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The employment of a large area Phase Fresnel Lens (PFL) in a gamma-ray telescope offers the potential to image astrophysical phenomena with micro-arcsecond angular resolution. In order to assess the feasibility of this concept, two detailed…

Astrophysics · Physics 2008-11-26 John Krizmanic , Gerry Skinner , Neil Gehrels

Volumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes. While, they suffer from long training times and cannot perform real-time rendering due to dense sampling…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Xin Jin , Pengyi Jiao , Zheng-Peng Duan , Xingchao Yang , Chun-Le Guo , Bo Ren , Chongyi Li

Point-spread-function (PSF) engineering is a well-established computational imaging technique that uses phase masks and other optical elements to embed extra information (e.g., depth) into the images captured by conventional CMOS image…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Sachin Shah , Matthew Albert Chan , Haoming Cai , Jingxi Chen , Sakshum Kulshrestha , Chahat Deep Singh , Yiannis Aloimonos , Christopher Metzler

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Vehicles, search and rescue personnel, and endoscopes use flash lights to locate, identify, and view objects in their surroundings. Here we show the first steps of how all these tasks can be done around corners with consumer cameras. Recent…

Computer Vision and Pattern Recognition · Computer Science 2018-10-30 Matthew Tancik , Guy Satat , Ramesh Raskar

Differentiable rendering methods promise the ability to optimize various parameters of 3d scenes to achieve a desired result. However, lighting design has so far received little attention in this field. In this paper, we introduce a method…

Graphics · Computer Science 2024-05-07 Lukas Lipp , David Hahn , Pierre Ecormier-Nocca , Florian Rist , Michael Wimmer

In this paper, we present a new Light Field representation for efficient Light Field processing and rendering called Fourier Disparity Layers (FDL). The proposed FDL representation samples the Light Field in the depth (or equivalently the…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Mikael Le Pendu , Christine Guillemot , Aljosa Smolic

Structured-light three-dimensional (3D) imaging can achieve 3D shape of a stationary object via one or more pixelated array cameras with phase-shifting illumination. In order to extend 3D imaging to moving scenarios, we propose a 3D imaging…

Image and Video Processing · Electrical Eng. & Systems 2019-05-01 Wen-Kai Yu

3D Gaussian Splatting has shown remarkable capabilities in novel view rendering tasks and exhibits significant potential for multi-view optimization.However, the original 3D Gaussian Splatting lacks color representation for inputs in…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Haoran Wang , Jingwei Huang , Lu Yang , Tianchen Deng , Gaojing Zhang , Mingrui Li

The results obtained using my computing program are consistent with the values obtained twenty years ago. It also makes me believe that how to obtain particle size information using the Light Scattering technique needs to be reconsidered.…

Chemical Physics · Physics 2024-06-21 Yong Sun

We introduce a simple yet effective approach for separating transmitted and reflected light. Our key insight is that the powerful novel view synthesis capabilities provided by modern inverse rendering methods (e.g.,~3D Gaussian splatting)…

Computer Vision and Pattern Recognition · Computer Science 2024-10-04 Mingyang Xie , Haoming Cai , Sachin Shah , Yiran Xu , Brandon Y. Feng , Jia-Bin Huang , Christopher A. Metzler

We present 3D Surface Splatting (3DSS), the first differentiable surface splatting renderer for physically-based inverse rendering from multi-view images. Our central insight is that the surface separation problem at the heart of surface…

Graphics · Computer Science 2026-05-14 Mae Younes , Adnane Boukhayma

Signed distance fields (SDFs) are a form of surface representation widely used in computer graphics, having applications in rendering, collision detection and modelling. In interactive media such as games, high-resolution SDFs are commonly…

Graphics · Computer Science 2022-10-13 Yu Wei Tan , Nicholas Chua , Clarence Koh , Anand Bhojan

The abstract discusses the significance of Visible Light Communication (VLC) as an efficient and cost-effective solution in the era of green technology. VLC not only provides illumination but also high-speed data transmission through…

Systems and Control · Electrical Eng. & Systems 2023-09-19 Vailet Hikmat Faraj Al Khattat , Siti Barirah Ahmad Anas , Abdu Saif

Light field (LF) representations aim to provide photo-realistic, free-viewpoint viewing experiences. However, the most popular LF representations are images from multiple views. Multi-view image-based representations generally need to…

Multimedia · Computer Science 2018-05-30 Xiang Zhang , Philip A. Chou , Ming-Ting Sun , Maolong Tang , Shanshe Wang , Siwei Ma , Wen Gao

3D Gaussian Splatting (3DGS) has shown a powerful capability for novel view synthesis due to its detailed expressive ability and highly efficient rendering speed. Unfortunately, creating relightable 3D assets and reconstructing faithful…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Zuo-Liang Zhu , Beibei Wang , Jian Yang

In this paper, we propose a novel indoor localization scheme that exploits ubiquitous visible lights, which are necessarily and densely deployed in almost all indoor environments. We unveil two phenomena of lights available for positioning:…

Networking and Internet Architecture · Computer Science 2015-06-03 Yiqing Hu , Yan Xiong , Wenchao Huang , Xiang-Yang Li , Yanan Zhang , Xufei Mao , Panlong Yang , Caimei Wang

Recently, there has been an increase in the demand of virtual 3D objects representing real-life objects. A plethora of methods and systems have already been proposed for the acquisition of the geometry of real-life objects ranging from…

Computer Vision and Pattern Recognition · Computer Science 2016-08-23 Qing Gu , Kyriakos Herakleous , Charalambos Poullis

Elastic light scattering has been extensively used to study samples showing a non uniform refraction index on lengthscales from a fraction of a micrometer to a fraction of a millimeter. Typically, a wide laser beam is sent through the…

Optics · Physics 2009-07-21 Doriano Brogioli

Three-dimensional spatiotemporal tracking of microscopic particles in multiple colors is a challenging optical imaging task. Existing approaches require a trade-off between photon-efficiency, field of view, mechanical complexity, spectral…