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Related papers: Quantifying human performance in chess

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Understanding how people behave in strategic settings--where they make decisions based on their expectations about the behavior of others--is a long-standing problem in the behavioral sciences. We conduct the largest study to date of…

General Economics · Economics 2024-08-16 Jian-Qiao Zhu , Joshua C. Peterson , Benjamin Enke , Thomas L. Griffiths

The hot streak, loosely defined as winning begets more winnings, highlights a specific period during which an individual's performance is substantially higher than her typical performance. While widely debated in sports, gambling, and…

Physics and Society · Physics 2018-09-05 Lu Liu , Yang Wang , Roberta Sinatra , C. Lee Giles , Chaoming Song , Dashun Wang

Complexity develops via the incorporation of innovative properties. Chess is one of the most complex strategy games, where expert contenders exercise decision making by imitating old games or introducing innovations. In this work, we study…

Physics and Society · Physics 2013-12-19 Juan I. Perotti , Hang-Hyun Jo , Ana L. Schaigorodsky , Orlando V. Billoni

Do AI systems truly understand human concepts or merely mimic surface patterns? We investigate this through chess, where human creativity meets precise strategic concepts. Analyzing a 270M-parameter transformer that achieves…

Machine Learning · Computer Science 2025-11-05 Semyon Lomasov , Judah Goldfeder , Mehmet Hamza Erol , Matthew So , Yao Yan , Addison Howard , Nathan Kutz , Ravid Shwartz Ziv

Engaging in playful activities, such as playing a musical instrument, learning a language, or performing sports, is a fundamental aspect of human life. We present a quantitative empirical analysis of the engagement dynamics into playful…

Physics and Society · Physics 2019-11-06 David Reguera , Pol Colomer-de-Simón , Iván Encinas , Manel Sort , Jan Wedekind , Marián Boguñá

The popularity of computer games is remarkably high and is still growing every year. Despite this popularity and the economical importance of gaming, research in game design, or to be more precise, of game mechanics that can be used to…

Human-Computer Interaction · Computer Science 2019-09-24 Philipp Moll , Veit Frick , Natascha Rauscher , Mathias Lux

In recent years, analytics has started to revolutionize the game of basketball: quantitative analyses of the game inform team strategy, management of player health and fitness, and how teams draft, sign, and trade players. In this review,…

Applications · Statistics 2020-07-22 Zachary Terner , Alexander Franks

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Strategic agents in incomplete-information environments have a conflicted relationship with uncertainty: it can keep them unpredictable to their opponents, but it must also be overcome to predict the actions of those opponents. We use a…

Computer Science and Game Theory · Computer Science 2016-05-16 Seth Frey , Paul L. Williams , Dominic K. Albino

It has long been believed that Chess is the \emph{Drosophila} of Artificial Intelligence (AI). Studying Chess can productively provide valid knowledge about complex systems. Although remarkable progress has been made on solving Chess, the…

Artificial Intelligence · Computer Science 2021-10-25 Ricky Sanjaya , Jun Wang , Yaodong Yang

We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…

Artificial Intelligence · Computer Science 2025-11-18 David H. Silver

While artificial intelligence has achieved superhuman performance in chess, developing models that accurately emulate the individualized decision-making styles of human players remains a significant challenge. Existing human-like chess…

Artificial Intelligence · Computer Science 2026-05-13 Loris Sogliuzzo , Aloïs Rautureau , Eric Piette

Quantitative measures of randomness in games are useful for game design and have implications for gambling law. We treat the outcome of a game as a random variable and derive a closed-form expression and estimator for the variance in the…

Other Statistics · Statistics 2020-09-11 Alex Cloud , Eric Laber

It is often said that a sign of a great player is that he makes the players around him better. The player may or may not score much himself, but his teammates perform better when he plays. One way a hockey player can improve his or her…

Applications · Statistics 2013-07-25 Brian Macdonald , Christopher Weld , David C. Arney

Recently, Artificial Intelligence (AI) technology use has been rising in sports to reach decisions of various complexity. At a relatively low complexity level, for example, major tennis tournaments replaced human line judges with Hawk-Eye…

Theoretical Economics · Economics 2024-07-19 Nejat Anbarci , Mehmet S. Ismail

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has…

Other Computer Science · Computer Science 2012-03-16 Frederic Prost

During last years poker has gained a lot of prestige in several countries and, beyond to be one of the most famous card games, it represents a modern challenge for scientists belonging to different communities, spanning from artificial…

Physics and Society · Physics 2016-07-06 Marco Alberto Javarone

There are an increasing number of domains in which artificial intelligence (AI) systems both surpass human ability and accurately model human behavior. This introduces the possibility of algorithmically-informed teaching in these domains…

Artificial Intelligence · Computer Science 2024-11-04 Zhenwei Tang , Difan Jiao , Reid McIlroy-Young , Jon Kleinberg , Siddhartha Sen , Ashton Anderson

Patterns of wins and losses in pairwise contests, such as occur in sports and games, consumer research and paired comparison studies, and human and animal social hierarchies, are commonly analyzed using probabilistic models that allow one…

Physics and Society · Physics 2025-11-03 Maximilian Jerdee , M. E. J. Newman