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Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

We propose a novel Deformed Implicit Field (DIF) representation for modeling 3D shapes of a category and generating dense correspondences among shapes. With DIF, a 3D shape is represented by a template implicit field shared across the…

Computer Vision and Pattern Recognition · Computer Science 2021-03-30 Yu Deng , Jiaolong Yang , Xin Tong

Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and…

Computer Vision and Pattern Recognition · Computer Science 2022-06-08 Oshri Halimi , Fabian Prada , Tuur Stuyck , Donglai Xiang , Timur Bagautdinov , He Wen , Ron Kimmel , Takaaki Shiratori , Chenglei Wu , Yaser Sheikh

The accurate representation of fine-detailed cloth wrinkles poses significant challenges in computer graphics. The inherently non-uniform structure of cloth wrinkles mandates the employment of intricate discretization strategies, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Lei Shu , Vinicius Azevedo , Barbara Solenthaler , Markus Gross

Most existing virtual try-on applications require clean clothes images. Instead, we present a novel virtual Try-On network, M2E-Try On Net, which transfers the clothes from a model image to a person image without the need of any clean…

Computer Vision and Pattern Recognition · Computer Science 2019-08-08 Zhonghua Wu , Guosheng Lin , Qingyi Tao , Jianfei Cai

Achieving realistic animated human avatars requires accurate modeling of pose-dependent clothing deformations. Existing learning-based methods heavily rely on the Linear Blend Skinning (LBS) of minimally-clothed human models like SMPL to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Hang Ye , Xiaoxuan Ma , Hai Ci , Wentao Zhu , Yizhou Wang

Existing neural rendering methods for creating human avatars typically either require dense input signals such as video or multi-view images, or leverage a learned prior from large-scale specific 3D human datasets such that reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Yangyi Huang , Hongwei Yi , Weiyang Liu , Haofan Wang , Boxi Wu , Wenxiao Wang , Binbin Lin , Debing Zhang , Deng Cai

This work presents a novel interactive system for simple garment composition and surface patterning. Our approach makes it easier for casual users to customize machine-knitted garments, while enabling more advanced users to design their own…

Human-Computer Interaction · Computer Science 2019-08-02 Alexandre Kaspar , Liane Makatura , Wojciech Matusik

Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear blend skinning…

Graphics · Computer Science 2020-08-12 Meng Zhang , Tuanfeng Wang , Duygu Ceylan , Niloy J. Mitra

Posing 3D characters is a fundamental task in computer graphics. However, existing paradigms, ranging from traditional auto-rigging to recent pose-conditioned generative models, frequently struggle with inaccurate skinning weights, fixed…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Zhiyang Guo , Ori Zhang , Jax Xiang , Alan Zhao , Zhenxun Yuan , Wengang Zhou , Houqiang Li

Active soft bodies can affect their shape through an internal actuation mechanism that induces a deformation. Similar to recent work, this paper utilizes a differentiable, quasi-static, and physics-based simulation layer to optimize for…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Lingchen Yang , Byungsoo Kim , Gaspard Zoss , Baran Gözcü , Markus Gross , Barbara Solenthaler

3D representation and reconstruction of human bodies have been studied for a long time in computer vision. Traditional methods rely mostly on parametric statistical linear models, limiting the space of possible bodies to linear…

Computer Vision and Pattern Recognition · Computer Science 2021-12-01 Sandro Lombardi , Bangbang Yang , Tianxing Fan , Hujun Bao , Guofeng Zhang , Marc Pollefeys , Zhaopeng Cui

We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined…

Computer Vision and Pattern Recognition · Computer Science 2022-04-06 Boyi Jiang , Yang Hong , Hujun Bao , Juyong Zhang

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtual copy of themselves, which can be animated with realistic…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Zijian Dong , Chen Guo , Jie Song , Xu Chen , Andreas Geiger , Otmar Hilliges

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…

Human shape spaces have been extensively studied, as they are a core element of human shape and pose inference tasks. Classic methods for creating a human shape model register a surface template mesh to a database of 3D scans and use…

Computer Vision and Pattern Recognition · Computer Science 2024-06-24 Stephan Wenninger , Fabian Kemper , Ulrich Schwanecke , Mario Botsch

We present the first image-based generative model of people in clothing for the full body. We sidestep the commonly used complex graphics rendering pipeline and the need for high-quality 3D scans of dressed people. Instead, we learn…

Computer Vision and Pattern Recognition · Computer Science 2017-08-01 Christoph Lassner , Gerard Pons-Moll , Peter V. Gehler

The fashion industry is increasingly leveraging computer vision and deep learning technologies to enhance online shopping experiences and operational efficiencies. In this paper, we address the challenge of generating high-fidelity tiled…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Ioannis Xarchakos , Theodoros Koukopoulos

We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and…

Computer Vision and Pattern Recognition · Computer Science 2021-08-25 Thiemo Alldieck , Hongyi Xu , Cristian Sminchisescu

As humans can explore and understand the world through active touch, similar capability is desired for robots. In this paper, we address the problem of active tactile object recognition, pose estimation and shape transfer learning, where a…