical, dangerous, or even impossible. Non-line-of-sight…
Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments…
The development of single-photon counting detectors and arrays has made tremendous steps in recent years, not the least because of various new applications in, e.g., LIDAR devices. In this work, a 3D imaging device based on real thermal…
LiDAR is an important method for autonomous driving systems to sense the environment. The point clouds obtained by LiDAR typically exhibit sparse and irregular distribution, thus posing great challenges to the detection of 3D objects,…
We introduce LDL, a fast and robust algorithm that localizes a panorama to a 3D map using line segments. LDL focuses on the sparse structural information of lines in the scene, which is robust to illumination changes and can potentially…
Conflating/stitching 2.5D raster digital surface models (DSM) into a large one has been a running practice in geoscience applications, however, conflating full-3D mesh models, such as those from oblique photogrammetry, is extremely…
Levitation of optical scatterers provides a new mean to develop free-space volumetric displays. The principle is to illuminate a levitating particle displaced at high velocity in three dimensions (3D) to create images based on persistence…
3D Time-of-Flight camera's images are affected by errors due to the diffuse (indirect) light and to the flare light. The presented method improves the 3D image reducing the distance's errors to dark surface objects. This is achieved by…
We propose a visual SLAM method by predicting and updating line flows that represent sequential 2D projections of 3D line segments. While feature-based SLAM methods have achieved excellent results, they still face problems in challenging…
I present version 5.0 of FRELLED, the FITS Realtime Explorer of Low Latency in Every Dimension. This is a 3D data visualisation package for the popular Blender art software, designed to allow inspection of astronomical volumetric data sets…
In this paper, we explore the capabilities of multimodal inputs to 3D Gaussian Splatting (3DGS) based Radiance Field Rendering. We present LiDAR-3DGS, a novel method of reinforcing 3DGS inputs with LiDAR generated point clouds to…
We introduce GS-Light, an efficient, textual position-aware pipeline for text-guided relighting of 3D scenes represented via Gaussian Splatting (3DGS). GS-Light implements a training-free extension of a single-input diffusion model to…
The Surface Brightness Fluctuations (SBF) Method for distance determinations of elliptical galaxies is been modeled in order to investigate the effect of the Point Spread Function (PSF). We developed a method to simulate observations of SBF…
This work proposes DOFS, a pilot dataset of 3D deformable objects (DOs) (e.g., elasto-plastic objects) with full spatial information (i.e., top, side, and bottom information) using a novel and low-cost data collection platform with a…
Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…
Aiming at realizing novel vision augmentation experiences, this paper proposes the IlluminatedFocus technique, which spatially defocuses real-world appearances regardless of the distance from the user's eyes to observed real objects. With…
Autonomous 3D scanning of open-world target structures via drones remains challenging despite broad applications. Existing paradigms rely on restrictive assumptions or effortful human priors, limiting practicality, efficiency, and…