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The process of painting fosters creativity and rational planning. However, existing generative AI mostly focuses on producing visually pleasant artworks, without emphasizing the painting process. We introduce a novel task, Collaborative…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Nicola Dall'Asen , Willi Menapace , Elia Peruzzo , Enver Sangineto , Yiming Wang , Elisa Ricci

The combination of traditional rendering with neural networks in Deferred Neural Rendering (DNR) provides a compelling balance between computational complexity and realism of the resulting images. Using skinned meshes for rendering…

Computer Vision and Pattern Recognition · Computer Science 2020-12-24 Amit Raj , Julian Tanke , James Hays , Minh Vo , Carsten Stoll , Christoph Lassner

3D modeling holds significant importance in the realms of AR/VR and gaming, allowing for both artistic creativity and practical applications. However, the process is often time-consuming and demands a high level of skill. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2024-02-28 Eddy Chu , Yiyang Chen , Chedy Raissi , Anand Bhojan

We propose a learning based method for generating new animations of a cartoon character given a few example images. Our method is designed to learn from a traditionally animated sequence, where each frame is drawn by an artist, and thus the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-14 Omid Poursaeed , Vladimir G. Kim , Eli Shechtman , Jun Saito , Serge Belongie

Anime is a storytelling medium similar to movies and books. Anime images are a kind of artworks, which are almost entirely drawn by hand. Hence, reproducing existing Anime with larger sizes and higher quality images is expensive. Therefore,…

Image and Video Processing · Electrical Eng. & Systems 2021-10-07 Tanakit Intaniyom , Warinthorn Thananporn , Kuntpong Woraratpanya

We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yiming Wang , Qingzhe Gao , Libin Liu , Lingjie Liu , Christian Theobalt , Baoquan Chen

Authoring an appealing animation for a virtual character is a challenging task. In computer-aided keyframe animation artists define the key poses of a character by manipulating its underlying skeletons. To look plausible, a character pose…

Graphics · Computer Science 2021-07-02 Léon Victor , Alexandre Meyer , Saïda Bouakaz

While recent advancements in animatable human rendering have achieved remarkable results, they require test-time optimization for each subject which can be a significant limitation for real-world applications. To address this, we tackle the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Mana Masuda , Jinhyung Park , Shun Iwase , Rawal Khirodkar , Kris Kitani

In the animation industry, 3D modelers typically rely on front and back non-overlapped concept designs to guide the 3D modeling of anime characters. However, there is currently a lack of automated approaches for generating anime characters…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Hongsheng Wang , Nanjie Yao , Xinrui Zhou , Shengyu Zhang , Huahao Xu , Fei Wu , Feng Lin

Recognizing facial expressions from static images or video sequences is a widely studied but still challenging problem. The recent progresses obtained by deep neural architectures, or by ensembles of heterogeneous models, have shown that…

Computer Vision and Pattern Recognition · Computer Science 2018-10-25 Lisa Graziani , Stefano Melacci , Marco Gori

In this paper, we propose PixelHuman, a novel human rendering model that generates animatable human scenes from a few images of a person with unseen identity, views, and poses. Previous work have demonstrated reasonable performance in novel…

Computer Vision and Pattern Recognition · Computer Science 2023-07-19 Gyumin Shim , Jaeseong Lee , Junha Hyung , Jaegul Choo

The process of generating fully colorized drawings from sketches is a large, usually costly bottleneck in the manga and anime industry. In this study, we examine multiple models for image-to-image translation between anime characters and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Tai Vu , Robert Yang

We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…

Computer Vision and Pattern Recognition · Computer Science 2021-11-23 Jae Shin Yoon , Lingjie Liu , Vladislav Golyanik , Kripasindhu Sarkar , Hyun Soo Park , Christian Theobalt

The overwhelming popularity of social media has resulted in bulk amounts of personal photos being uploaded to the internet every day. Since these photos are taken in unconstrained settings, recognizing the identities of people among the…

Computer Vision and Pattern Recognition · Computer Science 2018-09-27 Sina Mokhtarzadeh Azar , Sajjad Azami , Mina Ghadimi Atigh , Mohammad Javadi , Ahmad Nickabadi

In the field of digital content creation, generating high-quality 3D characters from single images is challenging, especially given the complexities of various body poses and the issues of self-occlusion and pose ambiguity. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-11 Hao-Yang Peng , Jia-Peng Zhang , Meng-Hao Guo , Yan-Pei Cao , Shi-Min Hu

Cosplay has grown from its origins at fan conventions into a billion-dollar global dress phenomenon. To facilitate imagination and reinterpretation from animated images to real garments, this paper presents an automatic costume image…

Computer Vision and Pattern Recognition · Computer Science 2020-08-27 Koya Tango , Marie Katsurai , Hayato Maki , Ryosuke Goto

Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible…

Computer Vision and Pattern Recognition · Computer Science 2021-01-12 Kripasindhu Sarkar , Dushyant Mehta , Weipeng Xu , Vladislav Golyanik , Christian Theobalt

We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using strand-based or volumetric representations, anime hairstyle…

Graphics · Computer Science 2025-09-26 Yuze He , Yanning Zhou , Wang Zhao , Jingwen Ye , Yushi Bai , Kaiwen Xiao , Yong-Jin Liu , Zhongqian Sun , Wei Yang

Texture is a visual attribute largely used in many problems of image analysis. Currently, many methods that use learning techniques have been proposed for texture discrimination, achieving improved performance over previous handcrafted…

Computer Vision and Pattern Recognition · Computer Science 2020-08-19 Lucas C. Ribas , Leonardo F. S. Scabini , Jarbas Joaci de Mesquita Sá Junior , Odemir M. Bruno

We present HumanNeRF-SE, a simple yet effective method that synthesizes diverse novel pose images with simple input. Previous HumanNeRF works require a large number of optimizable parameters to fit the human images. Instead, we reload these…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Caoyuan Ma , Yu-Lun Liu , Zhixiang Wang , Wu Liu , Xinchen Liu , Zheng Wang
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