Related papers: Collaborative Neural Rendering using Anime Charact…
This paper presents a Convolutional Neural Network (CNN) based page segmentation method for handwritten historical document images. We consider page segmentation as a pixel labeling problem, i.e., each pixel is classified as one of the…
The usage of convolutional neural networks (CNNs) for unsupervised image segmentation was investigated in this study. In the proposed approach, label prediction and network parameter learning are alternately iterated to meet the following…
Our ability to sample realistic natural images, particularly faces, has advanced by leaps and bounds in recent years, yet our ability to exert fine-tuned control over the generative process has lagged behind. If this new technology is to…
In this paper, we revisit the problem of 3D human modeling from two orthogonal silhouettes of individuals (i.e., front and side views). Different from our prior work, a supervised learning approach based on convolutional neural network…
Novel view synthesis (NVS) of multi-human scenes imposes challenges due to the complex inter-human occlusions. Layered representations handle the complexities by dividing the scene into multi-layered radiance fields, however, they are…
Simulating physically realistic garment deformations is an essential task for virtual immersive experience, which is often achieved by physics simulation methods. However, these methods are typically time-consuming, computationally…
Deep learning based methods have recently pushed the state-of-the-art on the problem of Single Image Super-Resolution (SISR). In this work, we revisit the more traditional interpolation-based methods, that were popular before, now with the…
Convolutional Neural Networks (CNNs) for visual tasks are believed to learn both the low-level textures and high-level object attributes, throughout the network depth. This paper further investigates the `texture bias' in CNNs. To this end,…
Convolutional neural networks (CNNs) have proven highly effective at image synthesis and style transfer. For most users, however, using them as tools can be a challenging task due to their unpredictable behavior that goes against common…
It is a time-consuming and tedious work for manually colorizing anime line drawing images, which is an essential stage in cartoon animation creation pipeline. Reference-based line drawing colorization is a challenging task that relies on…
Color and structure are the two pillars that combine to give an image its meaning. Interested in critical structures for neural network recognition, we isolate the influence of colors by limiting the color space to just a few bits, and find…
Correspondences between frames encode rich information about dynamic content in videos. However, it is challenging to effectively capture and learn those due to their irregular structure and complex dynamics. In this paper, we propose a…
We introduce CharacterGAN, a generative model that can be trained on only a few samples (8 - 15) of a given character. Our model generates novel poses based on keypoint locations, which can be modified in real time while providing…
We propose a new approach, called cooperative neural networks (CoNN), which uses a set of cooperatively trained neural networks to capture latent representations that exploit prior given independence structure. The model is more flexible…
Encoding images as a series of high-level constructs, such as brush strokes or discrete shapes, can often be key to both human and machine understanding. In many cases, however, data is only available in pixel form. We present a method for…
This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of learning-based methods, we propose a coarse-to-fine way to…
Convolutional neural networks (CNNs) have been combined with generative adversarial networks (GANs) to create deep convolutional generative adversarial networks (DCGANs) with great success. DCGANs have been used for generating images and…
In this paper we tackle the problem of pose guided person image generation, which aims to transfer a person image from the source pose to a novel target pose while maintaining the source appearance. Given the inefficiency of standard CNNs…
The neural radiance field (NERF) advocates learning the continuous representation of 3D geometry through a multilayer perceptron (MLP). By integrating this into a generative model, the generative neural radiance field (GRAF) is capable of…
Neural Representations have recently been shown to effectively reconstruct a wide range of signals from 3D meshes and shapes to images and videos. We show that, when adapted correctly, neural representations can be used to directly…